Difference between revisions of "Maps/Other"
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Created by: a_tebboth and Team Neutral | Created by: a_tebboth and Team Neutral | ||
[[File:Hergesnerv.png|thumb|right|View of the mountain of Hergesnerv.]] | [[File:Hergesnerv.png|thumb|right|View of the mountain of Hergesnerv.]] | ||
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+ | ''Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.'' | ||
{{Maplore|HERGESNERV THE UNFATHOMABLE. That was the name inscribed at the top of the archway in front of the Mythril chains holding down a ship that appeared to be of monster origin. Though they didn’t quite understand how it got there and who chained it down, it was clear to the dwarves that the monsters wanted it back. A strong and surprisingly coordinated force of monsters armed with catapults and battering rams would make their way to the dwarven keep in order to free what was once theirs; and crush the dwarves that stood in their way. | {{Maplore|HERGESNERV THE UNFATHOMABLE. That was the name inscribed at the top of the archway in front of the Mythril chains holding down a ship that appeared to be of monster origin. Though they didn’t quite understand how it got there and who chained it down, it was clear to the dwarves that the monsters wanted it back. A strong and surprisingly coordinated force of monsters armed with catapults and battering rams would make their way to the dwarven keep in order to free what was once theirs; and crush the dwarves that stood in their way. |
Revision as of 23:45, 10 October 2020
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Other Maps
Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote.
Accretion Ridge
Created by: FallDamage312 and Alderdash
The Bellows
Created by: Creator Unknown, Restored by the Gazebo Build Team
The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Belly of the Beast
Created by: FallDamage312, a_tebboth, and Team Neutral
Bryce Monastery
Created by: FallDamage312 and Alderdash
Eryn Envala
Created by: TheDoctor1138 and Scrael
Golestandt's Den
Created by: MasterMegaGamer and Oldmantoby
Hergesnerv
Created by: a_tebboth and Team Neutral
Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.
The Incinerator
Created by: FallDamage312 and Alderdash
Molgan
Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu
Nismas HQ
Created by: Gina and LOM Community
Nisovin's Laboratory
Created by: psycholizardboy and Leewp
Rainbowland
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
Rift
Created by: Doom_Bringer
Satellite Outpost 12E
Created by: Imanota, with edits by Captain_M654
Scorched Canyon
Created by: Doom_Bringer
Shipwreck Shore
Created by: Jarnes, MuffinToaster, and Build Team
Skalamyrr Citadel
Created by: demolitiondane
Tree of Eenoln
Created by: FizZMc
Trojan Keep
Created by: a_tebboth and Team Neutral