Difference between revisions of "Maps/Other"

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#REDIRECT [[Maps]]
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
 
 
 
Maps are divided into two categories: Primary and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
 
 
 
{{:Maps/Gallery}}
 
 
 
== Other Maps ==
 
 
 
Other maps are those which are played rarely and often do not follow the typical conventions a Dwarves vs Zombies map should follow. These maps are relatively unbalanced and are typically only seen in the weekend event map vote.
 
 
 
=== Accretion Ridge ===
 
Created by: FallDamage312 and Alderdash
 
[[File:Accretion ridge.png|thumb|right|The bridge to the emerald factory of Accretion Ridge.]]
 
 
 
{{Maplore|Some distant islands hold secrets long forgotten, possibly waiting to be rediscovered. On one such island a volcano holds an old magnet created by Sprocket for the intention of attracting meteorites. Using the stardust harvested from this accretion, dwarves and elves alike created a factory in order to produce Star Trinkets and Regrowth Stars.
 
Outfitted to service hundreds of ships at any given time, this port was equipped to ship supplies out to the furthest reaches of the realm. With high production eventually came shortages however, and the supply of stardust eventually ran down to the point of almost non-existence. With no strategic importance and no way to retro-fit the factories on the island, it was left abandoned.
 
Sailing, desperate to find salvation, a group of dwarves would come upon the island; but not alone. On the other side of the island would come a ship full of demons, ready to take control of the old factory for their own wicked machinations. Set to prevent catastrophe, the dwarves would scrounge what little resources they could find to prepare armaments for the monster assault on the beaches...
 
}}
 
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=== The Bellows ===
 
Created by: Creator Unknown, Restored by the Gazebo Build Team
 
[[File:Bellows.png|thumb|right|Overview of the keep of The Bellows.]]
 
 
 
''The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.''
 
 
 
{{Maplore|The dwarves ventured deep underground, where it's never day and the sky is always dark. Where everything is always lit, yet never bright. They built a circular keep under the assurance that this would protect them from any incoming monster hordes. They divided the forces in an effort to squash the problem. They harvested the Ice Tree for resources, but it was all in vain.
 
}}
 
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=== Belly of the Beast ===
 
Created by: FallDamage312, a_tebboth, and Team Neutral
 
[[File:Belly.png|thumb|right|View of the ships of the Belly of the Beast.]]
 
 
 
{{Maplore|The S.S. Anne and the S.S. Tebboth, filled with survivors from Trojan Keep come upon a mysterious island. Nicknamed Neutral Isle by the crew, it was an island filled with vast secrets and buried treasure…
 
One fateful night however, the dwarves awoke to a crash, the Anne had been attacked by a massive sea monster, hungering for her shrine! As if it couldn’t have been any worse, the volcano on the mountain erupts, but not just lava, monsters as well! The dwarven crew set to reinforce their ships and make one last stand, sink or swim on the high seas, fearing they might soon lie in Davy Jones’s locker.
 
}}
 
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=== Bryce Monastery ===
 
Created by: FallDamage312 and Alderdash
 
[[File:Bryce.png|thumb|right|Overview of the area between the first and second shrines of Bryce Monastery.]]
 
 
 
{{Maplore|On top of the Paladirnoom Plateau in the Bryce Canyon is a Monastery. Home to some of the most devout dwarvenkind had to offer; while their prayer was strong, even it could not stave off the monsters’ arrival.
 
While the Abbot of Bryce Monastery insisted they continue to turn to prayer, many of the dwarves began to cast away their faith and take up their swords, asserting that the gods had forsaken them, and that they wouldn’t go down without a fight. They’d do their best to reinforce the structures laid before them, some of which had fallen into disrepair, but would eventually succumb to the same fate so many had before them.
 
}}
 
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=== Eryn Envala ===
 
Created by: TheDoctor1138 and Scrael
 
[[File:Eryn envala.png|thumb|right|The entrance to the keep at Eryn Envala.]]
 
 
 
{{Maplore|A long time ago, chaos reigned over Elya. Dwarves, along with many creatures of the forest were terrorized by an evil force and were forced to seek refuge. Months passed, all hope was lost; until one day, a brave young Salogel took Nohdalag, a powerful bow crafted by the royal guard to defeat the source of the evil.
 
In the following centuries, the story of Salogel became legend and young elves and dwarves alike celebrated the hero. However, unbeknownst to them, the Evil was returning. Larger dwarven holdfasts had already fallen, while some had already fallen back to the mysterious forest of Envala.
 
A small, sacred forest, it was home to the elven keep that held Nohdalag until the one worthy to wield it came forth. Throughout centuries several had tried wielding its power, only for them to fall in battle, unable to bear its full strength. It is here that the elves and dwarves prepared to fight their final battle; one which they could not win.
 
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=== Golestandt's Den ===
 
Created by: MasterMegaGamer and Oldmantoby
 
[[File:Golestandts den.png|thumb|right|The forward shrine and monster spawn of Goldestand's Den.]]
 
 
 
{{Maplore|A beautiful Dwarven water treatment center and an essential component to making Dwarven Healing Ale. It rests on the shores of the east ocean.
 
Annoyed by the Dwarves great success, Golestandt became envious and slaughtered everyone who was unlucky enough to be living there. For many years the Dwarves did not return out of fear that challenging Golestandt would destroy their civilization.
 
But, circumstances made it necessary that they return and recolonize. Upon arrival, they did not find Golestandt, but instead a various assortment of great eggs.
 
The dwarves began using the eggs as a power source for their work since they emanated great energy. This was not a wise decision however, because Dragons do not like others in their den.
 
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=== Hergesnerv ===
 
Created by: a_tebboth and Team Neutral
 
[[File:Hergesnerv.png|thumb|right|View of the mountain of Hergesnerv.]]
 
 
 
''Monsters do not use the staircase from second to third shrine since their spawn is above third shrine.''
 
 
 
{{Maplore|HERGESNERV THE UNFATHOMABLE. That was the name inscribed at the top of the archway in front of the Mythril chains holding down a ship that appeared to be of monster origin. Though they didn’t quite understand how it got there and who chained it down, it was clear to the dwarves that the monsters wanted it back. A strong and surprisingly coordinated force of monsters armed with catapults and battering rams would make their way to the dwarven keep in order to free what was once theirs; and crush the dwarves that stood in their way.
 
}}
 
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=== The Incinerator ===
 
Created by: FallDamage312 and Alderdash
 
[[File:Incinerator.png|thumb|right|View of the keep of The Incinerator and its sole shrine.]]
 
 
 
''Monsters spawn randomly on multiple pillars surrounding the keep.''
 
 
 
{{Maplore|A relatively small building in the Malkar Pine Barrens, ‘The Incinerator’ is a building constructed to burn the bodies of the undead so that they would not rise again; or at least if they did, they’d be in charred shambles. Distant from any major dwarven keeps, the small team would operate day and night cremating bodies, some slain in distant lands and others by their own hand.}}
 
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=== Molgan ===
 
Created by: Creator Unknown, Rebuilt by pvjm2000, _Genn, and Tonu
 
[[File:Molgan 1.png|thumb|right|The keep and front wall of Molgan.]]
 
 
 
''The first shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.''
 
 
 
{{Maplore|The dwarves, while looking for a new refuge to make a stand against the monsters, found a rather strange and colorful forest. Filled with pink, purple, and blue trees, it seemed as good a place as any to set up shop and prepare for battle. Employing a defense based around a large lava-filled pit that one must cross to enter the keep, some dwarves would inevitably find themselves floating in its fiery magma, contemplating in their final moments if they should have just moved on…
 
}}
 
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=== Nismas HQ ===
 
Created by: Gina and LOM Community
 
[[File:Nismas hq.png|thumb|right|First shrine and factory entrance of Nismas HQ.]]
 
 
 
{{Maplore|A factory run by small, gnome-like “elves” to make presents for Nismas time. From things like stuffed bears and toy wagons to powerful weapons and armor, they’d give all the good inhabitants of the realm wonderful gifts!
 
Nismas was not a time of joy for all though, the monsters had no hope to be given gifts, and so they set about conquering the factory so they too could have new toys. The dwarves weren’t about to let this happen, and set up defenses to keep the factory and their presents safe.
 
}}
 
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=== Nisovin's Laboratory ===
 
Created by: psycholizardboy and Leewp
 
[[File:Nisovins lab.png|thumb|right|View of the front wall and guns of Nisovin's Lab.]]
 
 
 
''This map has large prebuilt guns that cost drastic amounts of mana to fire and damage monsters.''
 
 
 
{{Maplore|Returning home, the Gnome Wizard Nisovin led a troop of dwarves to his lab in the South. Powering up his cannons and heading up into the Observatory, Nisovin saw the monsters on their way within a massive hulking ghost. He taught the dwarves how to shoot his cannons, told them where to be when the monsters came, and prepared them for battle with the endless wealth of gold from the hills surrounding.
 
}}
 
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=== Rainbowland ===
 
Created by: TheKazbot, Samsterzzzzz, SirSpammo, StormKiller, ComKreaper
 
[[File:Rainbowland.png|thumb|right|Monster spawn and the front wall of Rainbowland.]]
 
 
 
{{Maplore|Deep within Bruce’s dreams, another battle between the dwarves and the monsters plays out. Instead of being on the old tired battlefields however, this one was made of cotton candy trees, ice cream clouds, and rainbows abound. Even in those dreams however, the dwarves cannot stem their inevitable demise, despite the world so wondrous...
 
}}
 
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=== Rift ===
 
Created by: Doom_Bringer
 
[[File:Rift.png|thumb|right|View of the bridges over the Rift itself.]]
 
 
 
''First monster spawn has a set of teleporters which send monsters do different bridges adjacent to the main bridge.''
 
 
 
{{Maplore|In one of the most inhospitable regions of the Dwarven homeland lies the Rift.
 
Once an unassuming landscape lush with wildlife, mountains and beauty it became the home of an Ancient and powerful being. But this creature was deep-seated with evil beyond measure and it's very presence began to wither the terrains beauty. Plants and animals died out, the earth darkened and turned to stone and the great mountains crumbled to nothing leaving a barren and blackened wasteland encrusted with the darkness and evil that the being revelled in. The Dwarves feared this evil would spread and grow to take over their home and so sent an army to vanquish the entity. Thousands died in the great war that raged between the two species and after years of bloodshed they were finally able to defeat it. But the evil wasn't about to just die out, with its remaining power it exploded wiping out the Dwarven forces sent to defeat it. The earth-shattering tremor split the fragile rock in two. The ground tore apart opening up a bottomless ravine straight into the void. With the tremor felt in nearby settlements, further reinforcements were sent fearing the Dwarves failure. When they arrived to find no trace of any life the wasteland was condemned for bringing nothing but death to their race and left abandoned.
 
Millennia later; three Architects ventured to the site in hopes of building their final monument. The Rift was seen as a gap between the two worlds; the living and the dead. One side connected to the rest of the Dwarven homeland, the other isolated from all life. They set about building an elaborate array of catacombs to honour the dead. Bridges were constructed joining the two worlds to allow open access to the many graves strewn within the walls of the tunnels. They carved deeper into the walls of the ravine unearthing gold, stone and other riches, but the Architects saw no value in the materials. They went ever deeper and constructed the Hall of the Dead, the 8 tombs it holds said to be in memory of the Generals that died taking the region back from the evil. The Architects cast their insignia into the roof of the tomb and began work on their own resting place; The Crypt. Each Architect built their own grave and upon completion of the monument they sealed themselves in their tomb.
 
As the Dwarven race saw it's inevitable demise at the hands of the monsters, a legion fled to the barren Blackrock wastelands in hopes of establishing a colony unnoticed by the evil decimating the realm. But the evil followed them there. Hiding in their shadows, the monsters caught up to them as they reached the Rift. In an attempt to isolate themselves from the monsters they caved in the tunnels and escaped across the bridges. But what they found was a dead end. The path descended into a tomb with no escape. With no way out of the Rift they prepared for the only thing they knew, war. The Bridges served as a chokepoint for the monsters and it was imperative they defend this point, with their enemy funnelled over a deathly abyss it is their only means of surviving the onslaught. But a wrong step and the Dwarves will find themselves in the nothingness. As the monsters burrowed through the cave-in they began to attack the group. With their numbers limitless and their power ever-growing the monsters' victory is ensured, these Dwarves had built their tomb. And they will bury them in it.
 
}}
 
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=== Satellite Outpost 12E ===
 
Created by: Imanota, with edits by Captain_M654
 
[[File:Space.png|thumb|right|Overview of the first and second shrines of Satellite Outpost 12E.]]
 
 
 
''Both dwarves and monsters are given Jump Boost II at all times on this map.''
 
 
 
{{Maplore|Years ago on Mount Willakers, the dwarves saw something strange happen. A group of Super Creepers amassed, and this was not an ordinary gaggle of Supers, normally about 4 or 5, no, this was over two hundred Super Creepers. All at once, this group of Supers charged at the wall and exploded at once, sending the Dwarves into space.
 
Presently, the dwarves had landed on an asteroid and made an outpost in the name of Willakers. Using resources found on nearby meteorites, Nisovin was able to fashion laser weapons capable of vaporizing the monsters down back on the overworld. However, in the process of making a way home to use these weapons, a black hole opened right before the eyes of the dwarves, unleashing a whole new horde of mutated zombies upon them. This horde could withstand Nisovin's new weapons, they pushed forward upon the dwarves, and as it always seems, the dwarves would fall to the hordes of monsters, even in the depths of space.
 
}}
 
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=== Scorched Canyon ===
 
Created by: Doom_Bringer
 
[[File:Scorched canyon.png|thumb|right|The first shrine and entrance to the keep of Scorched Canyon.]]
 
 
 
{{Maplore|Deep in the heart of the Dwarven homeland stands a sacred civilization. Built in the youth of the Dwarven race, the Ancients that erected the structures have long been forgotten but the monuments they left behind stand as a testament to Dwarven ingenuity. The once bountiful canyon was filled with lush wildlife but it held another secret, one of riches. With their quest for gold legendary, the Dwarves mined into the very walls of the ravine. The riches they found within the walls of the canyon were plentiful and so they continued. Lost in their greed they didn't notice the impending evil set to cleanse the world of dwarvenkind, they didn't notice the oncoming hordes sent to slay their brothers and sisters, and they didn't notice the Dragon that glazed their canyon... Trees turned to ash, the soil melted beneath their feet, the water boiled away and all life was diminished.
 
Tainted with death, the once Sacred Canyon was abandoned, it wasn't until the dying days of Dwarven kind that they returned. Hoping to change their fate they set about preparing for war. With a decrepit front wall, a fading tree and ample resources the outlook seemed bleak. But the keep is extensive; reaching deep into the crust of the Earth. The Great Hall filled with literature of Dwarven History and a commemorative fresco, now holds the tools of war. The retreat from the mine now serves as a hold for the hallowed Shrine. Spiralling downwards, the forges that formerly processed all the minerals from the mine fell into disrepair and the room was sealed. The remnants of said mine were outfitted to hold The Grand Boltazeer Shrine, the last hope for defending their heritage. Isolated and outnumbered, four shrines are all that stand in the monsters’ way before they can finally claim the Canyon for themselves.
 
}}
 
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=== Shipwreck Shore ===
 
Created by: Jarnes, MuffinToaster, and Build Team
 
[[File:Shipwreck shore.png|thumb|right|The first shrine of Shipwreck Shore.]]
 
 
 
{{Maplore|Sailing can be a perilous pursuit, and nowhere is that more evident than with the anomalies of the Adumreb Sea. Countless ships lost to freak storms, tidal waves, cyclones, sea monsters, and even ghost ships, many to never be seen again. Everything from leisure ships like the Persimmon to great warships such as the Incharran were lost to an area of the sea no one truly understood.
 
...but those ships did have to go somewhere. Inside the Adumreb sea sat many small islands, one of which appeared to be the dumping ground for all those ships that had gone missing. Seen only in glimpses when the tides are just right, some dwarves have come to create rumors of the great Shipwreck Shore. Unknown to possess any inhabitants, its unlikely anyone will know for certain the fate of those crews who were lost.
 
}}
 
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=== Skalamyrr Citadel ===
 
Created by: demolitiondane
 
[[File:Skalamyr.png|thumb|right|The bridge from first shrine to the keep.]]
 
 
 
{{Maplore|Though they don't interact often, the dwarven and elven lands do have many well-defended trade routes. One such pass, named after the dwarven outpost at one end: Skalamyrr, was used for much more than just trade of goods or passage of tourists.
 
During the Great H'cet War, elven troops would take control of the passage and overtake the forces at Skalamyr. Entire divisions of elven archers, warriors, and artillery would travel through until they were eventually stopped at the Battle of Marlark. In the peace negotiations the dwarves and elves would share a weary ownership over the pass. The dwarves would set up several checkpoints throughout their part to alert of any unusual movement from the elven side.
 
In recent times, Lady Lorelei and her royal guard including Salogel Sureshot took the pass as a show of good faith in their diplomatic mission through heavily defended territory. Little did the dwarves know that they would have to use those defenses to fight side by side with elven nobles against their brethren that had fallen so long ago.
 
}}
 
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=== Tree of Eenoln ===
 
Created by: FizZMc
 
[[File:Tree.png|thumb|right|Front wall of the keep of Tree of Eenoln.]]
 
 
 
{{Maplore|Deep inside the Feral Mountains there was an ancient Dwarven civilization, exploiting the caves full of precious stones and living a peaceful life. Branching off the Grand Cavern, a place blessed and cursed by Thor's appearance, there was a long but narrow tunnel, which had walls made of pure gold. The Dwarves mined most of it, but the ones who headed deeper were never seen again, which made the citizens think it was cursed. A long time after, the Dwarves called the tunnel the "Cavern of Despair". Eenoln, a young brave explorer, had ventured inside of it, and found a sapling fallen to the floor. He ignored it at first, like the others did, but when his courage was replaced with fear, he ran out of the cave, grabbing the sapling on the way back. Every time Eenoln held it, he felt a magical surge inside his veins, so he planted the tree in a hidden glade. Now, that little magical sapling is a giant tree, taller than the mountains around it. It generates a tasty liquid that is able to regenerate and heal all kinds of wounds, but also attracts evil beings never seen by the dwarven civilization before. The tree attracted the monsters, but now it's going to help the dwarves defend, or at least... try.
 
}}
 
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=== Trojan Keep ===
 
Created by: a_tebboth and Team Neutral
 
[[File:Trojan keep.png|thumb|right|The town of Troy which houses the final dwarven shrine of Trojan Keep.]]
 
 
 
{{Maplore|The town of Troy was built with a large keep overlook, its sight would span most of the surrounding landscape and solidified Troy’s safety. It was never thought that the threat of Troy could come from their protector itself; the Keep.
 
A gift, sent from a boat with no identifying documentation, promised great weaponry, armor, and food stocks. The residents felt there was no greater place to keep such a stockade then at their impenetrable keep. Overnight however, the gift would spawn a more sinister purpose and root a massive monster portal. The dwarves had no choice, they began to flee to the port at Troy and sail to find the security they had once had, leaving their home behind.
 
}}
 
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Latest revision as of 21:30, 14 May 2021

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