Difference between revisions of "Maps/Primary"

From The Gazebo
Line 9: Line 9:
  
 
Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
 
Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
 
=== The Archives ===
 
Created by: Fortfoxtrot
 
[[File:Archives.png|thumb|right|The front wall and first shrine of The Archives.]]
 
 
{{Maplore|Faced with the destruction of their race, the dwarves retreated to Archives, the place of great dwarven knowledge. There they combed through their records in search of a weapon to turn the tide of the devastating battle. Within their books they learned of weapons long gone with unimaginable power; enchanted bricks capable of creating Slabs infinitely, powerful bows possessed by angry spirits or attuned to mother nature herself, and even fallen stars that could pull dwarves to its holder. With their wielders long gone however, and without the means to recreate them, it seemed the Archives didn't hold as much knowledge as they had hoped.
 
}}
 
<br clear=all>
 
  
 
=== Ancient Grove ===
 
=== Ancient Grove ===
Line 25: Line 17:
 
One day, the group of dwarves made a tremendous discovery: a huge temple with its entrance built into an overhang in the mountains. They turned the rundown temple into a forum of sorts; placing a dais shrine in the center to act as a tribute to those of the old.
 
One day, the group of dwarves made a tremendous discovery: a huge temple with its entrance built into an overhang in the mountains. They turned the rundown temple into a forum of sorts; placing a dais shrine in the center to act as a tribute to those of the old.
 
Things, however, began to change drastically for the group. After a lonely dwarf burrowed his way into a massive cave, full of ore deposits and minerals as far as the eye could see. The dwarves built one last shrine in the center of the cave in order to give thanks to the land. Little did they know, the terrain far off would begin to change monumentally as a punishment for its rediscovery. Slowly but surely, the area and its life began to die off and corrupt. Eventually, a demonic portal would form out of the land, plaguing some of its residents and bringing back the same threat the dwarves worried about for years. The monster plague had arisen on their new lands. Every remaining dwarf that had not succumbed to the wretched curse picked up their swords, bows, and shovels, and prepared to face the enemy head-on.
 
Things, however, began to change drastically for the group. After a lonely dwarf burrowed his way into a massive cave, full of ore deposits and minerals as far as the eye could see. The dwarves built one last shrine in the center of the cave in order to give thanks to the land. Little did they know, the terrain far off would begin to change monumentally as a punishment for its rediscovery. Slowly but surely, the area and its life began to die off and corrupt. Eventually, a demonic portal would form out of the land, plaguing some of its residents and bringing back the same threat the dwarves worried about for years. The monster plague had arisen on their new lands. Every remaining dwarf that had not succumbed to the wretched curse picked up their swords, bows, and shovels, and prepared to face the enemy head-on.
 +
}}
 +
<br clear=all>
 +
 +
=== The Archives ===
 +
Created by: Fortfoxtrot
 +
[[File:Archives.png|thumb|right|The front wall and first shrine of The Archives.]]
 +
 +
{{Maplore|Faced with the destruction of their race, the dwarves retreated to Archives, the place of great dwarven knowledge. There they combed through their records in search of a weapon to turn the tide of the devastating battle. Within their books they learned of weapons long gone with unimaginable power; enchanted bricks capable of creating Slabs infinitely, powerful bows possessed by angry spirits or attuned to mother nature herself, and even fallen stars that could pull dwarves to its holder. With their wielders long gone however, and without the means to recreate them, it seemed the Archives didn't hold as much knowledge as they had hoped.
 
}}
 
}}
 
<br clear=all>
 
<br clear=all>

Revision as of 18:40, 9 October 2020

There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.

Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.

Primary Maps

Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.

Ancient Grove

Created by: Shovel, Neropolitan, and Lubbock

The entrance to the keep of Ancient Grove.



The Archives

Created by: Fortfoxtrot

The front wall and first shrine of The Archives.



Daragor

Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team

The entire keep and front wall of Daragor.



Deadwood Spires

Created by: Cocoa15

The first shrine and front of the keep of Deadwood Spires.



The Dirge

Created by: FallDamage312 and Alderdash

The entire keep of The Dirge.



Dogekac

Created by: Darkflux and Build Team

The bridge over the lava ravine of Dogekac.



Forgotten Asylum

Created by: FallDamage312 and Alderdash

The bridge and main entrance to Forgotten Asylum.



Forgotten Mines

Created by: Konpaatre, Miano_, TheGaront

The entrance to the Forgotten Mines themselves.



Friendship Town IV

Created by: Cayoties

View over the entirety of Friendship Town IV.



Frost Hold Canyon

Created by: MegaFitzy

The first shrine and courtyard of Frost Hold Canyon.



Geyser Rock

Created by: JTHousek1

View of the Geyser Shrine and the entrance to the keep of Geyser Rock.



Grapevine Vale

Created by: dropbearloc

Front wall of Grapevine Vale.



Great H'cet War

Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team

Entrance to the keep of H'cet War.



Hidden Valley

Created by: EternalNinja0

The tree and entrance to the keep of Hidden Valley.



Hinterland Frontier

Created by: Imanota, with edits by the Gazebo Build Team

The staircase leading to the entrance to the keep of Hinterland Frontier.



Hold of Nolrim

Created by: MasterMegaGamer

The keep and secondary walls of Nolrim.



Mount Willakers

Remake by: FallDamage312 and Alderdash

Entrance to the keep of Mount Willakers.



Plagued Marsh

Created by: MegaFitzy, with edits by the Gazebo Build Team

The front wall, first shrine, and second shrine of Plagued Marsh.



Plains

Created by: Minecraft World Generation

The sole dwarven shrine of Plains.



Queen's Citadel

Created by: MegaFitzy

The front of Queen's Citadel.



Redstone Gorge

Created by: IllusionarySpy

The front wall and first shrine of Redstone Gorge.



Raenil Sanctuary

Created by: Jadja

Entrance to the keep of Raenil and the bridge over the ravine.



Sophanem

Created by: Emmacakes69

Overview of the first two shrines of Sophanem.



Throntodur

Created by: MasterMegaGamer

The courtyard of Throntodur.



West Delphia

Created by: Cocoa15

The Dais Shrine on West Delphia.



Windy Run River

Created by: Fornan_II

The forward shrine of Windy Run River.