Difference between revisions of "Maps"

From The Gazebo
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(Split the maps into two sections, Primary and Other. Reordered the maps alphabetically, removed Arcane Towers.)
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There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up, and are ordered by the order of approximate map debut on the original DvZ server.
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There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
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Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
  
 
== Primary Maps ==
 
== Primary Maps ==
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Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
  
 
=== Ancient Grove ===
 
=== Ancient Grove ===
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== Other Maps ==
 
== Other Maps ==
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Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote.
  
 
=== Accretion Ridge ===
 
=== Accretion Ridge ===

Revision as of 15:35, 9 October 2020

There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.

Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.

Primary Maps

Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.

Ancient Grove

Created by: Shovel, Neropolitan, and Lubbock

The entrance to the keep of Ancient Grove.



Daragor

Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team

The entire keep and front wall of Daragor.



Deadwood Spires

Created by: Cocoa15

The first shrine and front of the keep of Deadwood Spires.



Dogekac

Created by: Darkflux and Build Team

The bridge over the lava ravine of Dogekac.



Forgotten Asylum

Created by: FallDamage312 and Alderdash

The bridge and main entrance to Forgotten Asylum.



Forgotten Mines

Created by: Konpaatre, Miano_, TheGaront

The entrance to the Forgotten Mines themselves.



Friendship Town IV

Created by: Cayoties

View over the entirety of Friendship Town IV.



Frost Hold Canyon

Created by: MegaFitzy

The first shrine and courtyard of Frost Hold Canyon.



Geyser Rock

Created by: JTHousek1

View of the Geyser Shrine and the entrance to the keep of Geyser Rock.



Grapevine Vale

Created by: dropbearloc

Front wall of Grapevine Vale.



Great H'cet War

Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team

Entrance to the keep of H'cet War.



Hidden Valley

Created by: EternalNinja0

The tree and entrance to the keep of Hidden Valley.



Hinterland Frontier

Created by: Imanota, with edits by the Gazebo Build Team

The staircase leading to the entrance to the keep of Hinterland Frontier.



Hold of Nolrim

Created by: MasterMegaGamer

The keep and secondary walls of Nolrim.



Mount Willakers

Remake by: FallDamage312 and Alderdash

Entrance to the keep of Mount Willakers.



Plagued Marsh

Created by: MegaFitzy, with edits by the Gazebo Build Team

The front wall, first shrine, and second shrine of Plagued Marsh.



Plains

Created by: Minecraft World Generation

The sole dwarven shrine of Plains.



Queen's Citadel

Created by: MegaFitzy

The front of Queen's Citadel.



Redstone Gorge

Created by: IllusionarySpy

The front wall and first shrine of Redstone Gorge.



Raenil Sanctuary

Created by: Jadja

Entrance to the keep of Raenil and the bridge over the ravine.



Sophanem

Created by: Emmacakes69

Overview of the first two shrines of Sophanem.



The Archives

Created by: Fortfoxtrot

The front wall and first shrine of The Archives.



The Dirge

Created by: FallDamage312 and Alderdash

The entire keep of The Dirge.



Throntodur

Created by: MasterMegaGamer

The courtyard of Throntodur.



West Delphia

Created by: Cocoa15

The Dais Shrine on West Delphia.



Windy Run River

Created by: Fornan_II

The forward shrine of Windy Run River.



Other Maps

Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote.

Accretion Ridge

Created by: FallDamage312 and Alderdash

The bridge to the emerald factory of Accretion Ridge.



Belly of the Beast

Created by: FallDamage312, a_tebboth, and Team Neutral

View of the ships of the Belly of the Beast.



Bryce Monastery

Created by: FallDamage312 and Alderdash

Overview of the area between the first and second shrines of Bryce Monastery.



Eryn Envala

Created by: TheDoctor1138 and Scrael

The entrance to the keep at Eryn Envala.



Golestandt's Den

Created by: MasterMegaGamer and Oldmantoby

The forward shrine and monster spawn of Goldestand's Den.



Hergesnerv

Created by: a_tebboth and Team Neutral

View of the mountain of Hergesnerv.



Molgan

Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu

The keep and front wall of Molgan.



Nismas HQ

Created by: Gina and LOM Community

First shrine and factory entrance of Nismas HQ.



Nisovin's Laboratory

Created by: psycholizardboy and Leewp

View of the front wall and guns of Nisovin's Lab.



Rainbowland

Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper

Monster spawn and the front wall of Rainbowland.



Rift

Created by: Doom_Bringer

View of the bridges over the Rift itself.



Satellite Outpost 12E

Created by: Imanota, with edits by Captain_M654

Overview of the first and second shrines of Satellite Outpost 12E.



Scorched Canyon

Created by: Doom_Bringer

The first shrine and entrance to the keep of Scorched Canyon.



Shipwreck Shore

Created by: Jarnes, MuffinToaster, and Build Team

The first shrine of Shipwreck Shore.



Skalamyrr Citadel

Created by: demolitiondane

The bridge from first shrine to the keep.



The Bellows

Created by: Creator Unknown, Restored by the Gazebo Build Team

Overview of the keep of The Bellows.



The Incinerator

Created by: FallDamage312 and Alderdash

View of the keep of The Incinerator and its sole shrine.



Tree of Eenoln

Created by: FizZMc

Front wall of the keep of Tree of Eenoln.



Trojan Keep

Created by: a_tebboth and Team Neutral

The town of Troy which houses the final dwarven shrine of Trojan Keep.