Difference between revisions of "Maps/Other"

From The Gazebo
(→‎Other Maps: added Toyshop Terror)
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=== Rainbowland ===
 
=== Rainbowland ===
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
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Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, and ComKreaper
 
[[File:Rainbowland.png|thumb|right|Monster spawn and the front wall of Rainbowland.]]
 
[[File:Rainbowland.png|thumb|right|Monster spawn and the front wall of Rainbowland.]]
  
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During the Great H'cet War, elven troops would take control of the passage and overtake the forces at Skalamyr. Entire divisions of elven archers, warriors, and artillery would travel through until they were eventually stopped at the Battle of Marlark. In the peace negotiations the dwarves and elves would share a weary ownership over the pass. The dwarves would set up several checkpoints throughout their part to alert of any unusual movement from the elven side.
 
During the Great H'cet War, elven troops would take control of the passage and overtake the forces at Skalamyr. Entire divisions of elven archers, warriors, and artillery would travel through until they were eventually stopped at the Battle of Marlark. In the peace negotiations the dwarves and elves would share a weary ownership over the pass. The dwarves would set up several checkpoints throughout their part to alert of any unusual movement from the elven side.
 
In recent times, Lady Lorelei and her royal guard including Salogel Sureshot took the pass as a show of good faith in their diplomatic mission through heavily defended territory. Little did the dwarves know that they would have to use those defenses to fight side by side with elven nobles against their brethren that had fallen so long ago.
 
In recent times, Lady Lorelei and her royal guard including Salogel Sureshot took the pass as a show of good faith in their diplomatic mission through heavily defended territory. Little did the dwarves know that they would have to use those defenses to fight side by side with elven nobles against their brethren that had fallen so long ago.
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=== Toyshop Terror ===
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Created by: nightowl950, Bcats2, jloevur, hariesh, Meekaachuuu, and Demi_Fiend_
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[[File:Toyshop terror.png|thumb|right|Tinseltown and its clocktower and first shrine.]]
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{{Maplore|In the far north, past Frost Hold Canyon and Tinkertown, there is a small settlement full of cheery Christmas dwarves. These dwarves spent all if their time celebrating Christmas and making toys and shrines for all the good dwarves in the land.
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One day however, a dwarf went out into the forest to decorate a tree with tinsel and ornaments. This tree however wasn't as idle as the rest of those surrounding it. This tree did not want to be decorated and went on a rampage! He knocked down trees and made his way toward Tinseltown. The dwarves, seeing this threat, sent out messengers on their quickest reindeer to other dwarven keeps to ask for aid in their fight against the tree. Little did those dwarves know, the tree held a secret surprise. The tree was approached by a horde of monsters who had sensed the shrines the Christmas dwarves were making and wanted to wield their power. So the dwarves barricaded their walls and fortified their shrines to prepare for the oncoming horde.
 
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Revision as of 03:23, 12 December 2020

There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.

Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.

Other Maps

Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are typically only seen in the weekend event map vote or special admin games, and may have balance issues.

Accretion Ridge

Created by: FallDamage312 and Alderdash

The bridge to the emerald factory of Accretion Ridge.



The Bellows

Created by: Creator Unknown, Restored by the Gazebo Build Team

Overview of the keep of The Bellows.

The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.



Belly of the Beast

Created by: FallDamage312, a_tebboth, and Team Neutral

View of the ships of the Belly of the Beast.



Bryce Monastery

Created by: FallDamage312 and Alderdash

Overview of the area between the first and second shrines of Bryce Monastery.



Gnomish Observatory

Created by: psycholizardboy and Leewp

View of the front wall and guns of Gnomish Observatory.

This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.



Golestandt's Den

Created by: MasterMegaGamer and Oldmantoby

The forward shrine and monster spawn of Goldestand's Den.



Hergesnerv

Created by: a_tebboth and Team Neutral

View of the mountain of Hergesnerv.

Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.



The Incinerator

Created by: FallDamage312 and Alderdash

View of the keep of The Incinerator and its sole shrine.

Monsters spawn randomly on multiple pillars surrounding the keep.



Molgan

Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu

The keep and front wall of Molgan.

The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.



Rainbowland

Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, and ComKreaper

Monster spawn and the front wall of Rainbowland.



Rift

Created by: Doom_Bringer

View of the bridges over the Rift itself.

First monster spawn has a set of teleporters which send monsters do different bridges adjacent to the main bridge.



Satellite Outpost 12E

Created by: Imanota, with edits by Captain_M654

Overview of the first and second shrines of Satellite Outpost 12E.

Both dwarves and monsters are given Jump Boost II at all times on this map.



Scorched Canyon

Created by: Doom_Bringer

The first shrine and entrance to the keep of Scorched Canyon.



Shipwreck Shore

Created by: Jarnes, MuffinToaster, and Build Team

The first shrine of Shipwreck Shore.



Skalamyrr Citadel

Created by: demolitiondane

The bridge from first shrine to the keep.



Toyshop Terror

Created by: nightowl950, Bcats2, jloevur, hariesh, Meekaachuuu, and Demi_Fiend_

Tinseltown and its clocktower and first shrine.



Tree of Eenoln

Created by: FizZMc

Front wall of the keep of Tree of Eenoln.



Trojan Keep

Created by: a_tebboth and Team Neutral

The town of Troy which houses the final dwarven shrine of Trojan Keep.



Winter Workshop

Created by: Gina and LOM Community

First shrine and factory entrance of Winter Workshop.