Maps

From The Gazebo
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Spiderlings are special monsters capable of corroding walls and poisoning dwarves. Spiderlings also have a chance to spawn when a Slab is used.

Plains

Created by: Minecraft World Generation

The sole dwarven shrine of Plains.
     Dwarves from Mount Willakers had ventured out before the attack in search of the fabled Friendship Town. When the dwarves started their journey, they brought plenty of supplies, enough to sustain a makeshift keep. Little did they know, during their journey, they'd be stopped in a large field by one singular shrine out in the open. The dwarves knew what to do, they set up their keep, prepared their walls, fletched their arrows, dug their pits, cut the trees and got ready to defend from the horde. 

Mount Willakers

Remake by: FallDamage312 and Alderdash

Entrance to the keep of Mount Willakers.
     The original keep of the dwarves, and the home to many generations of Willakers, this fortress was built to last. Using the philosophy of divide and conquer, the keep was split into two tunnels, and through teamwork and determination, the dwarves were thought to be able to drive the monsters back from whence they came!


The Bellows

Created by: Creator Unknown, Restored by TvZ Build Team

Overview of the keep of The Bellows.
     The dwarves ventured into a strange land, where it's never day and the sky is always dark. Where everything is always lit, yet never bright. They built a circular keep under the assurance that this would protect them from any incoming monster hordes. They divided the forces in an effort to squash the problem. They harvested the Ice Tree for resources, but it was all in vain.


Molgan

Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu

File:Molgan.png
The keep and front wall of Molgan.
     The dwarves, while looking for a new refuge to make a stand against the monsters, found a rather strange and colorful forest. Filled with pink, purple, and blue trees, it seemed as good a place as any to set up shop and prepare for battle. Employing a defense based around a large lava-filled pit that one must cross to enter the keep, the dwarves quickly found out that they just should have moved on…

Daragor

Created by: Butterknife and Ladomiand, Restored by TvZ Build Team

The entire keep and front wall of Daragor.
     A massive stone mountain, the dwarves thought it would be difficult terrain to make a last stand against the monsters, but as it turned out, they were incredibly resourceful. Making a multi-layered symmetrical masterpiece, the dwarves were ready for almost anything. However, they were not prepared for what they would soon learn, that the mountain was home to not just the dwarves, but Daragor himself!

Dogekac

Created by: Darkflux and Build Team

The bridge over the lava ravine of Dogekac.
     Founded after the Cake Knights, protector of the cake, this dwarven keep was erected in homage to the great Dogekac, the Cake God. Outfitted with the newest in oven technology and with a large shrine to the Cake God himself, the dwarves and cake knights at this keep face their incoming doom!



Hold of Nolrim

Created by: MasterMegaGamer

The keep and secondary walls of Nolrim.
     Nolrim was a rather rich dwarf, a devout follower of the Paladins, and very cold hearted. He sought to impress Magnus and join his high ranks somehow. He planned a great keep, a fortress from any who looked to destroy him to show his worth.
     For this project he would need help, but that help didn't come voluntarily. For years upon years Nolrim and his slaves worked to build this fortress. As his slaves starved, and progress dwindled; Nolrim did not care. It was not until he sat in his chambers alone drinking dwarven ale that he realized he had worked everyone he had known to death without a second thought. With his construction complete and having been plunged into complete loneliness, he began to lose his mind one sleepless night after the other.
     All the humanity he ever had seemed to have been gone as he tore through an armor station with his great hammer and proceeded to deface the keep that had taken so many lives before seeing any battles. All his reason to live seemed to be gone until he heard the rumbles of an army outside his gate. It was General Kurt. He learned that the old man had been cursed by Thor the thunder god, and all of dwarf kind were doomed to become horrible creatures.
     Nolrim did the only thing he could to rectify his inhumanity; he supplied and sheltered the dwarves for their inevitable demise. He knew he would follow them to the grave as well... but what he truly feared was damnation for his horrible acts.

Throntodur

Created by: MasterMegaGamer

The courtyard of Throntodur.
     Throntodur was carved deep into the mountains of the west, where the mountains are rich with gold, gems, and precious minerals. Quickly inhabited by thousands, the caverns grew ever deeper. It rewarded those who went looking for fortune, and their expeditions continued.
     With so much gold, the dwarves decided they would build a magnificent ornate keep to show off their wealth. Infatuated by their success, rich dwarves spent their fortunes carving solid rock into massive pillars 30 times their height. The dwarves were so obsessed by their gold that they left great veins of it in their walls just for show.
     This obsession blinded the dwarves, their hearts filled with greed and envy. They lost their foresight and cut all contact from the outside world in fear that others would come seeking a similar fortune. This proved to be a huge mistake, as they ignored the signs of Thor the thunder god's curse on General Kurt and continued their gluttony ignorant, naive, and obtuse to their fate.
     The dwarves began brooding and planned to kill each other for their fortune. However, the chance for such treachery would never be given. They had a different fate, the fate shared by all of their kin. Slaughter and eternal perdition, reliving their sad, sumptuous greed tormented by demons that they themselves would soon become.

Hidden Valley

Created by: EternalNinja0

The tree and entrance to the keep of Hidden Valley.
     A ranch, and a hole dug out of a hill, leading out into a large valley. That's what the dwarves built, and it wasn't much, but it did its job, to be home. As all the other keeps, this was attacked as well, and as all the others, the dwarves would fall defending their home.



Frost Hold Canyon

Created by: MegaFitzy

The first shrine and courtyard of Frost Hold Canyon.
     High in the North, a group of dwarves built their home in the ice hills around a large lake, modeling the entrance around the grand keep of Mount Willakers. These dwarves worked as loggers, cutting many of the trees around and leaving the diamonds in the hills about the land. They were attacked long after the other keeps due to their solitude, and because of this they were armed to the teeth and as prepared as can be.

Great H'cet War

Created by: Rawtech Community, Rebuilt by: TvZ Build Team

Entrance to the keep of H'cet War.
     Marlark, the site of battle between the elves and the dwarves, this sacred battle zone would become an experience of deja vu of defense against an army. However this time, instead of an army of elves, it's a horde of the undead that aim to take the Dwarves down.

Raenil Sanctuary

Created by: Jadja

Entrance to the keep of Raenil and the bridge over the ravine.
     Dwarves of Raenil were of a higher enlightenment, praying to their gods for forgiveness and knowledge. As OldManWillakers knew though, the gods had no remorse for the dwarves, and so using their altitude high above the RugnGorog sea, these dwarves set up a sanctuary to defend against the coming hordes, hoping they wouldn't fall to their doom…

Tree of Eenoln

Created by: FizZMc

Front wall of the keep of Tree of Eenoln.
     Deep inside the Feral Mountains there was an ancient Dwarven civilization, exploiting the caves full of precious stones and living a peaceful life. Branching off the Grand Cavern, a place blessed and cursed by Thor's appearance, there was a long but narrow tunnel, which had walls made of pure gold. The Dwarves mined most of it, but the ones who headed deeper were never seen again, which made the citizens think it was cursed. A long time after, the Dwarves called the tunnel the "Cavern of Despair". Eenoln, a young brave explorer, had ventured inside of it, and found a sapling fallen to the floor. He ignored it at first, like the others did, but when his courage was replaced with fear, he ran out of the cave, grabbing the sapling on the way back. Everytime Eenoln held it, he felt a magical surge inside his veins, so he planted the tree in a hidden glade. Now, that little magical sapling is a giant tree, taller than the mountains around it. It generates a tasty liquid that is able to regenerate and heal all kinds of wounds, but also attracts evil beings never seen by the dwarven civilization before. The tree attracted the monsters, but now it's going to help the dwarves defend, or at least... try.

Grapevine Vale

Created by: dropbearloc

Front wall of Grapevine Vale.
     Hidden in a shroud of mountain, this dwarven vineyard in Laglurok was inhabited by the richest of Dwarves, and they lived comfortably within their Vale. However, they could not have been more foolish. The monsters drive to feast on shrines is unstoppable, and even Grapevine was found, a monster portal erected, and the shrines were dispatched.

Sophanem

Created by: Emmacakes69

Overview of the first two shrines of Sophanem.
     Hearing distress calls from the Sophanem Desert, the dwarves venture out in search of their suffering comrades. This team of dwarves came up upon a huge sand hill baked in the hot sun, this was the location of the calls. Digging into the sand, they found the remnants of a large tree and fountain, now replaced by a lava filled pool and a bloodsoaked oasis. Excavating further, the dwarves found a sphinx, and in it, a long forgotten pyramid. The dwarves dug out the area, set up shrines and walls, and researched the fallen dwarves of the area. Soon enough, they found out why the past civilization was in such distress; Anubis rose from the sands, the monsters leaped from his head, and the dwarves set out to not repeat history a second time.

Friendship Town IV

Created by: Cayoties

View over the entirety of Friendship Town IV.
     An abandoned town. A corrupted tower. And a refugee team of dwarves, that believe they have found the promised Friendship Town. However, this town, Melpomene, is the fourth report in the ever growing list of false Friendship Towns, this just becomes another blip on the radar for Willakers. A false belief. A fallen shrine. A group of dead dwarves.

Bryce Monastery

Created by: FallDamage312 and Alderdash

Overview of the area between the first and second shrines of Bryce Monastery.
     On top of the Paladirnoom Plateau in the Bryce Canyon is a Monastery. Home to some of the most devout dwarvenkind had to offer; while their prayer was strong, even it could not stave off the monsters’ arrival.
     While the Abbot of Bryce Monastery insisted they continue to turn to prayer, many of the dwarves began to cast away their faith and take up their swords, asserting that the gods had forsaken them, and that they wouldn’t go down without a fight. They’d do their best to reinforce the structures laid before them, some of which had fallen into disrepair, but would eventually succumb to the same fate so many had before them.

Forgotten Asylum

Created by: FallDamage312 and Alderdash

The bridge and main entrance to Forgotten Asylum.
     In the volcanic craters of Vaar-Cz'h, there lies an asylum, one long forgotten by Willakers and his dwarves. It originally housed numerous insane dwarves, that thought themselves as elves and ogres and even monsters themselves! Travelling towards distress beacons further east, he came upon this sight, of those original inmates going back to their instincts, and defending against the monster horde for the shrine.