Difference between revisions of "Rush Mode"
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− | '''Rush Mode''' is a special mode for DvZ games in which game progress is sped up considerably compared to normal | + | [[File:Rush mode boss bar.png|thumb|right|Shrine names are displayed in red when Rush Mode is enabled. Shrines in this mode regenerate slower and are never [[Shrine Shield|shielded]].]] |
+ | '''Rush Mode''' is a special mode for DvZ games in which game progress is sped up considerably compared to normal. If Rush Mode is enabled in a game, shrine names will be shown in red and 'RUSH MODE' will be shown in the lobby game portal and in the Discord game status channel. | ||
− | Rush Mode makes the game progress much faster and can prove much more challenging for dwarves. Rush Mode games can be quite different from normal DvZ games, and because of these gameplay changes [[achievements]] are disabled in Rush Mode. | + | Rush Mode makes the game progress much faster and can prove much more challenging for dwarves. Rush Mode games can be quite different from normal DvZ games, and because of these gameplay changes [[achievements]] and [[Quests|quest]] progress are disabled in Rush Mode. |
+ | |||
+ | Rush Mode's faster gameplay makes it better-suited to games with only a few players, so Rush Mode games are typically smaller than regular games. | ||
== Gameplay Changes == | == Gameplay Changes == | ||
* [[Heroes]] do not spawn in Rush Mode, regardless of player count | * [[Heroes]] do not spawn in Rush Mode, regardless of player count | ||
− | * [[Progression#Build_Phase|Build phase]] is | + | * [[Progression#Build_Phase|Build phase]] is considerably shorter, meaning dwarves have little time to prepare [[defenses]] |
− | * Dwarves | + | * Dwarves have speed and haste effects during build phase |
+ | * [[Strongbox|Strongboxes]] give more items | ||
* More players [[plague]] (in larger games) | * More players [[plague]] (in larger games) | ||
* [[Shrine Shields|Shrine shields]] are disabled | * [[Shrine Shields|Shrine shields]] are disabled | ||
Line 12: | Line 16: | ||
* Monsters receive more mana | * Monsters receive more mana | ||
* [[Monsters#Special_Monsters|Special monster]] waves happen more frequently | * [[Monsters#Special_Monsters|Special monster]] waves happen more frequently | ||
+ | |||
+ | == Starting Rush Mode Games == | ||
+ | Players can vote to start Rush Mode games in the lobby DvZ portal. If the vote passes with a two-thirds majority, the server will replace the current queued game with a random Rush Mode map. | ||
+ | |||
+ | Rush Mode is also sometimes enabled manually by admins. | ||
+ | |||
+ | == Maps == | ||
+ | Although Rush Mode can be played on any [[Maps|map]] if enabled by an admin, a special rotation of smaller maps is maintained specifically for Rush Mode games. | ||
+ | {{:Maps/Rush}} |
Latest revision as of 14:58, 22 October 2022
Rush Mode is a special mode for DvZ games in which game progress is sped up considerably compared to normal. If Rush Mode is enabled in a game, shrine names will be shown in red and 'RUSH MODE' will be shown in the lobby game portal and in the Discord game status channel.
Rush Mode makes the game progress much faster and can prove much more challenging for dwarves. Rush Mode games can be quite different from normal DvZ games, and because of these gameplay changes achievements and quest progress are disabled in Rush Mode.
Rush Mode's faster gameplay makes it better-suited to games with only a few players, so Rush Mode games are typically smaller than regular games.
Gameplay Changes
- Heroes do not spawn in Rush Mode, regardless of player count
- Build phase is considerably shorter, meaning dwarves have little time to prepare defenses
- Dwarves have speed and haste effects during build phase
- Strongboxes give more items
- More players plague (in larger games)
- Shrine shields are disabled
- Shrine regeneration rates are reduced
- Monsters receive more mana
- Special monster waves happen more frequently
Starting Rush Mode Games
Players can vote to start Rush Mode games in the lobby DvZ portal. If the vote passes with a two-thirds majority, the server will replace the current queued game with a random Rush Mode map.
Rush Mode is also sometimes enabled manually by admins.
Maps
Although Rush Mode can be played on any map if enabled by an admin, a special rotation of smaller maps is maintained specifically for Rush Mode games.