Difference between revisions of "Maps/Primary"

From The Gazebo
m (→‎Frost Hold Canyon: Mount Willakers -> Mt Willy)
m (→‎Hold of Nolrim: Bruce -> Kurt, Roamin -> Ziros (in this context))
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[[File:Nolrim.png|thumb|right|The keep and secondary walls of Nolrim.]]
 
[[File:Nolrim.png|thumb|right|The keep and secondary walls of Nolrim.]]
  
{{Maplore|Nolrim was a rather rich dwarf, a devout follower of the Paladins, and very cold hearted. He sought to impress Roamin and join his high ranks somehow. He planned a great keep, a fortress from any who looked to destroy him to show his worth.
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{{Maplore|Nolrim was a rather rich dwarf, a devout follower of the Paladins, and very cold hearted. He sought to impress Ziros and join his high ranks somehow. He planned a great keep, a fortress from any who looked to destroy him to show his worth.
 
For this project he would need help, but that help didn't come voluntarily. For years upon years Nolrim and his slaves worked to build this fortress. As his slaves starved, and progress dwindled; Nolrim did not care. It was not until he sat in his chambers alone drinking dwarven ale that he realized he had worked everyone he had known to death without a second thought. With his construction complete and having been plunged into complete loneliness, he began to lose his mind one sleepless night after the other.
 
For this project he would need help, but that help didn't come voluntarily. For years upon years Nolrim and his slaves worked to build this fortress. As his slaves starved, and progress dwindled; Nolrim did not care. It was not until he sat in his chambers alone drinking dwarven ale that he realized he had worked everyone he had known to death without a second thought. With his construction complete and having been plunged into complete loneliness, he began to lose his mind one sleepless night after the other.
All the humanity he ever had seemed to have been gone as he tore through an armor station with his great hammer and proceeded to deface the keep that had taken so many lives before seeing any battles. All his reason to live seemed to be gone until he heard the rumbles of an army outside his gate. It was Bruce Willakers. He learned that the old man had been cursed by Thor the thunder god, and all of dwarf kind were doomed to become horrible creatures.
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All the humanity he ever had seemed to have been gone as he tore through an armor station with his great hammer and proceeded to deface the keep that had taken so many lives before seeing any battles. All his reason to live seemed to be gone until he heard the rumbles of an army outside his gate. It was General Kurt. He learned that the old man had been cursed by Thor the thunder god, and all of dwarf kind were doomed to become horrible creatures.
 
Nolrim did the only thing he could to rectify his inhumanity; he supplied and sheltered the dwarves for their inevitable demise. He knew he would follow them to the grave as well... but what he truly feared was damnation for his horrible acts.
 
Nolrim did the only thing he could to rectify his inhumanity; he supplied and sheltered the dwarves for their inevitable demise. He knew he would follow them to the grave as well... but what he truly feared was damnation for his horrible acts.
 
}}
 
}}

Revision as of 03:38, 10 November 2020

There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.

Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.

Primary Maps

Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.

Ancient Grove

Created by: Shovel, Neropolitan, and Lubbock

The entrance to the keep of Ancient Grove.



The Archives

Created by: Fortfoxtrot

The front wall and first shrine of The Archives.



Daragor

Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team

The entire keep and front wall of Daragor.



Deadwood Spires

Created by: Cocoa15

The first shrine and front of the keep of Deadwood Spires.



The Dirge

Created by: FallDamage312 and Alderdash

The entire keep of The Dirge.



Dogekac

Created by: Darkflux and Build Team

The bridge over the lava ravine of Dogekac.



Eryn Envala

Created by: TheDoctor1138 and Scrael

The entrance to the keep at Eryn Envala.



Forgotten Asylum

Created by: FallDamage312 and Alderdash

The bridge and main entrance to Forgotten Asylum.



Forgotten Mines

Created by: Konpaatre, Miano_, TheGaront

The entrance to the Forgotten Mines themselves.



Friendship Town IV

Created by: Cayoties

View over the entirety of Friendship Town IV.



Frost Hold Canyon

Created by: MegaFitzy

The first shrine and courtyard of Frost Hold Canyon.



Geyser Rock

Created by: JTHousek1

View of the Geyser Shrine and the entrance to the keep of Geyser Rock.



Grapevine Vale

Created by: dropbearloc

Front wall of Grapevine Vale.



Great H'cet War

Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team

Entrance to the keep of H'cet War.



Hidden Valley

Created by: EternalNinja0

The tree and entrance to the keep of Hidden Valley.

The second shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.



Hinterland Frontier

Created by: Imanota, with edits by the Gazebo Build Team

The staircase leading to the entrance to the keep of Hinterland Frontier.



Hold of Nolrim

Created by: MasterMegaGamer

The keep and secondary walls of Nolrim.



Mt Willy

Remake by: FallDamage312 and Alderdash

Entrance to the keep of Mt Willy.



Plagued Marsh

Created by: MegaFitzy, with edits by the Gazebo Build Team

The front wall, first shrine, and second shrine of Plagued Marsh.



Plains

Created by: Minecraft World Generation

The sole dwarven shrine of Plains.



Queen's Citadel

Created by: MegaFitzy

The front of Queen's Citadel.



Redstone Gorge

Created by: IllusionarySpy

The front wall and first shrine of Redstone Gorge.



Raenil Sanctuary

Created by: Jadja

Entrance to the keep of Raenil and the bridge over the ravine.

Healing Ale is replaced with Jimmy Tears on this map, which are functionally the same.

There is an alternate version of this map called Raenil Retreat which is the same except for changing the number of shrines to seven.



Sophanem

Created by: Emmacakes69

Overview of the first two shrines of Sophanem.



Throntodur

Created by: MasterMegaGamer

The courtyard of Throntodur.



West Delphia

Created by: Cocoa15

The Dais Shrine on West Delphia.



Windy Run River

Created by: Fornan_II

The forward shrine of Windy Run River.