Difference between revisions of "Maps/Other"
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== Other Maps == | == Other Maps == | ||
− | Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps | + | Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are typically only seen in the weekend event map vote or special admin games, and may have balance issues. |
=== Accretion Ridge === | === Accretion Ridge === | ||
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{{Maplore|On top of the Paladirnoom Plateau in the Bryce Canyon is a Monastery. Home to some of the most devout dwarvenkind had to offer; while their prayer was strong, even it could not stave off the monsters’ arrival. | {{Maplore|On top of the Paladirnoom Plateau in the Bryce Canyon is a Monastery. Home to some of the most devout dwarvenkind had to offer; while their prayer was strong, even it could not stave off the monsters’ arrival. | ||
While the Abbot of Bryce Monastery insisted they continue to turn to prayer, many of the dwarves began to cast away their faith and take up their swords, asserting that the gods had forsaken them, and that they wouldn’t go down without a fight. They’d do their best to reinforce the structures laid before them, some of which had fallen into disrepair, but would eventually succumb to the same fate so many had before them. | While the Abbot of Bryce Monastery insisted they continue to turn to prayer, many of the dwarves began to cast away their faith and take up their swords, asserting that the gods had forsaken them, and that they wouldn’t go down without a fight. They’d do their best to reinforce the structures laid before them, some of which had fallen into disrepair, but would eventually succumb to the same fate so many had before them. | ||
+ | }} | ||
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+ | === Gnomish Observatory === | ||
+ | Created by: psycholizardboy and Leewp | ||
+ | [[File:Nisovins lab.png|thumb|right|View of the front wall and guns of Gnomish Observatory.]] | ||
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+ | ''This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.'' | ||
+ | |||
+ | {{Maplore|Returning home, the Gnome Wizard Nisovin led a troop of dwarves to his lab in the South. Powering up his cannons and heading up into the Observatory, Nisovin saw the monsters on their way within a massive hulking ghost. He taught the dwarves how to shoot his cannons, told them where to be when the monsters came, and prepared them for battle with the endless wealth of gold from the hills surrounding. | ||
}} | }} | ||
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{{Maplore|The dwarves, while looking for a new refuge to make a stand against the monsters, found a rather strange and colorful forest. Filled with pink, purple, and blue trees, it seemed as good a place as any to set up shop and prepare for battle. Employing a defense based around a large lava-filled pit that one must cross to enter the keep, some dwarves would inevitably find themselves floating in its fiery magma, contemplating in their final moments if they should have just moved on… | {{Maplore|The dwarves, while looking for a new refuge to make a stand against the monsters, found a rather strange and colorful forest. Filled with pink, purple, and blue trees, it seemed as good a place as any to set up shop and prepare for battle. Employing a defense based around a large lava-filled pit that one must cross to enter the keep, some dwarves would inevitably find themselves floating in its fiery magma, contemplating in their final moments if they should have just moved on… | ||
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{{Maplore|The town of Troy was built with a large keep overlook, its sight would span most of the surrounding landscape and solidified Troy’s safety. It was never thought that the threat of Troy could come from their protector itself; the Keep. | {{Maplore|The town of Troy was built with a large keep overlook, its sight would span most of the surrounding landscape and solidified Troy’s safety. It was never thought that the threat of Troy could come from their protector itself; the Keep. | ||
A gift, sent from a boat with no identifying documentation, promised great weaponry, armor, and food stocks. The residents felt there was no greater place to keep such a stockade then at their impenetrable keep. Overnight however, the gift would spawn a more sinister purpose and root a massive monster portal. The dwarves had no choice, they began to flee to the port at Troy and sail to find the security they had once had, leaving their home behind. | A gift, sent from a boat with no identifying documentation, promised great weaponry, armor, and food stocks. The residents felt there was no greater place to keep such a stockade then at their impenetrable keep. Overnight however, the gift would spawn a more sinister purpose and root a massive monster portal. The dwarves had no choice, they began to flee to the port at Troy and sail to find the security they had once had, leaving their home behind. | ||
+ | }} | ||
+ | <br clear=all> | ||
+ | |||
+ | === Winter Workshop === | ||
+ | Created by: Gina and LOM Community | ||
+ | [[File:Nismas hq.png|thumb|right|First shrine and factory entrance of Winter Workshop.]] | ||
+ | |||
+ | {{Maplore|A factory run by small, gnome-like “elves” to make presents. From things like stuffed bears and toy wagons to powerful weapons and armor, they’d give all the good inhabitants of the realm wonderful gifts! | ||
+ | This was not a time of joy for all though, the monsters had no hope to be given gifts, and so they set about conquering the factory so they too could have new toys. The dwarves weren’t about to let this happen, and set up defenses to keep the factory and their presents safe. | ||
}} | }} | ||
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Revision as of 21:44, 8 November 2020
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Other Maps
Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are typically only seen in the weekend event map vote or special admin games, and may have balance issues.
Accretion Ridge
Created by: FallDamage312 and Alderdash
The Bellows
Created by: Creator Unknown, Restored by the Gazebo Build Team
The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Belly of the Beast
Created by: FallDamage312, a_tebboth, and Team Neutral
Bryce Monastery
Created by: FallDamage312 and Alderdash
Gnomish Observatory
Created by: psycholizardboy and Leewp
This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.
Golestandt's Den
Created by: MasterMegaGamer and Oldmantoby
Hergesnerv
Created by: a_tebboth and Team Neutral
Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.
The Incinerator
Created by: FallDamage312 and Alderdash
Monsters spawn randomly on multiple pillars surrounding the keep.
Molgan
Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu
The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Rainbowland
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
Rift
Created by: Doom_Bringer
First monster spawn has a set of teleporters which send monsters do different bridges adjacent to the main bridge.
Satellite Outpost 12E
Created by: Imanota, with edits by Captain_M654
Both dwarves and monsters are given Jump Boost II at all times on this map.
Scorched Canyon
Created by: Doom_Bringer
Shipwreck Shore
Created by: Jarnes, MuffinToaster, and Build Team
Skalamyrr Citadel
Created by: demolitiondane
Tree of Eenoln
Created by: FizZMc
Trojan Keep
Created by: a_tebboth and Team Neutral
Winter Workshop
Created by: Gina and LOM Community