Heroes

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Revision as of 03:26, 6 April 2020 by JTHousek (talk | contribs)

At the beginning of nearly every game a small selection of dwarves are chosen to become heroes. Heroes are individuals with additional or enhanced powers over regular dwarves, but can do everything a normal dwarf can do. These heroes are split into two categories that vary in relative power and spawning requirements.

To become a hero, you are simply chosen completely randomly from the pool of players at the beginning of the game, excluding players which have opted out of becoming a hero or those which have opted into the Plague.

Spawning Requirements

Different numbers of players in the game at the start will result in a different number of heroes composing of different amounts of Major and Minor Heroes. The ramp up of these requirements is detailed below:

  • Under 10 players, no hero will spawn.
  • Between 10 and 14 players, one Minor Hero will spawn.
  • Between 15 and 19 players, two Minor Heroes will spawn.
  • Between 20 and 24 players, three Minor Heroes will spawn.
  • Between 25 and 29 players, one Major Hero (excluding Bruce) and two Minor Hero will spawn.
  • Between 30 and 34 players, two Major Heroes (excluding Bruce) and one Minor Hero will spawn.
  • With 35 or more players, three Major Heroes will spawn. One of these is guarenteed to be Bruce Willakers.

Universal Hero Abilities

There is a small number of abilities that no matter the hero that is being played as listed below:

  • Every single hero recieves immunity to Blindness in the dark. Though this is incredibly useful in combat for constantly critical hitting and ranged combat, it does not prevent monsters that get buffs in the dark such as Zombies, Venomburners, and Wolves, so placing light sources can still be useful.
  • All heroes are immune to the Plague.
  • All heroes recieve a Healing Ale of some sort that can purge all negative status effects such as burning, poison, etc.
  • All Heroes recieve some sort of Knockback Resistance item, that being an item they either wear or hold that negates all non-explosion knockback effects.
  • Hero boots all have Feather Falling V on them.

Minor Heroes

Minor Heroes are somewhat selfish, their abilities are mostly of benefit to them though do have some level of team utility. They are however much weaker than Major Heroes and only recieve one special item outside of the Minor Hero kit.

The current Minor Heroes and their special items are as follows:

Minor Hero Kit

Minor Heroes generally recieve 5 Wiggly Wrenches, 10 Slabs, 20 Enchanted Lamps, 32 Super Mortar, 5 stacks of Cobblestone, 2 stacks of Arrows, a permanent Dwarven Oak Shield, a Mighty Healing Ale, and their one special item.

Diamond pickaxe.png

Hero Dwarven Oak Shield


I NEED THE QUOTE FOR THIS ONE AHHHHHHHHHHH

  • A shield which negates all knockback when held and can be used to block 50% incoming damage when right clicked, it also does not need to be charged like the normal Dwarven Oak Shield and is always active.


Diamond pickaxe.png

Mighty Healing Ale


My friend, Jimmy is stuck with the crappy ale. You, however, get the good stuff.

  • Same as a regular Healing Ale except it purges all status effects such as poison, burning, slowness, wither, etc.

Major Heroes

Major Heroes are incredibly powerful, game-shaping individuals with abilities that affect the dwarves as a whole. They all play extremely differently, almost as if playing different classes that dominate the battlefield simply with their presence alone.

The current Major Heroes and their special items are as follows:

Major Hero Kit

Major Heroes generally recieve 5 Wiggly Wrenches, 10 Slabs, 20 Enchanted Lamps, 32 Super Mortar, 5 stacks of Cobblestone, 2 stacks of Arrows, a Mighty Healing Ale, and their special items. They also recieve Dwarven Hero Armor which has Unbreaking X on every piece, Protection II and a health boost of an additional 2.5 hearts on the Chestplate and Leggings, and Knockback Resistance on the helmet.