Difference between revisions of "Zombie"
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Revision as of 03:33, 5 April 2020
Upgrades
Tier 1 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Raw Damage | Increases a Zombie's damage with their Makeshift Blade. | Upgrade Level x 10 mana, capping at 50 |
Tough Flesh | Increases a Zombie's base health. | Upgrade Level x 10 mana, capping at 50 |
Tier 2 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Pursuit | Gives a Zombie Speed when hitting a dwarf. Subsequent levels increase the level of Speed. | Upgrade Level x 50 mana |
Vampirism | Gives a Zombie health when hitting a dwarf. Subsequent levels increases the amount of health gained. | Upgrade Level x 50 mana |
Leap | Gives a Zombie the ability to leap by right clicking their Makeshift Blade. Subsequent levels decrease the cooldown on leap. | Upgrade Level x 20 mana |
Makeshift Pick | Gives a Zombie a wooden pick to break blocks with. Subsequent levels increase the durability of the pick and the chance to instantly break blocks. | Upgrade Level x 10 mana |
Rapid Regeneration | Gives a Zombie Regeneration III when hit by an arrow. Subsequent levels increase the duration of the Regeneration III. | Upgrade Level x 20 mana |
Rebirth | Gives a Zombie the ability to instantly teleport to where they last died via a Rebirth Orb. Subsequent levels increase the chance the Rebirth Orb will appear in the Zombie's inventory. | Upgrade Level x 20 mana |
Tier 3 Upgrades
Upgrade Name | Description | Mana Cost |
---|---|---|
Furious | Hitting a dwarf between 15 and 30 blocks of another dwarf gives that dwarf Slowness I. Hitting a dwarf 30 or more blocks or out of line of sight of another dwarf or while in darkness gives them Slowness II. Both levels give the Zombie extra damage on that dwarf. A dwarf within 15 blocks of another dwarf or within the shrine region is not affected. | 500 mana |