Difference between revisions of "Maps"
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(Split the maps into two sections, Primary and Other. Reordered the maps alphabetically, removed Arcane Towers.) |
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− | There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up, and are | + | There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up. |
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+ | Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote. | ||
== Primary Maps == | == Primary Maps == | ||
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+ | Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games. | ||
=== Ancient Grove === | === Ancient Grove === | ||
Line 226: | Line 230: | ||
== Other Maps == | == Other Maps == | ||
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+ | Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote. | ||
=== Accretion Ridge === | === Accretion Ridge === |
Revision as of 15:35, 9 October 2020
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Contents
- 1 Primary Maps
- 1.1 Ancient Grove
- 1.2 Daragor
- 1.3 Deadwood Spires
- 1.4 Dogekac
- 1.5 Forgotten Asylum
- 1.6 Forgotten Mines
- 1.7 Friendship Town IV
- 1.8 Frost Hold Canyon
- 1.9 Geyser Rock
- 1.10 Grapevine Vale
- 1.11 Great H'cet War
- 1.12 Hidden Valley
- 1.13 Hinterland Frontier
- 1.14 Hold of Nolrim
- 1.15 Mount Willakers
- 1.16 Plagued Marsh
- 1.17 Plains
- 1.18 Queen's Citadel
- 1.19 Redstone Gorge
- 1.20 Raenil Sanctuary
- 1.21 Sophanem
- 1.22 The Archives
- 1.23 The Dirge
- 1.24 Throntodur
- 1.25 West Delphia
- 1.26 Windy Run River
- 2 Other Maps
- 2.1 Accretion Ridge
- 2.2 Belly of the Beast
- 2.3 Bryce Monastery
- 2.4 Eryn Envala
- 2.5 Golestandt's Den
- 2.6 Hergesnerv
- 2.7 Molgan
- 2.8 Nismas HQ
- 2.9 Nisovin's Laboratory
- 2.10 Rainbowland
- 2.11 Rift
- 2.12 Satellite Outpost 12E
- 2.13 Scorched Canyon
- 2.14 Shipwreck Shore
- 2.15 Skalamyrr Citadel
- 2.16 The Bellows
- 2.17 The Incinerator
- 2.18 Tree of Eenoln
- 2.19 Trojan Keep
Primary Maps
Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
Ancient Grove
Created by: Shovel, Neropolitan, and Lubbock
Daragor
Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team
Deadwood Spires
Created by: Cocoa15
Dogekac
Created by: Darkflux and Build Team
Forgotten Asylum
Created by: FallDamage312 and Alderdash
Forgotten Mines
Created by: Konpaatre, Miano_, TheGaront
Friendship Town IV
Created by: Cayoties
Frost Hold Canyon
Created by: MegaFitzy
Geyser Rock
Created by: JTHousek1
Grapevine Vale
Created by: dropbearloc
Great H'cet War
Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team
Hidden Valley
Created by: EternalNinja0
Hinterland Frontier
Created by: Imanota, with edits by the Gazebo Build Team
Hold of Nolrim
Created by: MasterMegaGamer
Mount Willakers
Remake by: FallDamage312 and Alderdash
Plagued Marsh
Created by: MegaFitzy, with edits by the Gazebo Build Team
Plains
Created by: Minecraft World Generation
Queen's Citadel
Created by: MegaFitzy
Redstone Gorge
Created by: IllusionarySpy
Raenil Sanctuary
Created by: Jadja
Sophanem
Created by: Emmacakes69
The Archives
Created by: Fortfoxtrot
The Dirge
Created by: FallDamage312 and Alderdash
Throntodur
Created by: MasterMegaGamer
West Delphia
Created by: Cocoa15
Windy Run River
Created by: Fornan_II
Other Maps
Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote.
Accretion Ridge
Created by: FallDamage312 and Alderdash
Belly of the Beast
Created by: FallDamage312, a_tebboth, and Team Neutral
Bryce Monastery
Created by: FallDamage312 and Alderdash
Eryn Envala
Created by: TheDoctor1138 and Scrael
Golestandt's Den
Created by: MasterMegaGamer and Oldmantoby
Hergesnerv
Created by: a_tebboth and Team Neutral
Molgan
Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu
Nismas HQ
Created by: Gina and LOM Community
Nisovin's Laboratory
Created by: psycholizardboy and Leewp
Rainbowland
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
Rift
Created by: Doom_Bringer
Satellite Outpost 12E
Created by: Imanota, with edits by Captain_M654
Scorched Canyon
Created by: Doom_Bringer
Shipwreck Shore
Created by: Jarnes, MuffinToaster, and Build Team
Skalamyrr Citadel
Created by: demolitiondane
The Bellows
Created by: Creator Unknown, Restored by the Gazebo Build Team
The Incinerator
Created by: FallDamage312 and Alderdash
Tree of Eenoln
Created by: FizZMc
Trojan Keep
Created by: a_tebboth and Team Neutral