Difference between revisions of "Dwarven Equipment"
m (→Lumberjack Axe) |
|||
Line 3: | Line 3: | ||
== Combat and Collecting == | == Combat and Collecting == | ||
− | + | These items are integral to a dwarf's kit and are used in order to obtain the materials they need and to be able to fight in combat. Most of these items only require the dwarf to have one of, but are also required to be able to play the game properly as a dwarf in any capacity. | |
=== Healing Ale === | === Healing Ale === |
Revision as of 23:11, 8 April 2020
Man
Combat and Collecting
These items are integral to a dwarf's kit and are used in order to obtain the materials they need and to be able to fight in combat. Most of these items only require the dwarf to have one of, but are also required to be able to play the game properly as a dwarf in any capacity.
Healing Ale
Right click an ale on a rack to acquire a Healing Ale. This is your lifeline, left clicking it will fully heal you for the cost of 100 mana (shown as your XP level). This mana will then slowly regenerate.
Dwarven Runeblade
Right click the image of a sword on a rack to a obtain a Dwarven Runeblade. This is your melee weapon. Left clicking it will deal 10 Attack Damage, but more importantly, getting a kill with it will give you a rampage.
- Rampage: Killing a monster will give a dwarf a rampage which will allow them to one shot every monster for 3 seconds except for Iron Golems and Death's Servant until their chestplate breaks. This ability will roll, meaning if the dwarf kills another monster with a rampage, the timer for the rampage will reset back to 3 seconds. While rampaging, dwarves emit green sparkles.
- Momentum: Additionally, when a dwarf gets a kill they will recieve 4 absorption hearts. These hearts will reset upon each kill.
- Scavenger: As well, when killing monsters with a rampage, a dwarf has a 30% chance of generating a few useful items in their inventory such as Mortar, Torches, Gold, Cobblestone, Arrows, or slightly less useful: Stone Cakes.
Dwarven Shortbow
Right click the image of a bow on a rack or table to obtain a Dwarven Shortbow. This is your ranged weapon. Left clicking it will start a cast time to create 6 arrows in your inventory. Right clicking it will fire an arrow, the more you hold right click, the further an arrow will go, however regardless of how much the bow is pulled back the arrow will have the same damage under default conditions.
- Limitations on Bow Damage: When you are under a roof, your bow will only do 30% of its maximum damage. A roof constitutes as any non-transparent block (not leaves, glass, barriers, etc.) which is 30 blocks or less above the dwarves head. Within 5 blocks, your bow will do no damage.
Dwarven Oak Shield
When a dwarf right clicks on the sword racks to recieve a Dwarven Runeblade, they will also recieve the Dwarven Oak Shield. Right clicking a shield will engage it for 30 seconds and use up one shield charge, making it if the dwarf holds it in their hand they will be immune to knockback. After 30 seconds, the shield will disengage. Shields have a total of 10 charges and do not roll ramapages, but do have 5 damage.
Dwarven Armor
Without armor, a dwarf will not be able to fight. Each dwarf can only have one set of armor, and cannot be rearmored by other dwarves. This armor increases a dwarf's health by 10 hearts, 5 from the chestplate and 5 from the leggings.
- In order to recieve armor, a dwarf must armor another, they cannot get their own armor and put it on. To create armor a dwarf must go to an armor station (an extended piston) and right click it to place an armor block. Right clicking this block with a Mighty Pick will refine it. It should be refined until it is smooth, and then can be harvested by being broken. This will produce a gold chestplate which cannot be put on, but can be used on another dwarf to give them armor. In order for a dwarf to get armor themself, they must have another dwarf armor them.
- Repairing: If a dwarf's armor is damaged (as indicated by their hunger bar and each pieces’ durability), they can take it off and left click it to fix 125 of the piece’s durability. This consumes 2 gold from the total Gold count. They can also use a Wiggly Wrench.
Dwarven Shovel
Right click the image of a shovel on a table to obtain a Dwarven Shovel. Though primarily for digging gravel to acquire Cobblestone, this shovel can also start and roll a Rampage. Due to the shovel's low Attack Damage however, it's easier to start the rampage with a sword and then switch to a shovel to roll it.
- Gold Panner: When digging gravel, dwarves will also recieve gold. This is usually done with a Dwarven Shovel, however digging it with anything works just as well.
Mighty Pickaxe
Right click the image of a pick on a table Mighty Pickaxe. The pick is used for mining blocks such as gold ore, stone, or for refining armor blocks.
Lumberjack Axe
Right click the image of an axe on a table to obtain a Lumberjack Axe. The axe is used entirely for woodworking to obtain Torches and Mortar.
- Woodworking: Right clicking a log block with an axe will obtain the Log item. Taking these Logs to a saw and right clicking them on the saw will turn them into Planks. Repeating this process turns the Planks into Sticks. Repeating this process turns the Sticks into Bowls. Taking Sticks and Bowls to Oil and right clicking them on Oil turns them into Torches and Mortar repectively.
Compass
- A Compass can be obtained by doing /compass or doing /menu and clicking the compass. This will give a Compass that once right clicked will display a menu of the important waypoints on the map. Clicking a waypoint will direct the compass toward that resource or location, and will notify the Dwarf when they reach that exact location, above it, or below it.
Materials
CHANGE THIS CHANGE THIS
Cobblestone
Rig
Gold
R
Torches
Ri
Mortar
W
Consumables
CHANGE THIS CHANGE THIS
Super Mortar
R
Slabs
Ri
Enchanted Lamps
R
Wiggly Wrenches
W
Dwarven Strongbox
W