Difference between revisions of "Maps/Other"
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− | {{Maplore|Deep within | + | {{Maplore|Deep within Kurt’s dreams, another battle between the dwarves and the monsters plays out. Instead of being on the old tired battlefields however, this one was made of cotton candy trees, ice cream clouds, and rainbows abound. Even in those dreams however, the dwarves cannot stem their inevitable demise, despite the world so wondrous... |
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Revision as of 03:43, 10 November 2020
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Other Maps
Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are typically only seen in the weekend event map vote or special admin games, and may have balance issues.
Accretion Ridge
Created by: FallDamage312 and Alderdash
The Bellows
Created by: Creator Unknown, Restored by the Gazebo Build Team
The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Belly of the Beast
Created by: FallDamage312, a_tebboth, and Team Neutral
Bryce Monastery
Created by: FallDamage312 and Alderdash
Gnomish Observatory
Created by: psycholizardboy and Leewp
This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.
Golestandt's Den
Created by: MasterMegaGamer and Oldmantoby
Hergesnerv
Created by: a_tebboth and Team Neutral
Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.
The Incinerator
Created by: FallDamage312 and Alderdash
Monsters spawn randomly on multiple pillars surrounding the keep.
Molgan
Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu
The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Rainbowland
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
Rift
Created by: Doom_Bringer
First monster spawn has a set of teleporters which send monsters do different bridges adjacent to the main bridge.
Satellite Outpost 12E
Created by: Imanota, with edits by Captain_M654
Both dwarves and monsters are given Jump Boost II at all times on this map.
Scorched Canyon
Created by: Doom_Bringer
Shipwreck Shore
Created by: Jarnes, MuffinToaster, and Build Team
Skalamyrr Citadel
Created by: demolitiondane
Tree of Eenoln
Created by: FizZMc
Trojan Keep
Created by: a_tebboth and Team Neutral
Winter Workshop
Created by: Gina and LOM Community