Difference between revisions of "Margrave Hector"

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Lance Willakers is a [[Heroes#Major_Heroes|Major Hero]] and is a stalwart guard of every shrine; an impenetrable wall of unending strength. His kit revolves around increasing the resistances of himself and his fellow dwarves.
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[[File:Margrave hector.png|250px|frameless|right]]
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'''Margrave Hector''' is a [[Heroes#Major_Heroes|Major Hero]] and is a stalwart guard of every shrine; an impenetrable wall of unending strength. His kit revolves around increasing the resistances of himself and his fellow dwarves.
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: ''Unassuming and seemingly unimportant, Hector was cast into a life of battle when [[Grand Paladin Ziros]] took an interest in training the young margrave. With a stunning aspiration to prove his worth in battle, Ziros had a legendary blade forged for Hector in the Golden Forge of Randinburg: Durendal, and a shield engineered by [[Sprocket]] using a magically conductive alloy: the Runic Aegis. Hector is stalwart and forever-faithful to the dwarven shrine and his comrades. Beyond capable in melee-- Hector will stop at nothing to prove to his teacher and the rest of dwarvenkind that he can live up to that which is asked of him-- that he is not just a boy, but a man.''
  
''Lance Willakers is the son of Bruce Willakers, and has a lot to live up to. Trained by [[Grand Paladin Ziros]], Lance is extremely capable in melee combat, but is still looking for something to prove. With his sword gifted by Ziros and forged in Randinburg, and his shield gifted from his father and enchanted by [[Nisovin's Illusion|Nisovin]], Lance seeks even more dangerous escapades to show his inattentive father and the rest of the dwarves that he is not just a boy, he is a man.''
 
  
 
== Items ==
 
== Items ==
  
In addition to the standard Major Hero kit of Feather Falling V boots, a helmet with Knockback Resistance, 5 extra hearts of health, enhanced Dwarven Hero Armor, and a multitude of equipment and resources, Lance also recieves the Holy Longsword and the Runeblessed Shield.
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In addition to the standard [[Heroes#Major_Hero_Kit|Major Hero kit]], Hector also receives his sword, Durendal, and the Runic Aegis.
  
 
[[File:Holy longsword faithful.png|32px|frameless|left]]
 
[[File:Holy longsword faithful.png|32px|frameless|left]]
  
=== Holy Longsword ===
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=== Durendal ===
  
 
<br>
 
<br>
''You may not be your father Lance, but I have faith that with this sword you'll slay more of the undead than even the best of my men.''
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: ''A blade forged in the golden flames of Randinburg and presented to Hector by Ziros. It is capable of firing beams of light to dispatch hordes of enemies.''
  
* The Holy Longsword is extremely similar to the Dwarven Runeblade except for one core difference. Instead of being able to hit monsters a maximum of 5 blocks away, the Holy Longsword can hit them 6 blocks away.
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* Right clicking Durendal fires a sword beam which travels in the direction Hector is facing. It pierces several mobs and travels a fair distance.
* As a result of the additional reach, the Holy Longsword also has a larger hit region, meaning monsters on the peripheral of the crosshair can also be hit when they normally wouldn't be.
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* The sword beam is capable of starting and rolling rampages.
  
 
<br>
 
<br>
 
[[File:Runeblessed shield.png|32px|frameless|left]]
 
[[File:Runeblessed shield.png|32px|frameless|left]]
  
=== Runeblessed Shield ===
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=== Runic Aegis ===
  
 
<br>
 
<br>
''When the dwarves start to fall it will all but up to you Lance and with this shield you can be the bulwark against the endless undead hordes. When that happens, you'll have proven to us all that you're a man, my son.''
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: ''An aegis made of a durable, magically conductive alloy. Holding the aegis will grant nearby dwarves resistance. Right-clicking will provide all dwarves with knockback resistance. This aegis will start a rampage upon slaying a monster.''
  
* Holding the Runeblessed Shield gives Lance Resistance II and all dwarves in a 15 block radius Resistance I.  
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* Holding the Runic Aegis gives Hector Resistance II and all dwarves in a 15 block radius Resistance I.  
* Right clicking the shield initiates '''Resolute''', giving all dwarves Resistance I, Speed I, and Knockback Resistance for 15 seconds as indicated by the gold particles circling at their waist. This ability has a cooldown of 120 seconds.
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* Right clicking the aegis initiates '''Resolute''', giving all dwarves Resistance I, Speed I, and Knockback Resistance for 15 seconds as indicated by the gold particles circling at their waist. This ability has a cooldown of 120 seconds.
* The Runeblessed Shield can also roll a rampage like a Dwarven Runeblade or Dwarven Shovel, and also counts for sword kills for the purposes of obtaining the [[Titles#Paladin|Paladin]] title, but does only have 5 Attack Damage.
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* The Runic Aegis can also roll a rampage like a Dwarven Runeblade or Dwarven Shovel, and also counts for sword kills for the purposes of obtaining the [[Titles#Paladin|Paladin]] title, but does only have 5 Attack Damage.
* Holding the Runeblessed Shield also gives Lance Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.
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* Holding the Runic Aegis also gives Hector Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.
  
== Tips as Lance ==
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== Tips as Hector ==
  
* During build phase Lance has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole.
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* During build phase Hector has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole.
* Lance's ability to obtain a rampage is greatly enhanced due to the idiosyncrasies of his Holy Longsword's extended reach. Being able to hit monsters on his periferals allows him to hit them much easier than usual. His extended range also gives him the ability to hit monsters on the top of most [[Defenses#Shrine_Box|Shrine Boxes]] from below. He can also use his sword when rampaging to "sweep" a shrine room, clearing out all the monsters within. This is especially useful when a shrine is raised, since the larger melee hit region can kill monsters out of sight hiding in the corners.
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* Since the sword beams are capable of starting and rolling rampages, getting a rampage then firing a sword beam is an easy way to clear a shrine or hallway as it will take out multiple targets.
* Though it can be tempting to use the Holy Longsword in every situation, when near other dwarves or even by himself the Runeblessed Shield is a stronger melee weapon due to its constant Knockback Resistance and Resistance II to himself, and the Resistance I to his fellow dwarves is immesurable in its strength. Switching between the two weapons much like how [[Titles#Gravedigger|Gravediggers]] switch between the Dwarven Runeblade and their Dwarven Shovel can utilize the extra range of the Holy Longsword for getting and maintaining a rampage while switching to the Runeblessed Shield to simply roll it is optimal.
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* The sword beam is available on a charge based system. Hector can store multiple sword beams and use them in rapid succession to finish off key targets, or to start a rampage when needed.
* Casting Resolute with the right click on the Runeblessed Shield can save dwarves from certain death, especially when traversing over high places. Whether fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, the Resistance can lessen the damage taken for a short time and allow for much more freedom of movement. It is especially useful when retreating over bridges or near cliffs, since the Knockback Resistance allows dwarves to stay in combat while not getting knocked around by monsters and reach a safer location. It should be noted however that not using Resolute for extended periods of time can be wasteful, so it should be used timely, but not too without reason.
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* It's advised to use the Runic Aegis as your primary melee weapon once Hector has started a rampage due to its constant Knockback Resistance and Resistance II to himself, and the Resistance I to his fellow dwarves is immeasurable in its strength. Switching between the two weapons much like how [[Titles#Gravedigger|Gravediggers]] switch between the Dwarven Runeblade and their Dwarven Shovel can utilize the sword beams of Durendal for getting and maintaining a rampage while switching to the Runic Aegis to simply roll it is optimal.
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* Casting Resolute with the right click on the Runic Aegis can save dwarves from certain death, especially when traversing over high places. Whether fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, the Resistance can lessen the damage taken for a short time and allow for much more freedom of movement. It is especially useful when retreating over bridges or near cliffs, since the Knockback Resistance allows dwarves to stay in combat while not getting knocked around by monsters and reach a safer location. It should be noted however that not using Resolute for extended periods of time can be wasteful, so it should be used timely, but not too reason.

Latest revision as of 01:03, 20 April 2021

Margrave hector.png

Margrave Hector is a Major Hero and is a stalwart guard of every shrine; an impenetrable wall of unending strength. His kit revolves around increasing the resistances of himself and his fellow dwarves.

Unassuming and seemingly unimportant, Hector was cast into a life of battle when Grand Paladin Ziros took an interest in training the young margrave. With a stunning aspiration to prove his worth in battle, Ziros had a legendary blade forged for Hector in the Golden Forge of Randinburg: Durendal, and a shield engineered by Sprocket using a magically conductive alloy: the Runic Aegis. Hector is stalwart and forever-faithful to the dwarven shrine and his comrades. Beyond capable in melee-- Hector will stop at nothing to prove to his teacher and the rest of dwarvenkind that he can live up to that which is asked of him-- that he is not just a boy, but a man.


Items

In addition to the standard Major Hero kit, Hector also receives his sword, Durendal, and the Runic Aegis.

Holy longsword faithful.png

Durendal


A blade forged in the golden flames of Randinburg and presented to Hector by Ziros. It is capable of firing beams of light to dispatch hordes of enemies.
  • Right clicking Durendal fires a sword beam which travels in the direction Hector is facing. It pierces several mobs and travels a fair distance.
  • The sword beam is capable of starting and rolling rampages.


Runeblessed shield.png

Runic Aegis


An aegis made of a durable, magically conductive alloy. Holding the aegis will grant nearby dwarves resistance. Right-clicking will provide all dwarves with knockback resistance. This aegis will start a rampage upon slaying a monster.
  • Holding the Runic Aegis gives Hector Resistance II and all dwarves in a 15 block radius Resistance I.
  • Right clicking the aegis initiates Resolute, giving all dwarves Resistance I, Speed I, and Knockback Resistance for 15 seconds as indicated by the gold particles circling at their waist. This ability has a cooldown of 120 seconds.
  • The Runic Aegis can also roll a rampage like a Dwarven Runeblade or Dwarven Shovel, and also counts for sword kills for the purposes of obtaining the Paladin title, but does only have 5 Attack Damage.
  • Holding the Runic Aegis also gives Hector Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.

Tips as Hector

  • During build phase Hector has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole.
  • Since the sword beams are capable of starting and rolling rampages, getting a rampage then firing a sword beam is an easy way to clear a shrine or hallway as it will take out multiple targets.
  • The sword beam is available on a charge based system. Hector can store multiple sword beams and use them in rapid succession to finish off key targets, or to start a rampage when needed.
  • It's advised to use the Runic Aegis as your primary melee weapon once Hector has started a rampage due to its constant Knockback Resistance and Resistance II to himself, and the Resistance I to his fellow dwarves is immeasurable in its strength. Switching between the two weapons much like how Gravediggers switch between the Dwarven Runeblade and their Dwarven Shovel can utilize the sword beams of Durendal for getting and maintaining a rampage while switching to the Runic Aegis to simply roll it is optimal.
  • Casting Resolute with the right click on the Runic Aegis can save dwarves from certain death, especially when traversing over high places. Whether fighting Wolves or Venomburners at night, or Iron Golems at any time, the Resistance can lessen the damage taken for a short time and allow for much more freedom of movement. It is especially useful when retreating over bridges or near cliffs, since the Knockback Resistance allows dwarves to stay in combat while not getting knocked around by monsters and reach a safer location. It should be noted however that not using Resolute for extended periods of time can be wasteful, so it should be used timely, but not too reason.