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− | __NOTOC__
| + | #REDIRECT [[Maps]] |
− | There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
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− | Maps are divided into two categories: Primary and [[Maps/Other|Other]]. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
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− | {{:Maps/Gallery}}
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− | == Primary Maps ==
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− | Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
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− | === Ancient Grove ===
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− | Created by: Shovel, Neropolitan, and Lubbock
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− | [[File:Ancient grove.png|thumb|right|The entrance to the keep of Ancient Grove.]]
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− | {{Maplore|After yet another defeat in lands unknown to their current generation, a group of dwarves found themselves delving deep into the forests of the South, hoping to escape the clutches of the monsters that plagued them for a millennia. As such, they stumbled on a lost civilization surrounded by mountains and overgrowth. They made quick work of the woodland around, building paths and digging for resources to climb up the ladder.
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− | One day, the group of dwarves made a tremendous discovery: a huge temple with its entrance built into an overhang in the mountains. They turned the rundown temple into a forum of sorts; placing a dais shrine in the center to act as a tribute to those of the old.
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− | Things, however, began to change drastically for the group. After a lonely dwarf burrowed his way into a massive cave, full of ore deposits and minerals as far as the eye could see. The dwarves built one last shrine in the center of the cave in order to give thanks to the land. Little did they know, the terrain far off would begin to change monumentally as a punishment for its rediscovery. Slowly but surely, the area and its life began to die off and corrupt. Eventually, a demonic portal would form out of the land, plaguing some of its residents and bringing back the same threat the dwarves worried about for years. The monster plague had arisen on their new lands. Every remaining dwarf that had not succumbed to the wretched curse picked up their swords, bows, and shovels, and prepared to face the enemy head-on.
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− | }}
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− | === The Archives ===
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− | Created by: Fortfoxtrot
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− | [[File:Archives.png|thumb|right|The front wall and first shrine of The Archives.]]
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− | {{Maplore|Faced with the destruction of their race, the dwarves retreated to Archives, the place of great dwarven knowledge. There they combed through their records in search of a weapon to turn the tide of the devastating battle. Within their books they learned of weapons long gone with unimaginable power; enchanted bricks capable of creating Slabs infinitely, powerful bows possessed by angry spirits or attuned to mother nature herself, and even fallen stars that could pull dwarves to its holder. With their wielders long gone however, and without the means to recreate them, it seemed the Archives didn't hold as much knowledge as they had hoped.
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− | }}
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− | === Daragor ===
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− | Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team
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− | [[File:Daragor.png|thumb|right|The entire keep and front wall of Daragor.]]
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− | {{Maplore|A massive stone mountain, the dwarves thought it would be difficult terrain to make a last stand against the monsters, but as it turned out, they were incredibly resourceful. Making a multi-layered symmetrical masterpiece, the dwarves were ready for almost anything. However, they were not prepared for what they would soon learn; that the mountain was home to not just the dwarves, but son to the mother of flame, Daragor himself!
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− | === Deadwood Spires ===
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− | Created by: Cocoa15
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− | [[File:Deadwood spires.png|thumb|right|The first shrine and front of the keep of Deadwood Spires.]]
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− | {{Maplore|Airships are primarily of gnomish design, but on the edge of gnome lands there are few dwarven settlements, forcing those that do exist to trade with the gnomes frequently and necessitating some understanding of airship design. Having constructed an airship port across a narrow pass through the Kaolmar Mountains, the dwarves would not only survive, but thrive through trade. Since gusts of air carry the ships with great speed, the pass was especially popular with shipping companies and traders and thus so was the port. Within this port also stood a crown jewel, paid for with all the riches merchants had brought: The Scarlet Armoury; which armed guards to enforce fair trade for all those passing through.
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− | Even with the Armoury though, the dwarves could not be prepared for the plague brought upon their domain. The great trees on the outskirts of the land would wither and die, turning to Deadwood, oozing a foul stench of death over the area and sending merchants fleeing. The narrow pass, once a valley of riches, would sprout spikes made of rapidly growing Deadwood roots, popping the few airships that dare to fly through. With the port decaying, the remaining dwarves began to load up the supplies and weaponry they could into the few airships left and prepared to evacuate until they were interrupted by the dragon Rednamrahc. Spitting the undead over the landscape, the dwarves must poise to guard their port from the beast and its hordes as the last bits of supplies are packed and they can escape.
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− | }}
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− | === The Dirge ===
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− | Created by: FallDamage312 and Alderdash
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− | [[File:Dirge.png|thumb|right|The entire keep of The Dirge.]]
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− | {{Maplore|In the glacial valleys of the North, a keep degrades. Echoes travel through the canyons of a lament, a dirge for those dwarves that had last stood defending that frozen land. It is a song that the dwarves did not believe they’d have to sing again so soon.
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− | === Dogekac ===
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− | Created by: Darkflux and Build Team
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− | [[File:Dogekac.png|thumb|right|The bridge over the lava ravine of Dogekac.]]
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− | {{Maplore|Founded after the Cake Knights, protector of the cake shrines, this dwarven keep was erected in homage to the great Dogekac, the Cake God. Outfitted with the newest in oven technology and with a large shrine to the Cake God himself, the dwarves and cake knights at this keep face their incoming doom!
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− | === Forgotten Asylum ===
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− | Created by: FallDamage312 and Alderdash
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− | [[File:Asylum.png|thumb|right|The bridge and main entrance to Forgotten Asylum.]]
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− | {{Maplore|In the volcanic craters of Vaar-Cz'h, there lies an asylum, one long forgotten by Bruce Willakers and his dwarves. It originally housed numerous insane dwarves that thought themselves as elves and ogres and even monsters themselves! Travelling towards distress beacons further east Bruce came upon this sight, of those original inmates going back to their instincts, and defending against the monster horde for the shrine.
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− | === Forgotten Mines ===
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− | Created by: Konpaatre, Miano_, TheGaront
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− | [[File:Forgotten mines.png|thumb|right|The entrance to the Forgotten Mines themselves.]]
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− | {{Maplore|In service during a bygone age, the Northcott mines were one of the dwarven empire’s premier gold sources. After a tragic cave-in, the entire mine would collapse, causing most of the miners to meet their tragic demise, the main chamber to become inundated with magma, and the entrance sealed.
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− | It was centuries later the mine was rediscovered, found from structures buried and forgotten that had resurfaced after large mudslides. Supplies were brought to the mine to reopen the entrance and begin a new mining operation. Before said efforts could commence however, the dwarves would feel an evil presence watching them…
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− | An evil presence had awoken! With it, a monster horde would spew and occupy the mines, destroying the defenders, and leaving the mine to be forgotten for centuries once more.
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− | }}
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− | === Friendship Town IV ===
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− | Created by: Cayoties
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− | [[File:Friendship town.png|thumb|right|View over the entirety of Friendship Town IV.]]
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− | {{Maplore|An abandoned town. A corrupted tower. And a refugee team of dwarves, that believe they have found the promised Friendship Town. However, this town, Melpomene, is the fourth report in the ever growing list of false Friendship Towns, this just becomes another blip on the radar for Bruce Willakers. A false belief. A fallen shrine. A group of dead dwarves.
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− | === Frost Hold Canyon ===
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− | Created by: MegaFitzy
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− | [[File:Frost hold canyon.png|thumb|right|The first shrine and courtyard of Frost Hold Canyon.]]
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− | {{Maplore|High in the North a group of dwarves built their home in the ice hills around a large lake, modelling the entrance around the grand keep of Mount Willakers. These dwarves worked as loggers, cutting many of the trees around and leaving the diamonds in the hills about the land. They were attacked long after the other keeps due to their solitude, and because of this they were armed to the teeth and as prepared as can be.
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− | }}
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− | === Geyser Rock ===
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− | Created by: JTHousek1
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− | [[File:Geyser rock.png|thumb|right|View of the Geyser Shrine and the entrance to the keep of Geyser Rock.]]
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− | {{Maplore|Hidden in one of the most inhospitable regions of the realm, high in the Turakc Mountains, lies a keep. Named after the geysers that give the dwarves the warmth necessary to survive, Geyser Rock served as a retreat for relaxation and training away from the battlefield. As of late, a much larger dwarven force has retreated here and intends to hide from the monster hordes overtaking the realm, but inadvertently will bring about the keep’s destruction…
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− | Buried beneath one of the mountains lies a massive and ancient evil: The Colossus. Dormant for centuries, it has been awakened by the influx of dwarves entering the area, and has begun climbing out of the mountain from its peak. Spewing from its mouth comes the endless monster horde, poised to bring about an end to every last dwarf, and have silence fall once more on Geyser Rock.
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− | }}
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− | === Grapevine Vale ===
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− | Created by: dropbearloc
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− | [[File:Grape.png|thumb|right|Front wall of Grapevine Vale.]]
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− | {{Maplore|Hidden in a shroud of mountain, this dwarven vineyard in Laglurok was inhabited by the richest of Dwarves; and they lived comfortably within their Vale. However, they could not have been more foolish. The monsters drive to feast on shrines is unstoppable, and even Grapevine was found, a monster portal erected, and the shrines were dispatched.
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− | }}
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− | === Great H'cet War ===
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− | Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team
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− | [[File:Hcet.png|thumb|right|Entrance to the keep of H'cet War.]]
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− | {{Maplore|Marlark, the site of battle between the elves and the dwarves; this sacred battle zone would become an experience of deja vu of defense against an army. However this time, instead of an army of elves, it's a horde of the undead that aim to take the Dwarves down.
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− | === Hidden Valley ===
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− | Created by: EternalNinja0
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− | The second shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
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− | [[File:Valley.png|thumb|right|The tree and entrance to the keep of Hidden Valley.]]
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− | {{Maplore|A ranch, and a hole dug out of a hill, leading out into a large valley. That's what the dwarves built, and it wasn't much but it did its job; to be home. As all the other keeps, this was attacked as well, and as all the others, the dwarves would fall defending their home.
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− | === Hinterland Frontier ===
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− | Created by: Imanota, with edits by the Gazebo Build Team
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− | [[File:Hinterland.png|thumb|right|The staircase leading to the entrance to the keep of Hinterland Frontier.]]
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− | {{Maplore|Uncharted frontier lies in the Hinterland, a place few dwarves have ventured and even less have come back from. Stories of great spiritual beasts, horrifying monsters, clandestine tribes, powerful heroes, and other fantastical tales come from these lands. It is here, between civilization and wasteland that the dwarves would seek to hide from the monsters and flourish. As noble as their cause, it was not to be… the monsters would find them even here too. Dwarves fear-stricken by the proposition of a ghostly bear now have packs of bloodthirsty wolves at their doorstep, ready to exploit their fear at a moment’s notice.}}
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− | === Hold of Nolrim ===
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− | Created by: MasterMegaGamer
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− | [[File:Nolrim.png|thumb|right|The keep and secondary walls of Nolrim.]]
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− | {{Maplore|Nolrim was a rather rich dwarf, a devout follower of the Paladins, and very cold hearted. He sought to impress Roamin and join his high ranks somehow. He planned a great keep, a fortress from any who looked to destroy him to show his worth.
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− | For this project he would need help, but that help didn't come voluntarily. For years upon years Nolrim and his slaves worked to build this fortress. As his slaves starved, and progress dwindled; Nolrim did not care. It was not until he sat in his chambers alone drinking dwarven ale that he realized he had worked everyone he had known to death without a second thought. With his construction complete and having been plunged into complete loneliness, he began to lose his mind one sleepless night after the other.
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− | All the humanity he ever had seemed to have been gone as he tore through an armor station with his great hammer and proceeded to deface the keep that had taken so many lives before seeing any battles. All his reason to live seemed to be gone until he heard the rumbles of an army outside his gate. It was Bruce Willakers. He learned that the old man had been cursed by Thor the thunder god, and all of dwarf kind were doomed to become horrible creatures.
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− | Nolrim did the only thing he could to rectify his inhumanity; he supplied and sheltered the dwarves for their inevitable demise. He knew he would follow them to the grave as well... but what he truly feared was damnation for his horrible acts.
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− | }}
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− | === Mount Willakers ===
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− | Remake by: FallDamage312 and Alderdash
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− | [[File:Mount Willakers.png|thumb|right|Entrance to the keep of Mount Willakers.]]
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− | {{Maplore|The original keep of the dwarves and the home to many generations of Willakers; this fortress was built to last. Using the philosophy of divide and conquer, the keep was split into two tunnels, and through teamwork and determination, the dwarves were thought to be able to drive the monsters back from whence they came!
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− | }}
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− | === Plagued Marsh ===
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− | Created by: MegaFitzy, with edits by the Gazebo Build Team
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− | [[File:Plagued marsh.png|thumb|right|The front wall, first shrine, and second shrine of Plagued Marsh.]]
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− | {{Maplore|The tar pits of the Plagued Marsh are some of the oldest in existence, swallowing up centuries old beasts and monsters. With that time and acquired materials though came something more; something more sinister lurking, sentient and angry beneath the marsh. A swamp beast would form, standing tall with the dwarven keep, it formed demons from the remains it had swallowed up. Dwarves with decaying flesh, all the flesh stripped from their bones, or their entire form shifted spewed from its mouth, and they would advance to the dwarven shrines to claim the living too for the marsh.
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− | === Plains ===
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− | Created by: Minecraft World Generation
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− | [[File:Plains.png|thumb|right|The sole dwarven shrine of Plains.]]
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− | {{Maplore|Dwarves from Mount Willakers had ventured out before the attack in search of the fabled Friendship Town. When the dwarves started their journey, they brought plenty of supplies, enough to sustain a makeshift keep. Little did they know during their journey they'd be stopped in a large field by one singular shrine out in the open. The dwarves knew what to do, they set up their keep, prepared their walls, fletched their arrows, dug their pits, cut the trees and got ready to defend from the horde.
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− | }}
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− | === Queen's Citadel ===
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− | Created by: MegaFitzy
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− | [[File:Queens citadel.png|thumb|right|The front of Queen's Citadel.]]
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− | {{Maplore|In a place where reality shifts and fades, where light bends around islands in the clouds, Queen Enelyahs built her prison. Those that defy her words, break her laws, and ignore her decrees would be sent there. They did not require guards or walls, as there was no escape; falling off the islands meant death. Supplies would be sent to the prisoners in exchange for something that could only be created at the Citadel: Rainbows. Produced from light passing through the magic color trees, liquid rainbows would flow and be processed into solid ones for export by the prisoners.
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− | While reality can bend to produce wonder with rainbows, it can also produce horror. An amalgamation of eyeballs, tentacles, and corruption would spew the demon hordes upon the prison. Without any other choice, Queen Enelyahs chose to send armaments to those prisoners that remained in order to protect her factory. If they succeed, they were promised a pardon. One they are unlikely to see...
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− | === Redstone Gorge ===
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− | Created by: IllusionarySpy
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− | [[File:Redstone gorge.png|thumb|right|The front wall and first shrine of Redstone Gorge.]]
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− | {{Maplore|An abandoned outpost in the Sethobli region, this keep originally held operations for a mine of a grand mechanical resource: redstone. Built in a strategically significant, heavily defensible gorge, it was outfitted to withstand attacks from rival empires. While it has seen better days, the dwarves saw no better place to set a foothold against the impending undead horde.
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− | }}
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− | === Raenil Sanctuary ===
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− | Created by: Jadja
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− | [[File:Raenil.png|thumb|right|Entrance to the keep of Raenil and the bridge over the ravine.]]
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− | {{Maplore|Dwarves of Raenil were of a higher enlightenment, praying to their gods for forgiveness and knowledge. As Bruce Willakers knew though, the gods had no remorse for the dwarves, and so using their altitude high above the RugnGorog sea these dwarves set up a sanctuary to defend against the coming hordes, hoping they wouldn't fall to their doom…
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− | }}
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− | === Sophanem ===
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− | Created by: Emmacakes69
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− | [[File:Sophanem.png|thumb|right|Overview of the first two shrines of Sophanem.]]
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− | {{Maplore|Hearing distress calls from the Sophanem Desert, the dwarves venture out in search of their suffering comrades. This team of dwarves came up upon a huge sand hill baked in the hot sun; this was the location of the calls. Digging into the sand, they found the remnants of a large tree and fountain, now replaced by a lava filled pool and a blood soaked oasis. Excavating further, the dwarves found a sphinx, and in it, a long forgotten pyramid. The dwarves dug out the area, set up shrines and walls, and researched the fallen dwarves of the area. Soon enough, they found out why the past civilization was in such distress; Anubis rose from the sands, the monsters leaped from his head, and the dwarves set out to not repeat history a second time.
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− | }}
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− | === Throntodur ===
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− | Created by: MasterMegaGamer
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− | [[File:Throntodur.png|thumb|right|The courtyard of Throntodur.]]
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− | {{Maplore|Throntodur was carved deep into the mountains of the west, where the mountains are rich with gold, gems, and precious minerals. Quickly inhabited by thousands, the caverns grew ever deeper. It rewarded those who went looking for fortune, and their expeditions continued.
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− | With so much gold, the dwarves decided they would build a magnificent ornate keep to show off their wealth. Infatuated by their success, rich dwarves spent their fortunes carving solid rock into massive pillars 30 times their height. The dwarves were so obsessed by their gold that they left great veins of it in their walls just for show.
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− | This obsession blinded the dwarves, their hearts filled with greed and envy. They lost their foresight and cut all contact from the outside world in fear that others would come seeking a similar fortune. This proved to be a huge mistake, as they ignored the signs of Thor the thunder god's curse on Bruce Willakers and continued their gluttony ignorant, naive, and obtuse to their fate.
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− | The dwarves began brooding and planned to kill each other for their fortune. However, the chance for such treachery would never be given. They had a different fate, the fate shared by all of their kin. Slaughter and eternal perdition, reliving their sad, sumptuous greed tormented by demons that they themselves would soon become.
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− | }}
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− | === West Delphia ===
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− | Created by: Cocoa15
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− | [[File:West delphia.png|thumb|right|The Dais Shrine on West Delphia.]]
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− | {{Maplore|Guarded by a narrow pass lies a dwarven outpost in the Ronhorn region, West Delphia. It is rumored that the Prince Smith lives in this "Delphia", with his granite ore mines protected by the outpost in the West. As the monsters take over the region, Prince Smith sends more dwarves to defend his granite. Soon the monsters will conquer The West and come for Prince Smith himself, but using the granite ore for new and powerful weapons, the dwarves will make a formidable fight.
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− | }}
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− | === Windy Run River ===
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− | Created by: Fornan_II
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− | [[File:Windy run river.png|thumb|right|The forward shrine of Windy Run River.]]
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− | {{Maplore|Originally constructed as an astronomical device of Gnomish design, the lens hidden within the canyon walls of the Windy Run River was combined with the power of a dwarven shrine. Through this glorious combination the area would become a fertile canyon for not only crops, but for ores as well, generated from the power of the dwarven shrine amplified by the lens.
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− | The dwarves would create a town within the walls of the canyon with bridges to cross to the most important areas therein. They would awaken to the sounds of the large clock at the center and go to farm and mine right on the edge of the arid wastes, prosperous and rewarded for their faith in the shrine.
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− | This display of great power would not go unnoticed however. Great beasts and the spirits of the fallen traverse the sands. With the rising activity and commotion within the canyon, monsters and marauders alike would descend to take the riches for their own. The dwarves must defend their home from the coming hordes and giant sand worms, or find that the additional power they gained is the agent of their undoing.
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− | }}
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