Difference between revisions of "Creeper"
From The Gazebo
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− | + | Many of the maps used on The Gazebo are created by members of the community, and we are happy to accept submissions for new maps. However, creating a DvZ map can be a big undertaking, so before you get started please read this page carefully. This page sets out the main requirements for DvZ maps on The Gazebo, as well as important information you will need to be aware of while building. If you've not played our version of the game yet, we'd recommend playing a few games first so you can get a better feel for it. | |
+ | |||
+ | == Mechanics == | ||
+ | |||
+ | Before you even consider creating and submitting a map, please be aware of the following points: | ||
+ | * We might never use your map. We'll review it, and where possible provide feedback to make it work, but many maps just don't suit our needs for one reason or another. | ||
+ | * We don't test every map that's submitted to us. Please don't pester us to test your map. | ||
+ | * If we do add your map, some players might dislike it and might express their distaste in chat. You can't please everyone, but it can be upsetting to get this kind of feedback if you're not used to it. | ||
+ | * We will probably need to make changes to your map when we add it, and in the future to address balance issues and accommodate game updates. Some of these changes might be substantial, so please bear that in mind when submitting your map to us. | ||
+ | |||
+ | == Monster Role == | ||
+ | |||
+ | == Dwarven Strategy == | ||
+ | |||
+ | * Hallways should be a reasonable size for both dwarves to build in and defend, and for monsters to get past the dwarves. | ||
+ | * Use Hidden Valley hallways as a baseline - if yours are significantly larger in width or height you need to make them smaller. If your hallways are smaller than Hidden Valley's, make sure there are plenty of other options for monsters to take to reach the shrine. | ||
+ | |||
+ | == Upgrades == | ||
+ | |||
+ | ==== Tier 1 Upgrades ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Carapace || Increases a Creeper's base health. || Upgrade Level x 20 mana | ||
+ | |- | ||
+ | | Adrenaline || Increases a Creeper's speed when they start their fuse. || Upgrade Level x 20 mana | ||
+ | |} | ||
+ | |||
+ | ==== Tier 2 Upgrades ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Creeper Core || Increases a Creeper's damage to dwarves upon explosion. || Upgrade Level x 50 mana | ||
+ | |} | ||
+ | |||
+ | ==== Tier 3 Upgrades ==== | ||
+ | |||
+ | ====== Blasting Creeper ====== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Blasting || Increases a Creeper's damage to dwarves upon explosion. || 150, 200, 250 mana | ||
+ | |- | ||
+ | | Enhanced Detonation || Increases a Creeper's knockback upon explosion. || 200 mana per level | ||
+ | |} | ||
+ | |||
+ | ====== Destruction Creeper ====== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Destruction || Increases a Creeper's block damage upon explosion. || 150, 200, 250 mana | ||
+ | |- | ||
+ | | Enhanced Detonation || Increases a Creeper's chance to infest a block. || 200 mana per level | ||
+ | |} | ||
+ | |||
+ | ==== Tier 4 Upgrades ==== | ||
+ | |||
+ | ====== Blasting Creeper ====== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Rapid Ignition || Reduces a Creeper's fuse time by half a second. || 500 mana | ||
+ | |} | ||
+ | |||
+ | ====== Destruction Creeper ====== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Upgrade Name !! Description !! Mana Cost | ||
+ | |- | ||
+ | | Broodmother || A Creeper is now given access to spawn as a Broodmother, capable of awakening AI Rats which infested within blocks from prior lives. These rats will move towards the shrine and steal gold, dying after they do so. || 500 mana | ||
+ | |} |
Revision as of 08:37, 28 March 2020
Many of the maps used on The Gazebo are created by members of the community, and we are happy to accept submissions for new maps. However, creating a DvZ map can be a big undertaking, so before you get started please read this page carefully. This page sets out the main requirements for DvZ maps on The Gazebo, as well as important information you will need to be aware of while building. If you've not played our version of the game yet, we'd recommend playing a few games first so you can get a better feel for it.
Contents
Mechanics
Before you even consider creating and submitting a map, please be aware of the following points:
- We might never use your map. We'll review it, and where possible provide feedback to make it work, but many maps just don't suit our needs for one reason or another.
- We don't test every map that's submitted to us. Please don't pester us to test your map.
- If we do add your map, some players might dislike it and might express their distaste in chat. You can't please everyone, but it can be upsetting to get this kind of feedback if you're not used to it.
- We will probably need to make changes to your map when we add it, and in the future to address balance issues and accommodate game updates. Some of these changes might be substantial, so please bear that in mind when submitting your map to us.
Monster Role
Dwarven Strategy
- Hallways should be a reasonable size for both dwarves to build in and defend, and for monsters to get past the dwarves.
- Use Hidden Valley hallways as a baseline - if yours are significantly larger in width or height you need to make them smaller. If your hallways are smaller than Hidden Valley's, make sure there are plenty of other options for monsters to take to reach the shrine.
Upgrades
Tier 1 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Carapace | Increases a Creeper's base health. | Upgrade Level x 20 mana |
Adrenaline | Increases a Creeper's speed when they start their fuse. | Upgrade Level x 20 mana |
Tier 2 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Creeper Core | Increases a Creeper's damage to dwarves upon explosion. | Upgrade Level x 50 mana |
Tier 3 Upgrades
Blasting Creeper
Upgrade Name | Description | Mana Cost |
---|---|---|
Blasting | Increases a Creeper's damage to dwarves upon explosion. | 150, 200, 250 mana |
Enhanced Detonation | Increases a Creeper's knockback upon explosion. | 200 mana per level |
Destruction Creeper
Upgrade Name | Description | Mana Cost |
---|---|---|
Destruction | Increases a Creeper's block damage upon explosion. | 150, 200, 250 mana |
Enhanced Detonation | Increases a Creeper's chance to infest a block. | 200 mana per level |
Tier 4 Upgrades
Blasting Creeper
Upgrade Name | Description | Mana Cost |
---|---|---|
Rapid Ignition | Reduces a Creeper's fuse time by half a second. | 500 mana |
Destruction Creeper
Upgrade Name | Description | Mana Cost |
---|---|---|
Broodmother | A Creeper is now given access to spawn as a Broodmother, capable of awakening AI Rats which infested within blocks from prior lives. These rats will move towards the shrine and steal gold, dying after they do so. | 500 mana |