Difference between revisions of "Wolf"
From The Gazebo
m (PROC -> rampage) |
m |
||
Line 4: | Line 4: | ||
Wolves are given Wolf Fangs: | Wolves are given Wolf Fangs: | ||
− | * With a left click, the | + | * With a left click, the Wolf will deal damage which is drastically increased with the strength effect they gain in darkness via their ability Fury of the Night. With a smaller hitbox, strong lifesteal, and speed upon hitting a dwarf, wolves excel in melee combat and can catch unsuspecting dwarves off guard with their high damage. |
− | * With a right click, the | + | * With a right click, the Wolf will leap through the air, able to hop over most walls and away from danger or towards dwarves to attack them. |
== Monster Role == | == Monster Role == | ||
* Wolves should constantly be looking for dark areas to be able to strike dwarves with their strength-enhanced melee attack. Leaping around the map into and out of these areas are the typical routes wolves will take in their attack strategy. | * Wolves should constantly be looking for dark areas to be able to strike dwarves with their strength-enhanced melee attack. Leaping around the map into and out of these areas are the typical routes wolves will take in their attack strategy. | ||
− | * Within melee range wolves should look to kite dwarves using the speed they gain from attacking. Moving back and forth to avoid sword swings will be effective in avoiding a rampaging dwarf. If the dwarf is about to hit the | + | * Within melee range wolves should look to kite dwarves using the speed they gain from attacking. Moving back and forth to avoid sword swings will be effective in avoiding a rampaging dwarf. If the dwarf is about to hit the Wolf, they can also leap away avoiding the attack altogether. |
− | * Even if a dwarf seems capable of outhealing the | + | * Even if a dwarf seems capable of outhealing the Wolf damage, the continued pressure will deplete their mana and armor much quicker than other monsters can manage, and can be done constantly. |
− | * Though inheriting Rapid Regeneration from their [[Zombie|zombie]] counterpart upon getting struck by an arrow, the | + | * Though inheriting Rapid Regeneration from their [[Zombie|zombie]] counterpart upon getting struck by an arrow, the Wolf version is less potent. The window of time a dwarf has to hit the Wolf with successive shots is much larger and so wolves should avoid ranged combat altogether since they have no means of fighting back in such a scenario. |
== Dwarven Strategy == | == Dwarven Strategy == | ||
* Wolves are extremely dangerous melee threats that should be dealt with before they can cause major damage in the darkness. Fighting them in the light, with a rampage, or outside melee range with a bow are advisable. | * Wolves are extremely dangerous melee threats that should be dealt with before they can cause major damage in the darkness. Fighting them in the light, with a rampage, or outside melee range with a bow are advisable. | ||
− | * Due to their reduced Rapid Regeneration when struck by an arrow dwarves are much more capable of killing a | + | * Due to their reduced Rapid Regeneration when struck by an arrow dwarves are much more capable of killing a Wolf with successive bow shots than their [[Zombie|zombie]] counterpart. |
− | * Starting a rampage with a | + | * Starting a rampage with a Wolf is difficult due to their lifesteal capability and speed from hitting a dwarf. It is much easier to start a rampage with an [[Zombie|AI zombie]] and roll it to kill the Wolf instead. |
Revision as of 21:01, 26 March 2020
Wolves are special monsters capable of extremely high damage on dwarves in the dark and are incredibly agile. Their abilities are extremely similar to that of a fully upgraded zombie, with some slight variances.
Mechanics
Wolves are given Wolf Fangs:
- With a left click, the Wolf will deal damage which is drastically increased with the strength effect they gain in darkness via their ability Fury of the Night. With a smaller hitbox, strong lifesteal, and speed upon hitting a dwarf, wolves excel in melee combat and can catch unsuspecting dwarves off guard with their high damage.
- With a right click, the Wolf will leap through the air, able to hop over most walls and away from danger or towards dwarves to attack them.
Monster Role
- Wolves should constantly be looking for dark areas to be able to strike dwarves with their strength-enhanced melee attack. Leaping around the map into and out of these areas are the typical routes wolves will take in their attack strategy.
- Within melee range wolves should look to kite dwarves using the speed they gain from attacking. Moving back and forth to avoid sword swings will be effective in avoiding a rampaging dwarf. If the dwarf is about to hit the Wolf, they can also leap away avoiding the attack altogether.
- Even if a dwarf seems capable of outhealing the Wolf damage, the continued pressure will deplete their mana and armor much quicker than other monsters can manage, and can be done constantly.
- Though inheriting Rapid Regeneration from their zombie counterpart upon getting struck by an arrow, the Wolf version is less potent. The window of time a dwarf has to hit the Wolf with successive shots is much larger and so wolves should avoid ranged combat altogether since they have no means of fighting back in such a scenario.
Dwarven Strategy
- Wolves are extremely dangerous melee threats that should be dealt with before they can cause major damage in the darkness. Fighting them in the light, with a rampage, or outside melee range with a bow are advisable.
- Due to their reduced Rapid Regeneration when struck by an arrow dwarves are much more capable of killing a Wolf with successive bow shots than their zombie counterpart.
- Starting a rampage with a Wolf is difficult due to their lifesteal capability and speed from hitting a dwarf. It is much easier to start a rampage with an AI zombie and roll it to kill the Wolf instead.