Difference between revisions of "Maps/Primary"
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There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up. | There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up. | ||
− | Maps are divided into | + | Maps are divided into three categories: Primary, Rush Mode, and [[Maps/Other|Other]]. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Rush Mode maps are smaller maps which are used for automatic [[Rush Mode]] games. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote. |
{{:Maps/Gallery}} | {{:Maps/Gallery}} |
Revision as of 10:58, 16 February 2021
There are several maps that can be played on for DvZ. Every map is very different but all strive for the same kind of “not too big” style that was common before the most recent "loadouts" version of DvZ. Every map has all the resources necessary to operate in some form or another and have at least one shrine, but most maps have at least two. Each of these sections will just be a little story write-up.
Maps are divided into three categories: Primary, Rush Mode, and Other. Primary maps are those which are played more often, whether it be automatically queued or regularly played. Rush Mode maps are smaller maps which are used for automatic Rush Mode games. Other maps are those which are irregular in their game style, are played much less often, and are typically relegated to the weekend event map vote.
Primary Maps
Primary maps are those which are played often and generally follow the typical conventions a Dwarves vs Zombies map should follow. These are maps that are relatively balanced for normal play and will be often automatically queued up for games.
Ancient Grove
Created by: Shovel, Neropolitan, and Lubbock
The Archives
Created by: Fortfoxtrot
Daragor
Created by: Butterknife and Ladomiand, Restored by the Gazebo Build Team
Deadwood Spires
Created by: Cocoa15
The Dirge
Created by: FallDamage312 and Alderdash
Dogekac
Created by: Darkflux and Build Team
Eryn Envala
Created by: TheDoctor1138 and Scrael
Forgotten Asylum
Created by: FallDamage312 and Alderdash
Forgotten Mines
Created by: Konpaatre & TheGaront
Friendship Town IV
Created by: Cayoties
Frost Hold Canyon
Created by: MegaFitzy
Geyser Rock
Created by: JTHousek
Grapevine Vale
Created by: dropbearloc
Great H'cet War
Created by: Rawtech Community, Rebuilt by: the Gazebo Build Team
Hidden Valley
Created by: EternalNinja0
The second shrine is a split-shrine, meaning that there are two shrines with a common health pool. Monsters can drain shrine health by standing on either shrine.
Hinterland Frontier
Created by: Imanota, with edits by the Gazebo Build Team
Hold of Nolrim
Created by: MasterMegaGamer
Mt Willy
Remake by: FallDamage312 and Alderdash
Plagued Marsh
Created by: MegaFitzy, with edits by the Gazebo Build Team
Plains
Created by: Minecraft World Generation
Queen's Citadel
Created by: MegaFitzy
Redstone Gorge
Created by: IllusionarySpy
Raenil Sanctuary
Created by: Jadja
There is an alternate version of this map called Raenil Retreat which is the same except for changing the number of shrines to seven.
Sophanem
Created by: Emmacakes69
Throntodur
Created by: MasterMegaGamer
West Delphia
Created by: Cocoa15
Windy Run River
Created by: Fornan_II