Maps/Other

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Revision as of 03:44, 10 November 2020 by JTHousek (talk | contribs) (→‎Satellite Outpost 12E: Mount Willakers -> Mt Willy, Nisovin -> Sprocket)

There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.

Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.

Other Maps

Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are typically only seen in the weekend event map vote or special admin games, and may have balance issues.

Accretion Ridge

Created by: FallDamage312 and Alderdash

The bridge to the emerald factory of Accretion Ridge.



The Bellows

Created by: Creator Unknown, Restored by the Gazebo Build Team

Overview of the keep of The Bellows.

The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.



Belly of the Beast

Created by: FallDamage312, a_tebboth, and Team Neutral

View of the ships of the Belly of the Beast.



Bryce Monastery

Created by: FallDamage312 and Alderdash

Overview of the area between the first and second shrines of Bryce Monastery.



Gnomish Observatory

Created by: psycholizardboy and Leewp

View of the front wall and guns of Gnomish Observatory.

This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.



Golestandt's Den

Created by: MasterMegaGamer and Oldmantoby

The forward shrine and monster spawn of Goldestand's Den.



Hergesnerv

Created by: a_tebboth and Team Neutral

View of the mountain of Hergesnerv.

Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.



The Incinerator

Created by: FallDamage312 and Alderdash

View of the keep of The Incinerator and its sole shrine.

Monsters spawn randomly on multiple pillars surrounding the keep.



Molgan

Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu

The keep and front wall of Molgan.

The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.



Rainbowland

Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper

Monster spawn and the front wall of Rainbowland.



Rift

Created by: Doom_Bringer

View of the bridges over the Rift itself.

First monster spawn has a set of teleporters which send monsters do different bridges adjacent to the main bridge.



Satellite Outpost 12E

Created by: Imanota, with edits by Captain_M654

Overview of the first and second shrines of Satellite Outpost 12E.

Both dwarves and monsters are given Jump Boost II at all times on this map.



Scorched Canyon

Created by: Doom_Bringer

The first shrine and entrance to the keep of Scorched Canyon.



Shipwreck Shore

Created by: Jarnes, MuffinToaster, and Build Team

The first shrine of Shipwreck Shore.



Skalamyrr Citadel

Created by: demolitiondane

The bridge from first shrine to the keep.



Tree of Eenoln

Created by: FizZMc

Front wall of the keep of Tree of Eenoln.



Trojan Keep

Created by: a_tebboth and Team Neutral

The town of Troy which houses the final dwarven shrine of Trojan Keep.



Winter Workshop

Created by: Gina and LOM Community

First shrine and factory entrance of Winter Workshop.