Difference between revisions of "Creeper"

From The Gazebo
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(need a location for broodmother and AI rat on this page.)
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Many of the maps used on The Gazebo are created by members of the community, and we are happy to accept submissions for new maps. However, creating a DvZ map can be a big undertaking, so before you get started please read this page carefully. This page sets out the main requirements for DvZ maps on The Gazebo, as well as important information you will need to be aware of while building. If you've not played our version of the game yet, we'd recommend playing a few games first so you can get a better feel for it.
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Creepers are [[monsters]] which blow up dwarves and their defenses at the cost of their life.  
  
 
== Mechanics ==
 
== Mechanics ==
  
Before you even consider creating and submitting a map, please be aware of the following points:
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Creepers are given Explosion:
* We might never use your map. We'll review it, and where possible provide feedback to make it work, but many maps just don't suit our needs for one reason or another.
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* With a left click, the Creeper will initiate a fuse that ends with an explosion which does considerable damage to dwarves and walls. The closer to the dwarf it explodes, the more damage and knockback it will deal. This fuse can be interrupted by being hit.
* We don't test every map that's submitted to us. Please don't pester us to test your map.
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* With a right click, the Creeper will make the same sound its left click makes but without exploding.
* If we do add your map, some players might dislike it and might express their distaste in chat. You can't please everyone, but it can be upsetting to get this kind of feedback if you're not used to it.
 
* We will probably need to make changes to your map when we add it, and in the future to address balance issues and accommodate game updates. Some of these changes might be substantial, so please bear that in mind when submitting your map to us.
 
  
 
== Monster Role ==
 
== Monster Role ==
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* Before choosing an upgrade path Creepers really only serve one purpose; walk up to a wall and explode, damaging it marginally. Once reaching their choice of upgrade between Blasting and Destruction, they will follow wildly different roles as a result of their choice.
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=== Blasting Creeper ===
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* Blasting Creepers are entirely devoted to damaging dwarves. Capable of doing large bursts of damage and knocking back dwarves substantially, they want to get close to their target and explode.
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* Rampaging dwarves are especially susceptible to losing a rampage due to being knocked back, so by running at one and timing their fuse, a Creeper can knock them away from any additional monsters to kill to roll it.
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* Blasting Creepers can especially catch dwarves who are repairing off guard with enough damage to potentially kill them in one go.
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=== Destruction Creeper ===
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* Destruction Creepers are entirely devoted to damaging walls and defenses. With heightened destructive capabilities and the possibility of infesting blocks, Destruction Creepers progress the game of attrition.
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* Infested blocks become AI Rats which are capable of stealing 1 gold in their life before dying if they reach the shrine. This is integral to the progress of the game since the faster dwarves lose Gold, the faster they can no longer repair their armor.
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* Structures with high value to the dwarves such as front walls, shrine boxes, and rampage halls can be made short work of by a devoted Destruction Creeper, turning most of those structures into infested blocks and AI Rats.
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* Destruction Creepers should seek to infest as many blocks as possible by having a large amount of Blue Stone Bricks and Gray Stone Bricks within range of their explosion. Blocks already infested will also produce AI Rats.
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* Once given the option to become a Broodmother, Destruction Creepers can awaken their already infested walls. Though Broodmothers are able to infest walls on their own, it may be more productive to blow up and infest a bunch of Blue and Gray Stone Bricks as a Destruction Creeper and then swap to Broodmother to awaken them all at once.
  
 
== Dwarven Strategy ==
 
== Dwarven Strategy ==
  
* Hallways should be a reasonable size for both dwarves to build in and defend, and for monsters to get past the dwarves.
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* Creepers are potentially dangerous because of the after effects of their explosions (knockback or wall destruction) moreso than when they are present on the battlefield. Interrupting their fuse before they explode and killing them can make their entire effort to get to their location moot.
* Use Hidden Valley hallways as a baseline - if yours are significantly larger in width or height you need to make them smaller. If your hallways are smaller than Hidden Valley's, make sure there are plenty of other options for monsters to take to reach the shrine.
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* Blasting Creepers are more of a threat from their raw damage and knockback. Dwarves should position themselves when taking explosions from these Creepers in a way that they can safely heal or continue their rampage, since they can sometimes be knocked out of range of their next target. Dwarves should also avoid repairing armor when one of these is exploding nearby.
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* Destruction Creepers need to be stopped before they explode on [[defenses]], weakening them. Doing relatively low damage, its perfectly fine to let one explode on a dwarf as long as it doesn't put them in peril and keeps them from exploding on a structure.
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* AI Rats and Broodmothers also make it easy to start a rampage due to their relatively low health, but are especially integral in the dwarves losing Gold quickly and should be stopped as soon as they're spotted.  
  
 
== Upgrades ==
 
== Upgrades ==
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Creeper upgrades completely diversify the role of the Creeper in question; whether it be to Blasting Creepers which are quite potent to hurting dwarves or Destruction Creepers that tear down [[defenses]] quickly. Both paths of upgrading are equal in cost and are also the highest cost of the 3 basic monsters to upgrade. The choice for path comes up in the Tier 3 upgrades between the choice of Blasting and Destruction.
  
 
=== Tier 1 Upgrades ===
 
=== Tier 1 Upgrades ===

Revision as of 02:49, 11 April 2020

Creepers are monsters which blow up dwarves and their defenses at the cost of their life.

Mechanics

Creepers are given Explosion:

  • With a left click, the Creeper will initiate a fuse that ends with an explosion which does considerable damage to dwarves and walls. The closer to the dwarf it explodes, the more damage and knockback it will deal. This fuse can be interrupted by being hit.
  • With a right click, the Creeper will make the same sound its left click makes but without exploding.

Monster Role

  • Before choosing an upgrade path Creepers really only serve one purpose; walk up to a wall and explode, damaging it marginally. Once reaching their choice of upgrade between Blasting and Destruction, they will follow wildly different roles as a result of their choice.

Blasting Creeper

  • Blasting Creepers are entirely devoted to damaging dwarves. Capable of doing large bursts of damage and knocking back dwarves substantially, they want to get close to their target and explode.
  • Rampaging dwarves are especially susceptible to losing a rampage due to being knocked back, so by running at one and timing their fuse, a Creeper can knock them away from any additional monsters to kill to roll it.
  • Blasting Creepers can especially catch dwarves who are repairing off guard with enough damage to potentially kill them in one go.

Destruction Creeper

  • Destruction Creepers are entirely devoted to damaging walls and defenses. With heightened destructive capabilities and the possibility of infesting blocks, Destruction Creepers progress the game of attrition.
  • Infested blocks become AI Rats which are capable of stealing 1 gold in their life before dying if they reach the shrine. This is integral to the progress of the game since the faster dwarves lose Gold, the faster they can no longer repair their armor.
  • Structures with high value to the dwarves such as front walls, shrine boxes, and rampage halls can be made short work of by a devoted Destruction Creeper, turning most of those structures into infested blocks and AI Rats.
  • Destruction Creepers should seek to infest as many blocks as possible by having a large amount of Blue Stone Bricks and Gray Stone Bricks within range of their explosion. Blocks already infested will also produce AI Rats.
  • Once given the option to become a Broodmother, Destruction Creepers can awaken their already infested walls. Though Broodmothers are able to infest walls on their own, it may be more productive to blow up and infest a bunch of Blue and Gray Stone Bricks as a Destruction Creeper and then swap to Broodmother to awaken them all at once.

Dwarven Strategy

  • Creepers are potentially dangerous because of the after effects of their explosions (knockback or wall destruction) moreso than when they are present on the battlefield. Interrupting their fuse before they explode and killing them can make their entire effort to get to their location moot.
  • Blasting Creepers are more of a threat from their raw damage and knockback. Dwarves should position themselves when taking explosions from these Creepers in a way that they can safely heal or continue their rampage, since they can sometimes be knocked out of range of their next target. Dwarves should also avoid repairing armor when one of these is exploding nearby.
  • Destruction Creepers need to be stopped before they explode on defenses, weakening them. Doing relatively low damage, its perfectly fine to let one explode on a dwarf as long as it doesn't put them in peril and keeps them from exploding on a structure.
  • AI Rats and Broodmothers also make it easy to start a rampage due to their relatively low health, but are especially integral in the dwarves losing Gold quickly and should be stopped as soon as they're spotted.

Upgrades

Creeper upgrades completely diversify the role of the Creeper in question; whether it be to Blasting Creepers which are quite potent to hurting dwarves or Destruction Creepers that tear down defenses quickly. Both paths of upgrading are equal in cost and are also the highest cost of the 3 basic monsters to upgrade. The choice for path comes up in the Tier 3 upgrades between the choice of Blasting and Destruction.

Tier 1 Upgrades

Upgrade Name Description Mana Cost
Carapace Increases a Creeper's base health. Upgrade Level x 20 mana
Adrenaline Increases a Creeper's speed when they start their fuse. Upgrade Level x 20 mana

Tier 2 Upgrades

Upgrade Name Description Mana Cost
Creeper Core Increases a Creeper's damage to dwarves upon explosion. Upgrade Level x 50 mana

Tier 3 Upgrades

Blasting Creeper

Upgrade Name Description Mana Cost
Blasting Increases a Creeper's damage to dwarves upon explosion. 150, 200, 250 mana
Enhanced Detonation Increases a Creeper's knockback upon explosion. 200 mana per level

Destruction Creeper

Upgrade Name Description Mana Cost
Destruction Increases a Creeper's block damage upon explosion. 150, 200, 250 mana
Enhanced Detonation Increases a Creeper's chance to infest a block. 200 mana per level

Tier 4 Upgrades

Blasting Creeper

Upgrade Name Description Mana Cost
Rapid Ignition Reduces a Creeper's fuse time by half a second. 500 mana

Destruction Creeper

Upgrade Name Description Mana Cost
Broodmother A Creeper is now given access to spawn as a Broodmother, capable of awakening AI Rats which infested within blocks from prior lives. These rats will move towards the shrine and steal gold, dying after they do so. 500 mana