Test Games/2022-02-11
Test games are special games occasionally launched by admins to test updates, experimental features and maps.
As test games are run to test specific things, they may not progress in the normal way (for example, heroes may be spawned artificially or monsters may be given additional mana) so that we can more easily test new features. They may be buggy or unbalanced, and may need to be restarted multiple times. Quest, achievement and stats progress may or may not be saved as normal. In-game tutorials and other text may not be updated to reflect changes being tested.
Test games help us ensure new updates work properly and allow us to get player feedback on possible new features and maps. If test games are running, anyone is welcome to join through the main portal in the lobby. We might miss some comments in game chat, so it's helpful to post feedback in the Discord afterwards.
Contents
What are we testing?
Today's test games include several experimental changes we're considering, and would appreciate your feedback after experiencing them in-game. The following experiments are active in these games:
Rats and Broodmothers
Rats and Broodmothers will deal less damage to the shrine than other monsters, as their small size makes it easier for them to go unnoticed for longer periods.
Creepers
Creeper explosions will deal less knockback to dwarves who are still midair from a previous explosion.
AI Rats
AI rats in these games have been given improved pathing behavior. They are now capable of navigating to the shrine from most places on the map and should get stuck far less often.
Blaze Cannons
Blaze Cannons' seppuku cooldown will reset upon launching a fireball.