Difference between revisions of "Skeleton"
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== Mechanics == | == Mechanics == | ||
− | + | Skeletons are given three items, the first being the Bone Tooth Bow: | |
− | * | + | |
− | + | * With a left click, the Skeleton will start a cast time to create 8 Bone Arrows in their inventory. | |
− | * | + | * With a right click, it will fire an arrow, the more a Skeleton hold right click, the further an arrow will go, however regardless of how much the bow is pulled back the arrow will have the same damage. |
− | * | + | |
+ | The ammo for the Bone Tooth Bow are Bone Arrows: | ||
+ | |||
+ | * Skeletons spawn with a few of these initially, though more can be obtained by left clicking their Bone Tooth Bow or upgrading the initial amount they start with. | ||
+ | |||
+ | The final item Skeletons spawn with is the Healing Tonic: | ||
+ | |||
+ | * Drinking this will give the Skeleton Regeneration. | ||
== Monster Role == | == Monster Role == |
Revision as of 20:55, 19 April 2020
Many of the maps used on The Gazebo are created by members of the community, and we are happy to accept submissions for new maps. However, creating a DvZ map can be a big undertaking, so before you get started please read this page carefully. This page sets out the main requirements for DvZ maps on The Gazebo, as well as important information you will need to be aware of while building. If you've not played our version of the game yet, we'd recommend playing a few games first so you can get a better feel for it.
Mechanics
Skeletons are given three items, the first being the Bone Tooth Bow:
- With a left click, the Skeleton will start a cast time to create 8 Bone Arrows in their inventory.
- With a right click, it will fire an arrow, the more a Skeleton hold right click, the further an arrow will go, however regardless of how much the bow is pulled back the arrow will have the same damage.
The ammo for the Bone Tooth Bow are Bone Arrows:
- Skeletons spawn with a few of these initially, though more can be obtained by left clicking their Bone Tooth Bow or upgrading the initial amount they start with.
The final item Skeletons spawn with is the Healing Tonic:
- Drinking this will give the Skeleton Regeneration.
Monster Role
Dwarven Strategy
- Hallways should be a reasonable size for both dwarves to build in and defend, and for monsters to get past the dwarves.
- Use Hidden Valley hallways as a baseline - if yours are significantly larger in width or height you need to make them smaller. If your hallways are smaller than Hidden Valley's, make sure there are plenty of other options for monsters to take to reach the shrine.
Upgrades
Tier 1 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Elven Force | Increases a Skeleton's base damage. | Upgrade Level x 10 mana |
Elven Quiver | Increases the amount of arrows Skeletons spawn with. | Upgrade Level x 10 mana |
Tier 2 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Fire Skeleton | A Skeleton's arrows now light dwarves on fire. | 250 mana |
Wither Skeleton | A Skeleton's arrows now wither dwarves. | 250 mana |
Infiltrator Skeleton | A Skeleton's arrows will now poison dwarves. | 250 mana |
Impact Skeleton | A Skeleton's arrows now knock back dwarves. | 250 mana |
Tier 3 Upgrades
Fire Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Dragon's Flame | Gives a Skeleton speed upon spawning. Subsequent levels increase the duration of the speed. | 50, 100, 125, 150, 200 mana |
Volley Shot | Gives a Skeleton a chance to fire a volley of arrows from fully drawn shots. | 50, 100, 125, 150, 200 mana |
Wither Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Sniper | Gives a Skeleton increased damage after hitting a dwarf for a short time on that same dwarf. Subsequent levels increase the amount of damage dealt. | 50, 100, 125, 150, 200 mana |
Darkness Devours | Gives a Skeleton health when hitting a dwarf. Subsequent levels increase the amount of health gained. | 50, 100, 125, 150, 200 mana |
Infiltrator Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Crippling Poison | A Skeleton's arrows now slow dwarves. Subsequent levels increase the amount dwarves are slowed. | 50, 100, 125, 150, 200 mana |
Infiltrator | Gives a Skeleton's vines. Subsequent levels increase the number of vines. The final level also allows a Skeleton to pass through shrine protection. | 50, 100, 125, 150, 200 mana |
Impact Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Siege Cannon | A Skeleton's arrows have a chance to destroy walls which scales with how far they pull the bow back. Subsequent levels increase this chance. | 50, 100, 125, 150, 200 mana |
Arrow Barrier | Gives a Skeleton absorption hearts upon spawning. Subsequent levels increase the number of hearts. | 50, 100, 125, 150, 200 mana |
Tier 4 Upgrades
Fire Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Conflagration | Fire caused by a Skeleton's arrows spreads from dwarf to dwarf. | 500 mana |
Wither Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Nether Skeleton | Increases a Skeleton's health to 15 hearts and changes their model to be a Wither Skeleton with a regular Skeleton skull. | 500 mana |
Infiltrator Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Potent Formula | A Skeleton's arrows will now give dwarves Weakness II. | 500 mana |
Impact Skeleton
Upgrade Name | Description | Mana Cost |
---|---|---|
Demolisher | Gives a Skeleton a 15% chance to fire an explosive arrow from fully drawn shots. These arrows will not deal additional damage, but does still deal knockback and destroys blocks. | 500 mana |