Difference between revisions of "Maps/Primary"
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Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games. | Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games. | ||
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=== Ancient Grove === | === Ancient Grove === | ||
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One day, the group of dwarves made a tremendous discovery: a huge temple with its entrance built into an overhang in the mountains. They turned the rundown temple into a forum of sorts; placing a dais shrine in the center to act as a tribute to those of the old. | One day, the group of dwarves made a tremendous discovery: a huge temple with its entrance built into an overhang in the mountains. They turned the rundown temple into a forum of sorts; placing a dais shrine in the center to act as a tribute to those of the old. | ||
Things, however, began to change drastically for the group. After a lonely dwarf burrowed his way into a massive cave, full of ore deposits and minerals as far as the eye could see. The dwarves built one last shrine in the center of the cave in order to give thanks to the land. Little did they know, the terrain far off would begin to change monumentally as a punishment for its rediscovery. Slowly but surely, the area and its life began to die off and corrupt. Eventually, a demonic portal would form out of the land, plaguing some of its residents and bringing back the same threat the dwarves worried about for years. The monster plague had arisen on their new lands. Every remaining dwarf that had not succumbed to the wretched curse picked up their swords, bows, and shovels, and prepared to face the enemy head-on. | Things, however, began to change drastically for the group. After a lonely dwarf burrowed his way into a massive cave, full of ore deposits and minerals as far as the eye could see. The dwarves built one last shrine in the center of the cave in order to give thanks to the land. Little did they know, the terrain far off would begin to change monumentally as a punishment for its rediscovery. Slowly but surely, the area and its life began to die off and corrupt. Eventually, a demonic portal would form out of the land, plaguing some of its residents and bringing back the same threat the dwarves worried about for years. The monster plague had arisen on their new lands. Every remaining dwarf that had not succumbed to the wretched curse picked up their swords, bows, and shovels, and prepared to face the enemy head-on. | ||
+ | }} | ||
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+ | === The Archives === | ||
+ | Created by: Fortfoxtrot | ||
+ | [[File:Archives.png|thumb|right|The front wall and first shrine of The Archives.]] | ||
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+ | {{Maplore|Faced with the destruction of their race, the dwarves retreated to Archives, the place of great dwarven knowledge. There they combed through their records in search of a weapon to turn the tide of the devastating battle. Within their books they learned of weapons long gone with unimaginable power; enchanted bricks capable of creating Slabs infinitely, powerful bows possessed by angry spirits or attuned to mother nature herself, and even fallen stars that could pull dwarves to its holder. With their wielders long gone however, and without the means to recreate them, it seemed the Archives didn't hold as much knowledge as they had hoped. | ||
}} | }} | ||
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Revision as of 18:40, 9 October 2020
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Primary Maps
Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
Ancient Grove
Created by: Shovel, Neropolitan, and Lubbock
The Archives
Created by: Fortfoxtrot
Daragor
Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team
Deadwood Spires
Created by: Cocoa15
The Dirge
Created by: FallDamage312 and Alderdash
Dogekac
Created by: Darkflux and Build Team
Forgotten Asylum
Created by: FallDamage312 and Alderdash
Forgotten Mines
Created by: Konpaatre, Miano_, TheGaront
Friendship Town IV
Created by: Cayoties
Frost Hold Canyon
Created by: MegaFitzy
Geyser Rock
Created by: JTHousek1
Grapevine Vale
Created by: dropbearloc
Great H'cet War
Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team
Hidden Valley
Created by: EternalNinja0
Hinterland Frontier
Created by: Imanota, with edits by the Gazebo Build Team
Hold of Nolrim
Created by: MasterMegaGamer
Mount Willakers
Remake by: FallDamage312 and Alderdash
Plagued Marsh
Created by: MegaFitzy, with edits by the Gazebo Build Team
Plains
Created by: Minecraft World Generation
Queen's Citadel
Created by: MegaFitzy
Redstone Gorge
Created by: IllusionarySpy
Raenil Sanctuary
Created by: Jadja
Sophanem
Created by: Emmacakes69
Throntodur
Created by: MasterMegaGamer
West Delphia
Created by: Cocoa15
Windy Run River
Created by: Fornan_II