Rush Mode

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Shrine names are displayed in red when Rush Mode is enabled. Shrines in this mode regenerate slower and are never shielded.

Rush Mode is a special mode for DvZ games in which game progress is sped up considerably compared to normal. If Rush Mode is enabled in a game, shrine names will be shown in red and 'RUSH MODE' will be shown in the lobby game portal and in the Discord game status channel.

Rush Mode makes the game progress much faster and can prove much more challenging for dwarves. Rush Mode games can be quite different from normal DvZ games, and because of these gameplay changes achievements and quest progress are disabled in Rush Mode.

Rush Mode's faster gameplay makes it better-suited to games with only a few players, so Rush Mode games are typically smaller than regular games.

Gameplay Changes

  • Heroes do not spawn in Rush Mode, regardless of player count
  • Build phase is considerably shorter, meaning dwarves have little time to prepare defenses
  • Dwarves have speed and haste effects during build phase
  • Strongboxes give more items
  • More players plague (in larger games)
  • Shrine shields are disabled
  • Shrine regeneration rates are reduced
  • Monsters receive more mana
  • Special monster waves happen more frequently

Starting Rush Mode Games

Players can vote to start Rush Mode games in the lobby DvZ portal. If the vote passes with a two-thirds majority, the server will replace the current queued game with a random Rush Mode map.

Rush Mode is also sometimes enabled manually by admins.

Maps

Although Rush Mode can be played on any map if enabled by an admin, a special rotation of smaller maps is maintained specifically for Rush Mode games.