Difference between revisions of "Zombie"

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== Upgrades ==
 
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==== Tier 1 Upgrades ====
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==== Tier 2 Upgrades ====
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Revision as of 03:33, 5 April 2020

Upgrades

Tier 1 Upgrades

Upgrade Name Description Mana Cost
Raw Damage Increases a Zombie's damage with their Makeshift Blade. Upgrade Level x 10 mana, capping at 50
Tough Flesh Increases a Zombie's base health. Upgrade Level x 10 mana, capping at 50

Tier 2 Upgrades

Upgrade Name Description Mana Cost
Pursuit Gives a Zombie Speed when hitting a dwarf. Subsequent levels increase the level of Speed. Upgrade Level x 50 mana
Vampirism Gives a Zombie health when hitting a dwarf. Subsequent levels increases the amount of health gained. Upgrade Level x 50 mana
Leap Gives a Zombie the ability to leap by right clicking their Makeshift Blade. Subsequent levels decrease the cooldown on leap. Upgrade Level x 20 mana
Makeshift Pick Gives a Zombie a wooden pick to break blocks with. Subsequent levels increase the durability of the pick and the chance to instantly break blocks. Upgrade Level x 10 mana
Rapid Regeneration Gives a Zombie Regeneration III when hit by an arrow. Subsequent levels increase the duration of the Regeneration III. Upgrade Level x 20 mana
Rebirth Gives a Zombie the ability to instantly teleport to where they last died via a Rebirth Orb. Subsequent levels increase the chance the Rebirth Orb will appear in the Zombie's inventory. Upgrade Level x 20 mana

Tier 3 Upgrades

Upgrade Name Description Mana Cost
Furious Hitting a dwarf between 15 and 30 blocks of another dwarf gives that dwarf Slowness I. Hitting a dwarf 30 or more blocks or out of line of sight of another dwarf or while in darkness gives them Slowness II. Both levels give the Zombie extra damage on that dwarf. A dwarf within 15 blocks of another dwarf or within the shrine region is not affected. 500 mana