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	<id>https://guide.gazebodvz.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tomlough</id>
	<title>The Gazebo - User contributions [en]</title>
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	<updated>2026-05-26T14:46:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1652</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1652"/>
		<updated>2026-05-16T16:14:10Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== May 2026 ==&lt;br /&gt;
=== 2026-05-16 ===&lt;br /&gt;
* Added a new Automatic Dwarf Statistics feature which periodically displays the player's dwarf stats in chat&lt;br /&gt;
** Located in the in-game player menu; disabled by default&lt;br /&gt;
* Monsters can now see when another player is close to unlocking [[Death's Servant]], and their current progress&lt;br /&gt;
* Improved how projectiles pass through entities&lt;br /&gt;
&lt;br /&gt;
=== 2026-05-09 ===&lt;br /&gt;
* '''Hero Rework''':&lt;br /&gt;
** Heroes are no longer categorised as 'minor' or 'major'&lt;br /&gt;
** Hero spawning is no longer tied to specific player counts&lt;br /&gt;
** A new hero selection system will choose a suitable lineup of heroes each game based on a wider range of factors &lt;br /&gt;
** The game will now consider whether to spawn another hero later in build phase if more players have joined&lt;br /&gt;
*** Dwarves now have a brief chance to opt out of becoming a hero when selected&lt;br /&gt;
** Spawning as a hero is now smoother and no longer overwrites inventory contents&lt;br /&gt;
** Knockback resistance has been removed from hero armor (affects previous 'major' heroes)&lt;br /&gt;
** [[Lord of the Undead]] has reduced chance to scavenge cakes&lt;br /&gt;
** [[Lady Lorelei]] can no longer scroll to change the position of a levitated monster&lt;br /&gt;
** [[Margrave Hector]] cannot gain a rampage using Runic Aegis&lt;br /&gt;
* [[Achievements|Achievement]] changes:&lt;br /&gt;
** New achievement: Tanks Very Much&lt;br /&gt;
** New achievement: Light Roller&lt;br /&gt;
** Mobile Massacre achievement requirements changed&lt;br /&gt;
** Mercy Killing achievement requirements changed&lt;br /&gt;
* Added reminders before the game starts for hero and plague opt-in status&lt;br /&gt;
* Blindness is now immediately removed upon starting a rampage&lt;br /&gt;
* Dwarves no longer receive blindness in the shrine region, and isolation better respects proximity to shrine&lt;br /&gt;
* Monsters' night vision toggle now persists between lives&lt;br /&gt;
* [[Iron Golem]] chestplate durability no longer scales according to hero strength&lt;br /&gt;
* [[Skeleton|Skeletons']] arrows are now placed on the hotbar&lt;br /&gt;
* [[Rat|Rats]] and [[Broodmother|Broodmothers]] can now see how much gold they stole each life on death&lt;br /&gt;
* [[Zombie|Zombies]] can no longer rebirth into shrine protection&lt;br /&gt;
&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
* AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Margrave_Hector&amp;diff=1651</id>
		<title>Margrave Hector</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Margrave_Hector&amp;diff=1651"/>
		<updated>2026-05-09T19:35:48Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: /* Runic Aegis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Margrave hector.png|250px|frameless|right]]&lt;br /&gt;
'''Margrave Hector''' is a [[Heroes|Hero]] and is a stalwart guard of every shrine; an impenetrable wall of unending strength. His kit revolves around increasing the resistance of himself and his fellow dwarves.&lt;br /&gt;
&lt;br /&gt;
: ''Unassuming and seemingly unimportant, Hector was cast into a life of battle when [[Grand Paladin Ziros]] took an interest in training the young margrave. With a stunning aspiration to prove his worth in battle, Ziros had a legendary blade forged for Hector in the Golden Forge of Randinburg: Durendal, and a shield engineered by [[Sprocket]] using a magically conductive alloy: the Runic Aegis. Hector is stalwart and forever-faithful to the dwarven shrine and his comrades. Beyond capable in melee-- Hector will stop at nothing to prove to his teacher and the rest of dwarvenkind that he can live up to that which is asked of him-- that he is not just a boy, but a man.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Hector also receives his sword, Durendal, and the Runic Aegis.&lt;br /&gt;
&lt;br /&gt;
[[File:Holy longsword faithful.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Durendal ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A blade forged in the golden flames of Randinburg and presented to Hector by Ziros. It is capable of firing beams of light to dispatch hordes of enemies.''&lt;br /&gt;
&lt;br /&gt;
* Right clicking Durendal fires a sword beam which travels in the direction Hector is facing. It pierces several mobs and travels a fair distance.&lt;br /&gt;
* The sword beam is capable of starting and rolling rampages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Runeblessed shield.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Runic Aegis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''An aegis made of a durable, magically conductive alloy. Holding the aegis will grant nearby dwarves resistance. Right-clicking will provide all dwarves with knockback resistance. This aegis will start a rampage upon slaying a monster.''&lt;br /&gt;
&lt;br /&gt;
* Holding the Runic Aegis gives Hector Resistance II and all dwarves in a 15 block radius Resistance I. &lt;br /&gt;
* Right clicking the aegis initiates '''Resolute''', giving all dwarves Resistance I, Speed I, and Knockback Resistance for 15 seconds as indicated by the gold particles circling at their waist. This ability has a cooldown of 120 seconds.&lt;br /&gt;
* Holding the Runic Aegis also gives Hector Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.&lt;br /&gt;
&lt;br /&gt;
== Tips as Hector ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Hector has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole.&lt;br /&gt;
* Since the sword beams are capable of starting and rolling rampages, getting a rampage then firing a sword beam is an easy way to clear a shrine or hallway as it will take out multiple targets.&lt;br /&gt;
* The sword beam is available on a charge based system. Hector can store multiple sword beams and use them in rapid succession to finish off key targets, or to start a rampage when needed.&lt;br /&gt;
* It's advised to use the Runic Aegis as your primary melee weapon once Hector has started a rampage due to its constant Knockback Resistance and Resistance II to himself, and the Resistance I to his fellow dwarves is immeasurable in its strength. Switching between the two weapons much like how [[Titles#Gravedigger|Gravediggers]] switch between the Dwarven Runeblade and their Dwarven Shovel can utilize the sword beams of Durendal for getting and maintaining a rampage while switching to the Runic Aegis to simply roll it is optimal.&lt;br /&gt;
* Casting Resolute with the right click on the Runic Aegis can save dwarves from certain death, especially when traversing over high places. Whether fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, the Resistance can lessen the damage taken for a short time and allow for much more freedom of movement. It is especially useful when retreating over bridges or near cliffs, since the Knockback Resistance allows dwarves to stay in combat while not getting knocked around by monsters and reach a safer location. It should be noted however that not using Resolute for extended periods of time can be wasteful, so it should be used timely, but not too reason.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1650</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1650"/>
		<updated>2026-05-09T19:35:32Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== May 2026 ==&lt;br /&gt;
=== 2026-05-09 ===&lt;br /&gt;
* '''Hero Rework''':&lt;br /&gt;
** Heroes are no longer categorised as 'minor' or 'major'&lt;br /&gt;
** Hero spawning is no longer tied to specific player counts&lt;br /&gt;
** A new hero selection system will choose a suitable lineup of heroes each game based on a wider range of factors &lt;br /&gt;
** The game will now consider whether to spawn another hero later in build phase if more players have joined&lt;br /&gt;
** Spawning as a hero is now smoother and no longer overwrites inventory contents&lt;br /&gt;
** Dwarves now have a brief chance to opt out of becoming a hero when selected&lt;br /&gt;
** Knockback resistance has been removed from hero armor (affects previous 'major' heroes)&lt;br /&gt;
** [[Lord of the Undead]] has reduced chance to scavenge cakes&lt;br /&gt;
** [[Lady Lorelei]] can no longer scroll to change the position of a levitated monster&lt;br /&gt;
** [[Margrave Hector]] cannot gain a rampage using Runic Aegis&lt;br /&gt;
* [[Achievements|Achievement]] changes:&lt;br /&gt;
** New achievement: Tanks Very Much&lt;br /&gt;
** New achievement: Light Roller&lt;br /&gt;
** Mobile Massacre achievement requirements changed&lt;br /&gt;
** Mercy Killing achievement requirements changed&lt;br /&gt;
* Added reminders before the game starts for hero and plague opt-in status&lt;br /&gt;
* Blindness is now immediately removed upon starting a rampage&lt;br /&gt;
* Dwarves no longer receive blindness in the shrine region, and isolation better respects proximity to shrine&lt;br /&gt;
* Monsters' night vision toggle now persists between lives&lt;br /&gt;
* [[Iron Golem]] chestplate durability no longer scales according to hero strength&lt;br /&gt;
* [[Skeleton|Skeletons']] arrows are now placed on the hotbar&lt;br /&gt;
* [[Rat|Rats]] and [[Broodmother|Broodmothers]] can now see how much gold they stole each life on death&lt;br /&gt;
* [[Zombie|Zombies]] can no longer rebirth into shrine protection&lt;br /&gt;
&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
* AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1649</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1649"/>
		<updated>2026-05-09T17:33:37Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As long as there are at least 10 players in a Gazebo DvZ game, players can earn '''achievements'''. Achievements are earnable awards that recognize somewhat rarer events that occur to players and their team over the course of a game. Achievements cannot be earned until monsters are released, and the reward for doing them is server XP.&lt;br /&gt;
&lt;br /&gt;
There are basic 4 categories of achievements; Dwarf, [[Heroes|Hero]], [[Monsters|Monster]], and General, and 3 levels of achievements; Common, Rare, and Team. Common achievements can be earned multiple times but only show for all players once when first unlocked, Rare can be unlocked and earned multiple times and shows for all players each time, and Team can be earned repeatedly and are unlocked as long as you are on the team it is earned for at that point of the game. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic categories of achievements, there are additional categories for [[Events|seasonal event]] achievements which make use of the unique mechanics available during the event.&lt;br /&gt;
&lt;br /&gt;
Similar to achievements are [[quests]], which are achievements that run for a limited time but have progress persist from game to game in that time period. These are listed on their own page.&lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned in [[Rush Mode]], or any game with fewer than 10 players.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Achievements ==&lt;br /&gt;
&lt;br /&gt;
Dwarf achievements are those earned while playing dwarf. If the achievement is prefaced with “as a dwarf”, it cannot be earned by players which are playing [[heroes]] that game.&lt;br /&gt;
&lt;br /&gt;
=== Common Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Hearty Brew''' - Activate your Healing Ale with only 0.5 hearts remaining.&lt;br /&gt;
** This achievement only activates if the dwarf is in combat when they trigger the Healing Ale.&lt;br /&gt;
&lt;br /&gt;
* '''Aerial Wizardry''' - As a dwarf, use a launch pad and slay a monster before you land.&lt;br /&gt;
** This achievement can be earned after using a gold or iron launch pad.&lt;br /&gt;
&lt;br /&gt;
* '''Topsy Turvy''' - Slay 20 upside down monsters in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''Dwarven Brew''' - Have 10 status effects active at once.&lt;br /&gt;
** This achievement can be earned through the use of positive and negative status effects, and burning counts as a status effect.&lt;br /&gt;
&lt;br /&gt;
* '''What Goes Up''' - As a dwarf, survive a [[Super Creeper]] explosion.&lt;br /&gt;
** The dwarf that is launched must be considered outside (have 30 open blocks above them) to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Recommissioned''' - Fully restore all 4 broken pieces of armor using a single Wiggly Wrench.&lt;br /&gt;
** Restoring armor does not require a Wiggly Wrench to be fully channelled, as such, a simple left click that returns those armor pieces is all that is necessary.&lt;br /&gt;
&lt;br /&gt;
* '''Devout Worship''' - Regenerate 500 shrine health in a single game.&lt;br /&gt;
** Shrine health is regenerated by standing within the shrine capture region as a dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Rare Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Priority Mail''' - Kill a Blaze Cannon by deflecting a fireball into it.&lt;br /&gt;
** A fireball cannot be deflected with melee attacks, and can only be deflected by shooting an arrow at it.&lt;br /&gt;
&lt;br /&gt;
* '''Green Wire''' - Defuse a Super Creeper with 250 milliseconds remaining on its fuse.&lt;br /&gt;
&lt;br /&gt;
* '''Going Commando''' - Slay an Iron Golem whilst one of your armor pieces is missing.&lt;br /&gt;
** The dwarf only needs to get the final killing blow to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Even Blink''' - Slay [[Death's Servant]] before it can summon a doom portal.&lt;br /&gt;
&lt;br /&gt;
* '''Quarry Run''' - After the gold has run dry, gather and deposit 100 gold. &lt;br /&gt;
** This gold must be obtained after the total gold hits 0 at least once.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Fire''' - As a dwarf, get a combo shot of 50 or greater.&lt;br /&gt;
&lt;br /&gt;
* '''Ranger Danger''' - As a dwarf, get 200 bow kills in a single game while maintaining at least 70% accuracy.&lt;br /&gt;
** Shots that are hit while in a bow-nerf scenario (being under a roof or within 5 blocks of the target) count as a miss.&lt;br /&gt;
&lt;br /&gt;
* '''Deadly Medley''' - Slay 7 different types of monsters in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Catch ‘Em All''' - Slay at least 1 of every monster class in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''PROC and Roll''' - As a dwarf, roll a powerful rampage for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Last Stand''' - As the last dwarf standing, hold the final dwarven shrine for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Team Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Thor’s Zealots''' - Restore a shrine to full from 5% health.&lt;br /&gt;
&lt;br /&gt;
* '''Impenetrable Defense''' - Get 1000 kills without the shrine taking any damage.&lt;br /&gt;
&lt;br /&gt;
* '''Two's Company''' - Slay 1000 monsters as the last two remaining dwarves.&lt;br /&gt;
** No more or less than two dwarves can be alive for progress to this achievement to be made. Both dwarves can contribute any amount of kills as long as they are both alive when they collectively hit 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Extinction Event''' - Have no monsters alive at the same time after 30 minutes have elapsed.&lt;br /&gt;
&lt;br /&gt;
== Hero Achievements ==&lt;br /&gt;
&lt;br /&gt;
Hero achievements can only be earned on the hero stated in the achievement itself.&lt;br /&gt;
&lt;br /&gt;
=== Common Hero Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Enlightenment''' - As [[Grand Paladin Ziros]], have a total rampage uptime of at least 50% of the game.&lt;br /&gt;
** This does not include [[Progression#Build_Phase|Build Phase]].&lt;br /&gt;
&lt;br /&gt;
* '''Unfocused Fire''' - As [[Salogel Sureshot]], shoot 4 different types of monsters in a single shot using [[Salogel_Sureshot#Nohdalag|Nohdalag]].&lt;br /&gt;
** The monsters hit do not need to die to count to the total.&lt;br /&gt;
&lt;br /&gt;
* '''Blood Panner''' - As [[Lord of the Undead]], scavenge 15 gold in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''From Cleric to Saint''' - As [[Priestess Arianna]], regenerate 500 hearts with a single use of your [[Priestess_Arianna#Ruby_Necklace|Pylon]].&lt;br /&gt;
** These hearts can be your own and other dwarves'.&lt;br /&gt;
&lt;br /&gt;
* '''Hook, Line and Sinker''' - As [[Guard Captain Alfon]], use the [[Guard_Captain_Alfon#Hookshot|Hookshot]] to pull in one of every monster type.&lt;br /&gt;
** This does not necessarily mean that the monster needs to be physically pulled to you, only simply be hit by the left click of the Hookshot.&lt;br /&gt;
&lt;br /&gt;
* '''Mobile Massacre''' - As [[Myra the Unseen]], travel 80 blocks using Athalux's blink while holding a rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Old Man’s Bold Plan''' - As [[General Kurt]], successfully get a powerful rampage from a bow PROC.&lt;br /&gt;
** A bow PROC is possible to gain with [[General_Kurt#Melia|Melia]] if Kurt fires an arrow and switches to [[General_Kurt#Caliburn|Caliburn]] before the arrow lands.&lt;br /&gt;
&lt;br /&gt;
* '''Purifying Flames''' - As [[Magnus the Red]], slay 70 monsters using [[Magnus_the_Red#Holy_Purifier|Holy Purifier]] with a single tank of gas.&lt;br /&gt;
** Flames from the Holy Purifier do travel through monsters, meaning each flame can kill more than one monster.&lt;br /&gt;
&lt;br /&gt;
* '''Clay Pigeons''' - As [[Sprocket]], launch a monster using the [[Sprocket#Wand_of_Limited_Probabilities|Tinderflame spell]] and shoot it midair using [[Sprocket#Tinder_Flame_MV711|Tinderflame MV711]].&lt;br /&gt;
** The monster can be either player or AI. You can also shoot the monster while it is still rising or while it is falling.&lt;br /&gt;
&lt;br /&gt;
* '''Fortified''' - As [[Margrave Hector]], block 150 hearts of damage with a single use of the [[Margrave_Hector#Runic_Aegis|Runic Aegis's]] Resolute.&lt;br /&gt;
** The global right-click ability is Resolute, the damage blocked can be on Hector himself and all other dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Unbecleaveable''' - As Margrave Hector, slay 5 player monsters with a single sword beam fired by [[Margrave_Hector#Durendal|Durendal]].&lt;br /&gt;
&lt;br /&gt;
* '''Strikingly Effective''' - As Lady Lorelei, throw an [[Iron Golem]] into Shrine Protection using the [[Lady_Lorelei#Regrowth_Pendant|Regrowth Pendant]].&lt;br /&gt;
** Shrine Protection is the area which the Dwarven Gods strike down monsters beyond the active Shrine.&lt;br /&gt;
&lt;br /&gt;
* '''Light Roller''' - As Grand Paladin Ziros, slay 10 monsters at least 3.8 seconds apart without losing your rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Tanks Very Much''' - As Lord of the Undead, take 1,000 hearts of damage to your momentum health.&lt;br /&gt;
&lt;br /&gt;
=== Rare Hero Achievements ===&lt;br /&gt;
* '''Call to Arms''' - As General Kurt, have 15 special monsters die during a single use of the [[General Kurt#Horn of the Buffalo|Horn of the Buffalo]].&lt;br /&gt;
** The special monsters can be slain by any dwarf during the 10 second period after the horn provides its buffs.&lt;br /&gt;
&lt;br /&gt;
* '''Emergency Christening''' - As Magnus, provide 50 hearts of healing with a single use of your [[Magnus_the_Red#Holy_Water|Holy Water]].&lt;br /&gt;
&lt;br /&gt;
* '''A Massive Collection''' - As Sprocket, trap 7 different types of monsters in a single [[Sprocket#Wand_of_Limited_Probabilities|wormhole]]. &lt;br /&gt;
&lt;br /&gt;
* '''Ether Energy''' - As [[Lady Lorelei]], grant rampages to 5 dwarves with a single beam of [[Lady_Lorelei#Empyrean|Empyrean]].&lt;br /&gt;
** A single monster killed by the beam can provide all dwarves close to it a rampage, not just one.&lt;br /&gt;
&lt;br /&gt;
== Monster Achievements ==&lt;br /&gt;
&lt;br /&gt;
Monster achievements are those earned while playing monster. Certain achievements can only be earned while playing certain monster classes.&lt;br /&gt;
&lt;br /&gt;
=== Common Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''A Not So Safefall''' - Throw a dwarf to their death.&lt;br /&gt;
** It is possible to earn this achievement by killing a dwarf with a Super Creeper, as long as they die to the fall, not the explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Slayer''' - Destroy a shrine shield before it naturally expires.&lt;br /&gt;
** This achievement can be unlocked by breaking the first night shield on the first shrine, or the 30 second shield on subsequent shrines. &lt;br /&gt;
** Only the monsters on the shrine at the time it has its shield broken will unlock the achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decommissioned''' - Break a piece of dwarven armor.&lt;br /&gt;
** The monster only needs to get the final blow to break the armor piece to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''PROC Blocked''' - Slay a rampaging dwarf.&lt;br /&gt;
&lt;br /&gt;
* '''Beyond the Grave''' - As a Zombie, rebirth and kill the dwarf which previously killed you.&lt;br /&gt;
** The Zombie must kill the dwarf in the life they use their rebirth in.&lt;br /&gt;
&lt;br /&gt;
* '''Per-HISS-tent''' - As a Creeper, successfully explode after having your fuse cancelled 6 times. &lt;br /&gt;
&lt;br /&gt;
* '''Baker’s Dozen'''  - As a Creeper, destroy 13 cakes with a single explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Burning Sensation''' - As a Fire Skeleton, ignite 10 dwarves with conflagration.&lt;br /&gt;
** This achievement requires the final tier 3 upgrade for Fire Skeleton: Conflagration, to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Sizzling Sapper''' - As a Venomburner, drain 2000 mana from dwarves in a single life.&lt;br /&gt;
&lt;br /&gt;
* '''Money Hungry''' - As a Broodmother, successfully steal 100 gold using awakened rats.&lt;br /&gt;
** Gold the Broodmother personally steals does not count to this goal, but this can be done over multiple Broodmother lives.&lt;br /&gt;
&lt;br /&gt;
* '''Gargantuan Goo''' - As a Slime, grow to maximum size by staying latched to dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Siege Support''' - As a Blaze Cannon, provide absorption buffs to 50 monsters.&lt;br /&gt;
&lt;br /&gt;
* '''Brink of Death''' - As [[Death's Servant]], summon a doom portal after your chestplate has broken.&lt;br /&gt;
&lt;br /&gt;
=== Rare Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Combat Rat''' - As a Rat, slay a dwarf.&lt;br /&gt;
** This achievement unlocks if the dwarf death message says they were slain by a rat. This means if a rat is the last monster to hit a dwarf before they die, they will get the kill and thus the achievement as well.&lt;br /&gt;
&lt;br /&gt;
* '''Highway Robbery''' - Kill a dwarf carrying at least 100 gold.&lt;br /&gt;
&lt;br /&gt;
* '''Mercy Killing''' - Slay a dwarf whose mana has been below 500 for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Double Kill''' - Kill 2 dwarves within 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Hat Trick''' - Kill 3 dwarves with 3 different monster classes in a single game.&lt;br /&gt;
** This achievement requires only a total of 3 dwarf kills, so 1 kill with each different monster class.&lt;br /&gt;
** Monster classes don’t only include the 3 base classes; Zombie, Skeleton, Creeper, it also includes the Special Monsters.&lt;br /&gt;
&lt;br /&gt;
* '''NUCLEAR!''' - As a Super Creeper, throw 4 dwarves into the sky with a single explosion.&lt;br /&gt;
** The dwarves don’t necessarily need to die after being launched.&lt;br /&gt;
** The dwarves that are launched must be considered outside (have 30 open blocks above them) to count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Highway to Hell''' - As a Servant of Death, keep a doom portal open for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Mana Guru''' - Spawn as a Servant of Death before 1500 seconds have elapsed.&lt;br /&gt;
&lt;br /&gt;
=== Team Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Back Capped''' - Break a shrine’s shield and capture it within 60 seconds of activating.&lt;br /&gt;
&lt;br /&gt;
* '''High Pressure''' - Keep final shrine below 50% health for 5 minutes.&lt;br /&gt;
** The shrine does not need to be under 50% health continuously for 5 minutes, just cumulatively, meaning it can be brought back to 100% while not resetting progress.&lt;br /&gt;
&lt;br /&gt;
== General Achievements ==&lt;br /&gt;
&lt;br /&gt;
General achievements are those earned playing as any class. These achievements should trigger no matter if the player is a dwarf, hero, or monster. &lt;br /&gt;
&lt;br /&gt;
=== Common General Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Entitled''' - Earn a [[Titles|title]].&lt;br /&gt;
&lt;br /&gt;
* '''Well Accomplished''' - Earn three achievements in one game.&lt;br /&gt;
** Any combination of Dwarf, Hero, or Monster achievements will fulfil this requirement.&lt;br /&gt;
** While they may not show for all players, repeating achievements does count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decorated''' - Earn six medals in a single game.&lt;br /&gt;
** Medals are those which are shown on the end-of-game statistics card. The availability of those medals below gold (silver and bronze) depend on the number of players in the game. &lt;br /&gt;
** The rank of each medal does not matter for this achievement.&lt;br /&gt;
** A player must get at least one medal from each side (Dwarf and Monster) in order to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''At Least I Got an Achievement''' - Receive bonus starting mana as compensation for plaguing in two consecutive games.&lt;br /&gt;
&lt;br /&gt;
== Halloween Achievements ==&lt;br /&gt;
&lt;br /&gt;
Halloween achievements are those earned during the [[Halloween Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Not-So-Popular''' - Anger no ghosts after killing a [[Events#AI_Ghosts|Popular Ghost]].&lt;br /&gt;
&lt;br /&gt;
* '''Specter Collector''' - Slay one of each  [[Events#AI_Ghosts|ghost]] during a rampage.&lt;br /&gt;
** [[Events#Player_Ghosts|Player Ghosts]] count as the default AI Ghost; not a separate type.&lt;br /&gt;
&lt;br /&gt;
* '''Out for Blood''' - Amplify 500 damage during [[Events#Moon_Events|blood moons]].&lt;br /&gt;
&lt;br /&gt;
=== Rare Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Supernatural Delight''' - Kill a dwarf during each moon event.&lt;br /&gt;
** Includes the default [[Progression#Temporal_Shifts|Temporal Shift]] event.&lt;br /&gt;
&lt;br /&gt;
== Winter Achievements ==&lt;br /&gt;
&lt;br /&gt;
Winter achievements are those earned during the [[Winter Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Sharing is Caring''' - Retrieve a [[Winter_Event#Presents|present]] shared with 5 dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''A Great Grinchy Trick''' - Destroy 10 presents.&lt;br /&gt;
&lt;br /&gt;
=== Rare Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''There's a Rock in This One''' - Kill an enemy player using a snowball.&lt;br /&gt;
&lt;br /&gt;
== April Achievements ==&lt;br /&gt;
&lt;br /&gt;
April achievements are those earned during the [[April Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Rare April Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Horseback Archery''' - Kill a special monster using a bow while riding [[SuperHorse]].&lt;br /&gt;
&lt;br /&gt;
== Unavailable Achievements ==&lt;br /&gt;
Some achievements are tied to events or features which aren't currently active in normal gameplay or have been removed from their seasonal event. Sometimes admins run games manually with these removed features enabled, in which case it should be possible to earn these achievements.&lt;br /&gt;
&lt;br /&gt;
* '''Trivial Trivia''' - Correctly answer a question in Gazebob's trivia gameshow.&lt;br /&gt;
** Gazebob's trivia has been removed from the 2026 April Event, but is sometimes manually enabled by admins in smaller games throughout the year.&lt;br /&gt;
&lt;br /&gt;
* '''Digital Daycare''' - Have your [[April_Event#Gazebogotchi|Gazebogotchi]] survive a game.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''One and a Half's Company''' - Slay 100 monsters as the last dwarf with your Gazebogotchi still alive.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1648</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1648"/>
		<updated>2026-05-09T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As long as there are at least 10 players in a Gazebo DvZ game, players can earn '''achievements'''. Achievements are earnable awards that recognize somewhat rarer events that occur to players and their team over the course of a game. Achievements cannot be earned until monsters are released, and the reward for doing them is server XP.&lt;br /&gt;
&lt;br /&gt;
There are basic 4 categories of achievements; Dwarf, [[Heroes|Hero]], [[Monsters|Monster]], and General, and 3 levels of achievements; Common, Rare, and Team. Common achievements can be earned multiple times but only show for all players once when first unlocked, Rare can be unlocked and earned multiple times and shows for all players each time, and Team can be earned repeatedly and are unlocked as long as you are on the team it is earned for at that point of the game. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic categories of achievements, there are additional categories for [[Events|seasonal event]] achievements which make use of the unique mechanics available during the event.&lt;br /&gt;
&lt;br /&gt;
Similar to achievements are [[quests]], which are achievements that run for a limited time but have progress persist from game to game in that time period. These are listed on their own page.&lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned in [[Rush Mode]], or any game with fewer than 10 players.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Achievements ==&lt;br /&gt;
&lt;br /&gt;
Dwarf achievements are those earned while playing dwarf. If the achievement is prefaced with “as a dwarf”, it cannot be earned by players which are playing [[heroes]] that game.&lt;br /&gt;
&lt;br /&gt;
=== Common Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Hearty Brew''' - Activate your Healing Ale with only 0.5 hearts remaining.&lt;br /&gt;
** This achievement only activates if the dwarf is in combat when they trigger the Healing Ale.&lt;br /&gt;
&lt;br /&gt;
* '''Aerial Wizardry''' - As a dwarf, use a launch pad and slay a monster before you land.&lt;br /&gt;
** This achievement can be earned after using a gold or iron launch pad.&lt;br /&gt;
&lt;br /&gt;
* '''Topsy Turvy''' - Slay 20 upside down monsters in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''Dwarven Brew''' - Have 10 status effects active at once.&lt;br /&gt;
** This achievement can be earned through the use of positive and negative status effects, and burning counts as a status effect.&lt;br /&gt;
&lt;br /&gt;
* '''What Goes Up''' - As a dwarf, survive a [[Super Creeper]] explosion.&lt;br /&gt;
** The dwarf that is launched must be considered outside (have 30 open blocks above them) to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Recommissioned''' - Fully restore all 4 broken pieces of armor using a single Wiggly Wrench.&lt;br /&gt;
** Restoring armor does not require a Wiggly Wrench to be fully channelled, as such, a simple left click that returns those armor pieces is all that is necessary.&lt;br /&gt;
&lt;br /&gt;
* '''Devout Worship''' - Regenerate 500 shrine health in a single game.&lt;br /&gt;
** Shrine health is regenerated by standing within the shrine capture region as a dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Rare Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Priority Mail''' - Kill a Blaze Cannon by deflecting a fireball into it.&lt;br /&gt;
** A fireball cannot be deflected with melee attacks, and can only be deflected by shooting an arrow at it.&lt;br /&gt;
&lt;br /&gt;
* '''Green Wire''' - Defuse a Super Creeper with 250 milliseconds remaining on its fuse.&lt;br /&gt;
&lt;br /&gt;
* '''Going Commando''' - Slay an Iron Golem whilst one of your armor pieces is missing.&lt;br /&gt;
** The dwarf only needs to get the final killing blow to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Even Blink''' - Slay [[Death's Servant]] before it can summon a doom portal.&lt;br /&gt;
&lt;br /&gt;
* '''Quarry Run''' - After the gold has run dry, gather and deposit 100 gold. &lt;br /&gt;
** This gold must be obtained after the total gold hits 0 at least once.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Fire''' - As a dwarf, get a combo shot of 50 or greater.&lt;br /&gt;
&lt;br /&gt;
* '''Ranger Danger''' - As a dwarf, get 200 bow kills in a single game while maintaining at least 70% accuracy.&lt;br /&gt;
** Shots that are hit while in a bow-nerf scenario (being under a roof or within 5 blocks of the target) count as a miss.&lt;br /&gt;
&lt;br /&gt;
* '''Deadly Medley''' - Slay 7 different types of monsters in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Catch ‘Em All''' - Slay at least 1 of every monster class in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''PROC and Roll''' - As a dwarf, roll a powerful rampage for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Last Stand''' - As the last dwarf standing, hold the final dwarven shrine for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Mercy Killing''' - Slay a dwarf whose mana has been below 500 for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Team Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Thor’s Zealots''' - Restore a shrine to full from 5% health.&lt;br /&gt;
&lt;br /&gt;
* '''Impenetrable Defense''' - Get 1000 kills without the shrine taking any damage.&lt;br /&gt;
&lt;br /&gt;
* '''Two's Company''' - Slay 1000 monsters as the last two remaining dwarves.&lt;br /&gt;
** No more or less than two dwarves can be alive for progress to this achievement to be made. Both dwarves can contribute any amount of kills as long as they are both alive when they collectively hit 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Extinction Event''' - Have no monsters alive at the same time after 30 minutes have elapsed.&lt;br /&gt;
&lt;br /&gt;
== Hero Achievements ==&lt;br /&gt;
&lt;br /&gt;
Hero achievements can only be earned on the hero stated in the achievement itself.&lt;br /&gt;
&lt;br /&gt;
=== Common Hero Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Enlightenment''' - As [[Grand Paladin Ziros]], have a total rampage uptime of at least 50% of the game.&lt;br /&gt;
** This does not include [[Progression#Build_Phase|Build Phase]].&lt;br /&gt;
&lt;br /&gt;
* '''Unfocused Fire''' - As [[Salogel Sureshot]], shoot 4 different types of monsters in a single shot using [[Salogel_Sureshot#Nohdalag|Nohdalag]].&lt;br /&gt;
** The monsters hit do not need to die to count to the total.&lt;br /&gt;
&lt;br /&gt;
* '''Blood Panner''' - As [[Lord of the Undead]], scavenge 15 gold in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''From Cleric to Saint''' - As [[Priestess Arianna]], regenerate 500 hearts with a single use of your [[Priestess_Arianna#Ruby_Necklace|Pylon]].&lt;br /&gt;
** These hearts can be your own and other dwarves'.&lt;br /&gt;
&lt;br /&gt;
* '''Hook, Line and Sinker''' - As [[Guard Captain Alfon]], use the [[Guard_Captain_Alfon#Hookshot|Hookshot]] to pull in one of every monster type.&lt;br /&gt;
** This does not necessarily mean that the monster needs to be physically pulled to you, only simply be hit by the left click of the Hookshot.&lt;br /&gt;
&lt;br /&gt;
* '''Mobile Massacre''' - As [[Myra the Unseen]], travel 80 blocks using Athalux's blink while holding a rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Old Man’s Bold Plan''' - As [[General Kurt]], successfully get a powerful rampage from a bow PROC.&lt;br /&gt;
** A bow PROC is possible to gain with [[General_Kurt#Melia|Melia]] if Kurt fires an arrow and switches to [[General_Kurt#Caliburn|Caliburn]] before the arrow lands.&lt;br /&gt;
&lt;br /&gt;
* '''Purifying Flames''' - As [[Magnus the Red]], slay 70 monsters using [[Magnus_the_Red#Holy_Purifier|Holy Purifier]] with a single tank of gas.&lt;br /&gt;
** Flames from the Holy Purifier do travel through monsters, meaning each flame can kill more than one monster.&lt;br /&gt;
&lt;br /&gt;
* '''Clay Pigeons''' - As [[Sprocket]], launch a monster using the [[Sprocket#Wand_of_Limited_Probabilities|Tinderflame spell]] and shoot it midair using [[Sprocket#Tinder_Flame_MV711|Tinderflame MV711]].&lt;br /&gt;
** The monster can be either player or AI. You can also shoot the monster while it is still rising or while it is falling.&lt;br /&gt;
&lt;br /&gt;
* '''Fortified''' - As [[Margrave Hector]], block 150 hearts of damage with a single use of the [[Margrave_Hector#Runic_Aegis|Runic Aegis's]] Resolute.&lt;br /&gt;
** The global right-click ability is Resolute, the damage blocked can be on Hector himself and all other dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Unbecleaveable''' - As Margrave Hector, slay 5 player monsters with a single sword beam fired by [[Margrave_Hector#Durendal|Durendal]].&lt;br /&gt;
&lt;br /&gt;
* '''Strikingly Effective''' - As Lady Lorelei, throw an [[Iron Golem]] into Shrine Protection using the [[Lady_Lorelei#Regrowth_Pendant|Regrowth Pendant]].&lt;br /&gt;
** Shrine Protection is the area which the Dwarven Gods strike down monsters beyond the active Shrine.&lt;br /&gt;
&lt;br /&gt;
* '''Light Roller''' - As Grand Paladin Ziros, slay 10 monsters at least 3.8 seconds apart without losing your rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Tanks Very Much''' - As Lord of the Undead, take 1,000 hearts of damage to your momentum health.&lt;br /&gt;
&lt;br /&gt;
=== Rare Hero Achievements ===&lt;br /&gt;
* '''Call to Arms''' - As General Kurt, have 15 special monsters die during a single use of the [[General Kurt#Horn of the Buffalo|Horn of the Buffalo]].&lt;br /&gt;
** The special monsters can be slain by any dwarf during the 10 second period after the horn provides its buffs.&lt;br /&gt;
&lt;br /&gt;
* '''Emergency Christening''' - As Magnus, provide 50 hearts of healing with a single use of your [[Magnus_the_Red#Holy_Water|Holy Water]].&lt;br /&gt;
&lt;br /&gt;
* '''A Massive Collection''' - As Sprocket, trap 7 different types of monsters in a single [[Sprocket#Wand_of_Limited_Probabilities|wormhole]]. &lt;br /&gt;
&lt;br /&gt;
* '''Ether Energy''' - As [[Lady Lorelei]], grant rampages to 5 dwarves with a single beam of [[Lady_Lorelei#Empyrean|Empyrean]].&lt;br /&gt;
** A single monster killed by the beam can provide all dwarves close to it a rampage, not just one.&lt;br /&gt;
&lt;br /&gt;
== Monster Achievements ==&lt;br /&gt;
&lt;br /&gt;
Monster achievements are those earned while playing monster. Certain achievements can only be earned while playing certain monster classes.&lt;br /&gt;
&lt;br /&gt;
=== Common Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''A Not So Safefall''' - Throw a dwarf to their death.&lt;br /&gt;
** It is possible to earn this achievement by killing a dwarf with a Super Creeper, as long as they die to the fall, not the explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Slayer''' - Destroy a shrine shield before it naturally expires.&lt;br /&gt;
** This achievement can be unlocked by breaking the first night shield on the first shrine, or the 30 second shield on subsequent shrines. &lt;br /&gt;
** Only the monsters on the shrine at the time it has its shield broken will unlock the achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decommissioned''' - Break a piece of dwarven armor.&lt;br /&gt;
** The monster only needs to get the final blow to break the armor piece to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''PROC Blocked''' - Slay a rampaging dwarf.&lt;br /&gt;
&lt;br /&gt;
* '''Beyond the Grave''' - As a Zombie, rebirth and kill the dwarf which previously killed you.&lt;br /&gt;
** The Zombie must kill the dwarf in the life they use their rebirth in.&lt;br /&gt;
&lt;br /&gt;
* '''Per-HISS-tent''' - As a Creeper, successfully explode after having your fuse cancelled 6 times. &lt;br /&gt;
&lt;br /&gt;
* '''Baker’s Dozen'''  - As a Creeper, destroy 13 cakes with a single explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Burning Sensation''' - As a Fire Skeleton, ignite 10 dwarves with conflagration.&lt;br /&gt;
** This achievement requires the final tier 3 upgrade for Fire Skeleton: Conflagration, to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Sizzling Sapper''' - As a Venomburner, drain 2000 mana from dwarves in a single life.&lt;br /&gt;
&lt;br /&gt;
* '''Money Hungry''' - As a Broodmother, successfully steal 100 gold using awakened rats.&lt;br /&gt;
** Gold the Broodmother personally steals does not count to this goal, but this can be done over multiple Broodmother lives.&lt;br /&gt;
&lt;br /&gt;
* '''Gargantuan Goo''' - As a Slime, grow to maximum size by staying latched to dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Siege Support''' - As a Blaze Cannon, provide absorption buffs to 50 monsters.&lt;br /&gt;
&lt;br /&gt;
* '''Brink of Death''' - As [[Death's Servant]], summon a doom portal after your chestplate has broken.&lt;br /&gt;
&lt;br /&gt;
=== Rare Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Combat Rat''' - As a Rat, slay a dwarf.&lt;br /&gt;
** This achievement unlocks if the dwarf death message says they were slain by a rat. This means if a rat is the last monster to hit a dwarf before they die, they will get the kill and thus the achievement as well.&lt;br /&gt;
&lt;br /&gt;
* '''Highway Robbery''' - Kill a dwarf carrying at least 100 gold.&lt;br /&gt;
&lt;br /&gt;
* '''Mercy Killing''' - Slay a dwarf whose mana has been below 250 for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Double Kill''' - Kill 2 dwarves within 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Hat Trick''' - Kill 3 dwarves with 3 different monster classes in a single game.&lt;br /&gt;
** This achievement requires only a total of 3 dwarf kills, so 1 kill with each different monster class.&lt;br /&gt;
** Monster classes don’t only include the 3 base classes; Zombie, Skeleton, Creeper, it also includes the Special Monsters.&lt;br /&gt;
&lt;br /&gt;
* '''NUCLEAR!''' - As a Super Creeper, throw 4 dwarves into the sky with a single explosion.&lt;br /&gt;
** The dwarves don’t necessarily need to die after being launched.&lt;br /&gt;
** The dwarves that are launched must be considered outside (have 30 open blocks above them) to count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Highway to Hell''' - As a Servant of Death, keep a doom portal open for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Mana Guru''' - Spawn as a Servant of Death before 1500 seconds have elapsed.&lt;br /&gt;
&lt;br /&gt;
=== Team Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Back Capped''' - Break a shrine’s shield and capture it within 60 seconds of activating.&lt;br /&gt;
&lt;br /&gt;
* '''High Pressure''' - Keep final shrine below 50% health for 5 minutes.&lt;br /&gt;
** The shrine does not need to be under 50% health continuously for 5 minutes, just cumulatively, meaning it can be brought back to 100% while not resetting progress.&lt;br /&gt;
&lt;br /&gt;
== General Achievements ==&lt;br /&gt;
&lt;br /&gt;
General achievements are those earned playing as any class. These achievements should trigger no matter if the player is a dwarf, hero, or monster. &lt;br /&gt;
&lt;br /&gt;
=== Common General Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Entitled''' - Earn a [[Titles|title]].&lt;br /&gt;
&lt;br /&gt;
* '''Well Accomplished''' - Earn three achievements in one game.&lt;br /&gt;
** Any combination of Dwarf, Hero, or Monster achievements will fulfil this requirement.&lt;br /&gt;
** While they may not show for all players, repeating achievements does count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decorated''' - Earn six medals in a single game.&lt;br /&gt;
** Medals are those which are shown on the end-of-game statistics card. The availability of those medals below gold (silver and bronze) depend on the number of players in the game. &lt;br /&gt;
** The rank of each medal does not matter for this achievement.&lt;br /&gt;
** A player must get at least one medal from each side (Dwarf and Monster) in order to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''At Least I Got an Achievement''' - Receive bonus starting mana as compensation for plaguing in two consecutive games.&lt;br /&gt;
&lt;br /&gt;
== Halloween Achievements ==&lt;br /&gt;
&lt;br /&gt;
Halloween achievements are those earned during the [[Halloween Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Not-So-Popular''' - Anger no ghosts after killing a [[Events#AI_Ghosts|Popular Ghost]].&lt;br /&gt;
&lt;br /&gt;
* '''Specter Collector''' - Slay one of each  [[Events#AI_Ghosts|ghost]] during a rampage.&lt;br /&gt;
** [[Events#Player_Ghosts|Player Ghosts]] count as the default AI Ghost; not a separate type.&lt;br /&gt;
&lt;br /&gt;
* '''Out for Blood''' - Amplify 500 damage during [[Events#Moon_Events|blood moons]].&lt;br /&gt;
&lt;br /&gt;
=== Rare Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Supernatural Delight''' - Kill a dwarf during each moon event.&lt;br /&gt;
** Includes the default [[Progression#Temporal_Shifts|Temporal Shift]] event.&lt;br /&gt;
&lt;br /&gt;
== Winter Achievements ==&lt;br /&gt;
&lt;br /&gt;
Winter achievements are those earned during the [[Winter Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Sharing is Caring''' - Retrieve a [[Winter_Event#Presents|present]] shared with 5 dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''A Great Grinchy Trick''' - Destroy 10 presents.&lt;br /&gt;
&lt;br /&gt;
=== Rare Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''There's a Rock in This One''' - Kill an enemy player using a snowball.&lt;br /&gt;
&lt;br /&gt;
== April Achievements ==&lt;br /&gt;
&lt;br /&gt;
April achievements are those earned during the [[April Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Rare April Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Horseback Archery''' - Kill a special monster using a bow while riding [[SuperHorse]].&lt;br /&gt;
&lt;br /&gt;
== Unavailable Achievements ==&lt;br /&gt;
Some achievements are tied to events or features which aren't currently active in normal gameplay or have been removed from their seasonal event. Sometimes admins run games manually with these removed features enabled, in which case it should be possible to earn these achievements.&lt;br /&gt;
&lt;br /&gt;
* '''Trivial Trivia''' - Correctly answer a question in Gazebob's trivia gameshow.&lt;br /&gt;
** Gazebob's trivia has been removed from the 2026 April Event, but is sometimes manually enabled by admins in smaller games throughout the year.&lt;br /&gt;
&lt;br /&gt;
* '''Digital Daycare''' - Have your [[April_Event#Gazebogotchi|Gazebogotchi]] survive a game.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''One and a Half's Company''' - Slay 100 monsters as the last dwarf with your Gazebogotchi still alive.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1647</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1647"/>
		<updated>2026-05-09T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== May 2026 ==&lt;br /&gt;
=== 2026-05-09 ===&lt;br /&gt;
* '''Hero Rework''':&lt;br /&gt;
** Heroes are no longer categorised as 'minor' or 'major'&lt;br /&gt;
** Hero spawning is no longer tied to specific player counts&lt;br /&gt;
** A new hero selection system will choose a suitable lineup of heroes each game based on a wider range of factors &lt;br /&gt;
** The game will now consider whether to spawn another hero later in build phase if more players have joined&lt;br /&gt;
** Spawning as a hero is now smoother and no longer overwrites inventory contents&lt;br /&gt;
** Dwarves now have a brief chance to opt out of becoming a hero when selected&lt;br /&gt;
** Knockback resistance has been removed from hero armor (affects previous 'major' heroes)&lt;br /&gt;
** [[Lord of the Undead]] has reduced chance to scavenge cakes&lt;br /&gt;
** [[Lady Lorelei]] can no longer scroll to change the position of a levitated monster&lt;br /&gt;
* [[Achievements|Achievement]] changes:&lt;br /&gt;
** New achievement: Tanks Very Much&lt;br /&gt;
** New achievement: Light Roller&lt;br /&gt;
** Mobile Massacre achievement requirements changed&lt;br /&gt;
** Mercy Killing achievement requirements changed&lt;br /&gt;
* Added reminders before the game starts for hero and plague opt-in status&lt;br /&gt;
* Blindness is now immediately removed upon starting a rampage&lt;br /&gt;
* Dwarves no longer receive blindness in the shrine region, and isolation better respects proximity to shrine&lt;br /&gt;
* Monsters' night vision toggle now persists between lives&lt;br /&gt;
* [[Iron Golem]] chestplate durability no longer scales according to hero strength&lt;br /&gt;
* [[Skeleton|Skeletons']] arrows are now placed on the hotbar&lt;br /&gt;
* [[Rat|Rats]] and [[Broodmother|Broodmothers]] can now see how much gold they stole each life on death&lt;br /&gt;
* [[Zombie|Zombies]] can no longer rebirth into shrine protection&lt;br /&gt;
&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
* AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1646</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1646"/>
		<updated>2026-05-09T15:03:21Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== May 2026 ==&lt;br /&gt;
=== 2026-05-09 ===&lt;br /&gt;
* '''Hero Rework''':&lt;br /&gt;
** Heroes are no longer categorised as 'minor' or 'major'&lt;br /&gt;
** Hero spawning is no longer tied to specific player counts&lt;br /&gt;
** A new hero selection system will choose a suitable lineup of heroes each game based on a wider range of factors &lt;br /&gt;
** The game will now consider whether to spawn another hero later in build phase if more players have joined&lt;br /&gt;
** Spawning as a hero is now smoother and no longer overwrites inventory contents&lt;br /&gt;
** Dwarves now have a brief chance to opt out of becoming a hero when selected&lt;br /&gt;
** Knockback resistance has been removed from hero armor (affects previous 'major' heroes)&lt;br /&gt;
** [[Lord of the Undead]] has reduced chance to scavenge cakes&lt;br /&gt;
** [[Lady Lorelei]] can no longer scroll to change the position of a levitated monster&lt;br /&gt;
* [[Achievements|Achievement]] changes:&lt;br /&gt;
** New achievement: Tanks Very Much&lt;br /&gt;
** New achievement: Light Roller&lt;br /&gt;
** Mobile Massacre achievement requirements changed&lt;br /&gt;
** Mercy Killing achievement requirements changed&lt;br /&gt;
* Added reminders before the game starts for hero and plague opt-in status&lt;br /&gt;
* Blindness is now immediately removed upon starting a rampage&lt;br /&gt;
* Dwarves no longer receive blindness in the shrine region, and isolation better respects proximity to shrine&lt;br /&gt;
* Monsters' night vision toggle now persists between lives&lt;br /&gt;
* [[Iron Golem]] chestplate durability no longer scales according to hero strength&lt;br /&gt;
* [[Skeleton|Skeletons']] arrows are now placed on the hotbar&lt;br /&gt;
* [[Rat|Rats]] and [[Broodmother|Broodmothers]] can now see how much gold they stold each life on death&lt;br /&gt;
* [[Zombie|Zombies]] can no longer rebirth into shrine protection&lt;br /&gt;
&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
* AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1645</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1645"/>
		<updated>2026-05-05T16:54:16Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|title=The Gazebo - Guide&lt;br /&gt;
|keywords=dvz, dwarves vs zombies, playmindcrack, coathar&lt;br /&gt;
|description=Welcome to Gazebo Dwarves vs Zombies! This game follows the war between two opposing sides, the dwarves and the monsters.&lt;br /&gt;
}}&lt;br /&gt;
Welcome to '''Gazebo Dwarves vs Zombies'''! This game follows the war between two opposing sides, the dwarves and the monsters. Dwarves are much more powerful than monsters but only have one single life, as after they die they become monsters which can die and respawn repeatedly. The goal of the dwarves is to defend their shrines from the monsters, who seek to capture them. The game will always result in the dwarves losing either by all dying or the shrines being captured and there is no way for the dwarves to win, so they seek instead to survive as long as possible before they eventually fall.&lt;br /&gt;
&lt;br /&gt;
Read our '''[[Getting Started]]''' guide, browse the pages below, or search for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''Gameplay''':&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
** [[Dwarven Equipment|Equipment]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Plague]]&lt;br /&gt;
** [[Combat]]&lt;br /&gt;
* [[Shrine|Shrines]]&lt;br /&gt;
* [[Monster Spawn]]&lt;br /&gt;
* [[Rush Mode]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Server Information''':&lt;br /&gt;
* [https://gazebodvz.com/rules Rules]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Achievements]] &amp;amp; [[Quests]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Heroes|Dwarven Heroes]]''':&lt;br /&gt;
* [[Guard Captain Alfon|Guard Captain '''Alfon''']]&lt;br /&gt;
* [[Priestess Arianna|Priestess '''Arianna''']]&lt;br /&gt;
* [[Margrave Hector|Margrave '''Hector''']]&lt;br /&gt;
* [[General Kurt|General '''Kurt''']]&lt;br /&gt;
* [[Lord of the Undead|'''Lord of the Undead''']]&lt;br /&gt;
* [[Lady Lorelei|Lady '''Lorelei''']]&lt;br /&gt;
* [[Magnus the Red|'''Magnus''' the Red]]&lt;br /&gt;
* [[Myra the Unseen|'''Myra''' the Unseen]]&lt;br /&gt;
* [[Salogel Sureshot|'''Salogel''' Sureshot]]&lt;br /&gt;
* [[Sprocket|'''Sprocket''']]&lt;br /&gt;
* [[SuperHorse|'''SuperHorse''']]&lt;br /&gt;
* [[Grand Paladin Ziros|Grand Paladin '''Ziros''']]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''[[Monsters|Monster Classes]]''':&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Creeper]] ''([[Broodmother]])''&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
* [[Death's Servant]]&lt;br /&gt;
* ''[[Emboar]]'' (rush/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1644</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1644"/>
		<updated>2026-05-05T11:01:52Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
* AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Combat&amp;diff=1643</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Combat&amp;diff=1643"/>
		<updated>2026-05-05T10:50:56Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combat''' in DvZ does rely on some extent of skill, but also a level of teamwork and reliance on others. In both types of combat, a dwarf should make sure they are healing with their Healing Ale when they are at about 10 hearts, but some level of personal preference can come on that point. As well, combat is meaningless if it does not serve to protect the shrine, so that should always be the dwarves' top priority.&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Ranged combat is limited, as it can only really take place outside where there are no roofs to mitigate damage. There are some areas indoors that allow Bow usage since their height is over 30 blocks, but these cases are few and far between.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, monsters are weak; Zombies, Skeletons, and Creepers can all be one shot with a bow. However, this rapidly changes, as almost all of these monsters gain abilities to have more health and survive more shots. Player Zombies in particular shouldn’t be shot at unless you are certain you can hit three consecutive shots, as they will regenerate their health quickly after the first shot. This holds true for Wolves as well. Venomburners can also be ignored at range because they are somewhat difficult to hit. However, every other monster in the game is fair in ranged combat and can be dispatched quickly if not in one shot altogether. Iron Golems are the only exception, but it is best to keep them at range and slowly plink down their armor than engage them in melee combat. &lt;br /&gt;
&lt;br /&gt;
Having the high-ground truly is the advantage in ranged combat, it gives more visibility to potential targets, more range to keep above the 5 block range minimum, and makes a dwarf harder to hit at melee range. Towers and high walls are advised, but no higher than 5-7 blocks as it becomes hard to get down and work around.&lt;br /&gt;
&lt;br /&gt;
Player monsters should be an archer’s #1 target, especially Super Creepers, Blaze Cannons, and Skeletons. These monsters tend to hang out of melee range and can do serious damage to walls and other dwarves, so they should be dispatched as fast as possible. AI Zombies are the lowest priority, as they serve for rampage fodder more than anything.&lt;br /&gt;
&lt;br /&gt;
Once inside, archers have to transition to…&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Whether using a sword or a shovel, melee combat follows one rule: get a rampage and roll it. The best rampage starters and rollers are AI Zombies, but Rats and Spiderlings take precedence as starters because of how weak they are if they are visible. Once a rampage is started, using AI Zombies to move from Player monster to Player monster and kill them will slow their assault on the other dwarves and the shrine. AI Zombies also have names, so this can be useful for tracking down and focusing one particular AI to start a rampage.&lt;br /&gt;
&lt;br /&gt;
Any monster (except Golems and Death’s Servant) can be killed with a rampage, so using this ability to their advantage, dwarves can take monsters out before they can be impactful in damaging the dwarves. Creepers and Super Creepers can also be interrupted by hitting them, so when they are seen it is best to tap them every so often or focus them to kill them so they can’t do real damage or launch dwarves into the air.&lt;br /&gt;
&lt;br /&gt;
Golems and Death’s Servant, being immune to rampages, are different beasts entirely. Golems, due to their slow speed and high damage output, are best to kite and continually beat on them until their chestplate breaks, at which point they can be killed with a rampage. Death’s Servant can have the same be done, but dwarves best not to engage when low mana as they will not regain it any time soon.&lt;br /&gt;
&lt;br /&gt;
Melee combat is also a massive drain on mana and armor durability. Generally, less than 300 mana means a dwarf should fall back to regenerate some of it, and less than 5 armor bars means their armor needs repairing. In fact, less than 4 armor bars means some piece of their armor has broken, and they will start taking more damage than before.&lt;br /&gt;
&lt;br /&gt;
If a dwarf finds themselves in a dire situation with low mana, it is best to seek out a rampage and keep rolling it. This is because Momentum absorption hearts can keep their health safe while they regenerate mana, but this should only be done in the most dire of situations, as when their rampage ends or they take too much damage at one time, they will need to heal again which may cause them to run out of mana completely.&lt;br /&gt;
&lt;br /&gt;
The Dwarven Oak Shield is a powerful item that gives each dwarf 10 chances to escape from danger or charge mobs which are trying to escape. If a Skeleton is harassing a dwarf, they can try getting a rampage and then charging the Skeleton with their shield to kill it. An alternative to this is getting a rampage and shooting the Skeleton before it runs out, which will instantly kill it as long as the arrow lands while the dwarf still has the rampage.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1642</id>
		<title>SuperHorse</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1642"/>
		<updated>2026-05-05T10:06:24Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
A [[hero]] who appears only in special circumstances, '''SuperHorse''' has many different tools in his kit. SuperHorse will typically only spawn during some [[Events]].&lt;br /&gt;
&lt;br /&gt;
: ''Kurt has had few friends he can truly rely on in his time as a Dwarven General, but one he knows will never let him down is his trusty steed: SuperHorse. Resilient, powerful, and supportive, SuperHorse brings strength and increases the morale of all the Dwarves he fights with.''&lt;br /&gt;
&lt;br /&gt;
== Spawning Requirements ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's spawning requirements are modified from that of typical heroes.&lt;br /&gt;
&lt;br /&gt;
* During the [[April Event]], SuperHorse is a guaranteed spawn regardless of the size of the game and does not affect the spawning of other heroes, raising the normal maximum number of heroes in a game from 3 to 4.&lt;br /&gt;
* During the [[Halloween Event]], SuperHorse is added to the standard pool of heroes. This means he is not guaranteed to spawn every game.&lt;br /&gt;
* SuperHorse is also known to appear in other battles when his schedule permits.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's kit is slightly varied from that of all other Heroes. SuperHorse is given [[Heroes#Mighty_Healing_Ale|Mighty Healing Ale]], and hero armour except for the helmet, which is a normal Dwarven Helmet. This accommodates SuperHorse's larger size, but doesn't also give him permanent Knockback Resistance from his helmet. He is also given Mighty Hooves, the Equine Arrowslinger, and the Super Saddle, as well as extra utility from Stone Cakes.&lt;br /&gt;
&lt;br /&gt;
[[File:Mighty hooves.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Mighty Hooves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse leaps into battle, ready to crush demons with his Mighty Hooves!''&lt;br /&gt;
&lt;br /&gt;
* A sword which when right clicked, causes SuperHorse to leap forward a short distance with a cooldown of 10 seconds.&lt;br /&gt;
* As well, Mighty Hooves grants rampages after slaying a demon exactly like a [[Dwarven_Equipment#Dwarven_Runeblade|Dwarven Runeblade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bow.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Equine Arrowslinger ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Drawing the string with his teeth, SuperHorse can hurl arrows at amazing speeds.''&lt;br /&gt;
&lt;br /&gt;
* A bow identical to the [[Dwarven_Equipment#Dwarven_Shortbow|Dwarven Shortbow]] except that it has Infinity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saddle.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Super Saddle ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse doesn't leap into battle alone, he carries the mightiest of warriors and empowers them to elevate them over the rest of the rabble.''&lt;br /&gt;
&lt;br /&gt;
* Left click temporarily increases the showjumping potential of nearby dwarves using Horse Force, giving them and himself Jump Boost for 10 seconds on a cooldown of 60 seconds.&lt;br /&gt;
* Right clicking a dwarf will put them on SuperHorse's back, giving them a rampage for the entire duration they are riding him. This ability has a cooldown of 60 seconds from when SuperHorse picks the dwarf up.&lt;br /&gt;
* Holding the Super Saddle also gives SuperHorse Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cake.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Stone Cake ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* While not an item SuperHorse himself carries, when he eats a Stone Cake he is granted 10 seconds of Resistance. If a dwarf is riding SuperHorse when he eats the cake, they will also receive this buff.&lt;br /&gt;
&lt;br /&gt;
== Tips as SuperHorse ==&lt;br /&gt;
&lt;br /&gt;
* During build phase SuperHorse has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold or making arrows for other dwarves that may need them, doing actions to support the dwarves as a whole. He can also traverse the map much quicker than any dwarf can with the use of his Mighty Hooves, and can even taxi dwarves across the map.&lt;br /&gt;
* SuperHorse should remind the dwarves to make Stone Cakes and place them so he can use his Resistance buff as often as possible.&lt;br /&gt;
* SuperHorse has extremely high mobility especially when he has a rampage since he is able to leap from target to target when they are just out of range normally.&lt;br /&gt;
* The cooldown on SuperHorse's leap is also the same duration as the Resistance buff he receives from breaking a Stone Cake. This means he can eat a cake, leap into combat, fight, and leap out right when the buff ends, making his combat especially safe if this is repeated.&lt;br /&gt;
* SuperHorse's most powerful item, the Super Saddle, should be used as often and frequently as possible. The Jump Boost buff provides dwarves with added mobility especially in ranged combat, and picking up a dwarf gives them a free rampage they can continue to carry even when they fall off your back.&lt;br /&gt;
* Picking up dwarves can also frequently save them if they have low health or mana, since it allows them to rampage and regenerate some of what they have missing.&lt;br /&gt;
* SuperHorse's hitbox however is larger in melee combat. Due to this, he is easier to hit and will be hit more often. He should pay special attention to his helmet, since without the additional Unbreaking X his other pieces have, it will break extremely quickly.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Image:Super horse zombie.png|Super Horse's 2019 Halloween costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Titles&amp;diff=1641</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Titles&amp;diff=1641"/>
		<updated>2026-05-05T10:05:57Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned through various means, and are added to a player’s name as a prefix (Title_Jimmy). All of these titles give a player a special item which has no considerable difference from the conventional weapons given to other Dwarves other than possibly appearance. &lt;br /&gt;
&lt;br /&gt;
Except for Mason, titles are earned on a season by season basis and are reset at the start of every new season. Each one has a corresponding title for the person with the most kills of each category.&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&lt;br /&gt;
[[File:Holy blade.png|32px|frameless|left]]&lt;br /&gt;
''Forged in light, this blade will shine green on the destruction of your enemies, paving the way to glory.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for killing 3,000 monsters with a sword in a single season. Paladins spawn with the Holy Blade, a weapon identical to the Dwarven Runeblade except in appearance and name.&lt;br /&gt;
&lt;br /&gt;
The player with the most sword kills in a season possesses the title of GrandPaladin.&lt;br /&gt;
&lt;br /&gt;
== Ranger ==&lt;br /&gt;
&lt;br /&gt;
[[File:bow.png|32px|frameless|left]]&lt;br /&gt;
''My lad, the boys who can't aim get the short bow. You, however, get the good stuff.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for killing 1,500 monsters with a bow in a single season. Rangers spawn with the Dwarven Longbow, a weapon identical to the Dwarven Shortbow except in name.&lt;br /&gt;
&lt;br /&gt;
The player with the most bow kills in a season possesses the title of Sureshot.&lt;br /&gt;
&lt;br /&gt;
== Gravedigger ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tomb maker.png|32px|frameless|left]]&lt;br /&gt;
''I dig the graves for old and young men. We bring only doom and decay, my friend. A shovel is no sword, but in battle it thrives. Once you have killed, more death shall arrive.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for killing 3,000 monsters with a shovel in a single season. Gravediggers spawn with the Tomb Maker, a weapon identical to the Dwarven Shovel except in appearance and name.&lt;br /&gt;
&lt;br /&gt;
The player with the most shovel kills in a season possesses the title of Lord.&lt;br /&gt;
&lt;br /&gt;
== Guardsman ==&lt;br /&gt;
&lt;br /&gt;
[[File:Radiant blade.png|32px|frameless|left]]&lt;br /&gt;
''A blade forged in light which shines brightest in the presence of Thor. It will bring swift end to any who dare to defile our shrines.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for killing 3,000 monsters protecting the shrine (close to the shrine) in a single season. Guardsmen spawn with the Radiant Blade, a weapon identical to the Dwarven Runeblade except in appearance and name.&lt;br /&gt;
&lt;br /&gt;
The player with the most shrine kills in a season possesses the title of Sentinel.&lt;br /&gt;
&lt;br /&gt;
== Cultist ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cultist dagger.png|32px|frameless|left]]&lt;br /&gt;
''Light ends on this night. The undead rise with their might. An end filled with fright.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for earning 30 monster medals in a single season. Cultists spawn with the Bloodied Dagger, a weapon identical to the Dwarven Runeblade except in appearance and name.&lt;br /&gt;
&lt;br /&gt;
The player with the most monster medals in a season possesses the title of Necromancer.&lt;br /&gt;
&lt;br /&gt;
Monster medals are gained by being one of the top players for the following statistics per game as a monster:&lt;br /&gt;
* Damage done to dwarves.&lt;br /&gt;
* Shrine health drained.&lt;br /&gt;
* Torches broken.&lt;br /&gt;
* Armor pieces broken.&lt;br /&gt;
* Gold stolen from the shrine or off the ground.&lt;br /&gt;
&lt;br /&gt;
== Top Title ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Shield.png|32px|frameless|left]]&lt;br /&gt;
''These heavy shields were once used in the Great Wars by dwarven soldiers. Few survived the devastation and they are now wielded by only our finest.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players holding one of the top titles are granted a cosmetic shield. These shields are identical in function to the Dwarven Oak Shield and have the texture of the Dwarven Shields carried by some [[Heroes|heroes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mason ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mason brick.png|32px|frameless|left]]&lt;br /&gt;
''I tried to come up with a pun, but all the jokes were just about getting laid.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A reward for building or helping build an approved map for play. The map must be fully approved, not just submitted, in order to receive this title. Masons spawn with the Mason Brick, a weapon identical to the Dwarven Runeblade except in appearance and name.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Halloween_Event&amp;diff=1640</id>
		<title>Halloween Event</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Halloween_Event&amp;diff=1640"/>
		<updated>2026-05-05T10:05:29Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Halloween Event''' is a [[Events|seasonal event]] which occurs from late October through to early November, and includes changes which bring a spooky, scary tone to this game about zombies and skeletons.&lt;br /&gt;
&lt;br /&gt;
== Moon Events ==&lt;br /&gt;
[[File:Moon Events.png|thumb|right|Special moon events shown left to right: Ghastly Moon, Dark Moon, and Blood Moon.]]&lt;br /&gt;
Moon events with special effects will occasionally take place instead of the normal Temporal Shifts. These events still advance the time to midnight while also providing effects when under their moonlight.&lt;br /&gt;
&lt;br /&gt;
=== Ghastly Moon ===&lt;br /&gt;
* Any AIs spawning in an area exposed to the moonlight will always be ghosts&lt;br /&gt;
* Special ghosts are more likely to spawn&lt;br /&gt;
* Players will spawn as Ghosts instead of Zombies&lt;br /&gt;
&lt;br /&gt;
=== Dark Moon ===&lt;br /&gt;
* Dwarves exposed to the moonlight will be unable to regenerate mana past 75% of their maximum mana&lt;br /&gt;
&lt;br /&gt;
=== Blood Moon ===&lt;br /&gt;
* Bleeding dwarves taking damage when exposed to the moonlight will take increased damage&lt;br /&gt;
&lt;br /&gt;
== Ghosts ==&lt;br /&gt;
[[File:Ghost.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
During the Halloween Event, ghosts spawn throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== AI Ghosts ===&lt;br /&gt;
As well as the normal AI Zombies, AI Ghosts will spawn around player monsters near dwarves. &lt;br /&gt;
&lt;br /&gt;
Ghosts have the following properties:&lt;br /&gt;
* Partially invisible&lt;br /&gt;
* Higher jumps&lt;br /&gt;
* Pass through dwarf blocks&lt;br /&gt;
* Slightly floats when falling&lt;br /&gt;
&lt;br /&gt;
In addition to regular ghosts, some ghosts spawn with special abilities:&lt;br /&gt;
* The '''Polterthrice''' splits into three smaller ghosts upon death, which will attack the dwarf who killed it&lt;br /&gt;
* The '''Shrill-o-Wisp''' releases a pulse of fire which damages and ignites nearby dwarves&lt;br /&gt;
* When the '''Popular Ghost''' is killed, other nearby ghosts will try to avenge it and will gain speed and strength buffs&lt;br /&gt;
&lt;br /&gt;
=== Player Ghosts ===&lt;br /&gt;
When under the effects of the Ghastly Moon, players will be able to spawn as Ghosts with the following abilities:&lt;br /&gt;
* Pass through sufficiently sized walls&lt;br /&gt;
* Toggleable jump boost&lt;br /&gt;
* Spawns only AI ghosts&lt;br /&gt;
&lt;br /&gt;
== Emboars ==&lt;br /&gt;
[[File:Emboar.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[Emboar]]''&lt;br /&gt;
During the Halloween Event, Emboars can spawn as special monsters. Emboars charge at dwarves and walls, dealing considerable damage to both.&lt;br /&gt;
&lt;br /&gt;
== Witches ==&lt;br /&gt;
Witches will sometimes spawn alongside AI zombies and ghosts, and are able to throw potions to heal monsters or damage dwarves.&lt;br /&gt;
&lt;br /&gt;
== Candy Apples ==&lt;br /&gt;
&lt;br /&gt;
Dwarves can obtain Candy Apples from a variety of sources while playing. Eating a Candy Apple will randomly select a good or bad effect - or something useless, like spawning bats.&lt;br /&gt;
&lt;br /&gt;
== SuperHorse ==&lt;br /&gt;
[[File:Super horse skeleton.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[SuperHorse]]''&lt;br /&gt;
&lt;br /&gt;
SuperHorse can appear in the Halloween Event, dressed in a skeleton costume. Unlike the April Event he is not guaranteed to spawn every game, but is added to the standard hero pool.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bats ==&lt;br /&gt;
&lt;br /&gt;
When a dwarf dies during the Halloween Event, they emit a puff of smoke and bats fly out of their tummy. The bats cannot be killed and will linger on as a squeaky reminder of your fallen comrades.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[April Event]]&lt;br /&gt;
* [[Winter Event]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Grand_Paladin_Ziros&amp;diff=1639</id>
		<title>Grand Paladin Ziros</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Grand_Paladin_Ziros&amp;diff=1639"/>
		<updated>2026-05-05T10:05:09Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ziros.png|250px|frameless|right]]&lt;br /&gt;
'''Grand Paladin Ziros''' is a [[Heroes|Hero]] and wielder of Lightbringer. &lt;br /&gt;
&lt;br /&gt;
: ''Holding one of the highest positions in the Paladin Order, Ziros is strong, authoritative, and professional to all but his closest acquaintances. To his friends he can be relaxed and jovial, though he insists on not entering rooms without lighting a torch first. A king of melee combat, his prowess is unmatched even among dwarves.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Ziros carries the sword Lightbringer.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond pickaxe.png|frameless|left]]&lt;br /&gt;
=== Lightbringer ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Crafted in the pure light of the Golden Forge of Randinburg, the Lightbringers are swords handed down to the grandest paladins of the dwarves.''&lt;br /&gt;
&lt;br /&gt;
* Slaying a monster with Lightbringer gives Ziros a 4 second rampage, 1 second longer than a standard dwarf's rampage. This rampage is also signified by gold rampage particles rather than green.&lt;br /&gt;
* In addition, due to Lightbringer's strength it can also act as a pickaxe, capable of breaking blocks faster than a standard pick as it is a diamond pick with Efficiency III. It can also refine gold at armor tables.&lt;br /&gt;
&lt;br /&gt;
== Tips as Ziros ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Ziros is by far the best gold miner in the game due to having a high efficiency pick. Ziros will tend to mine as much gold as he can to supplement the dwarves' need.&lt;br /&gt;
* Ziros's strength in combat is reliant on employing the effects of the rampage. As his time between kills is longer, he can use his rampage speed to chase down escaping monsters, hunt down player monsters in a crowd more accurately, take advantage of all 4 absorption hearts he gains via momentum per rampage kill, and use his extended rampage's Strength buff to break [[Iron Golem|Iron Golems']] and [[Death's Servant|Death's Servants']] chestplates quickly.&lt;br /&gt;
* Ziros can also afford to allow his fellow dwarves to take his rampage fodder, since he can wait slightly longer to renew it than they can. This allows both parties to continue rampaging longer and taking advantage of the safety that grants.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1638</id>
		<title>SuperHorse</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1638"/>
		<updated>2026-05-05T10:04:18Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
A [[hero]] who appears only in special circumstances, '''SuperHorse''' has many different tools in his kit. SuperHorse will typically only spawn during some [[Events]].&lt;br /&gt;
&lt;br /&gt;
: ''Kurt has had few friends he can truly rely on in his time as a Dwarven General, but one he knows will never let him down is his trusty steed: SuperHorse. Resilient, powerful, and supportive, SuperHorse brings strength and increases the morale of all the Dwarves he fights with.''&lt;br /&gt;
&lt;br /&gt;
== Spawning Requirements ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's spawning requirements are modified from that of typical heroes.&lt;br /&gt;
&lt;br /&gt;
* During the [[April Event]], SuperHorse is a guaranteed spawn regardless of the size of the game and does not affect the spawning of other heroes, raising the normal maximum number of heroes in a game from 3 to 4.&lt;br /&gt;
* During the [[Halloween Event]], SuperHorse is added to the pool of minor heroes. This means he is not guaranteed to spawn every game.&lt;br /&gt;
* SuperHorse is also known to appear in other battles when his schedule permits.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's kit is slightly varied from that of all other Heroes. SuperHorse is given [[Heroes#Mighty_Healing_Ale|Mighty Healing Ale]], and hero armour except for the helmet, which is a normal Dwarven Helmet. This accommodates SuperHorse's larger size, but doesn't also give him permanent Knockback Resistance from his helmet. He is also given Mighty Hooves, the Equine Arrowslinger, and the Super Saddle, as well as extra utility from Stone Cakes.&lt;br /&gt;
&lt;br /&gt;
[[File:Mighty hooves.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Mighty Hooves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse leaps into battle, ready to crush demons with his Mighty Hooves!''&lt;br /&gt;
&lt;br /&gt;
* A sword which when right clicked, causes SuperHorse to leap forward a short distance with a cooldown of 10 seconds.&lt;br /&gt;
* As well, Mighty Hooves grants rampages after slaying a demon exactly like a [[Dwarven_Equipment#Dwarven_Runeblade|Dwarven Runeblade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bow.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Equine Arrowslinger ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Drawing the string with his teeth, SuperHorse can hurl arrows at amazing speeds.''&lt;br /&gt;
&lt;br /&gt;
* A bow identical to the [[Dwarven_Equipment#Dwarven_Shortbow|Dwarven Shortbow]] except that it has Infinity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saddle.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Super Saddle ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse doesn't leap into battle alone, he carries the mightiest of warriors and empowers them to elevate them over the rest of the rabble.''&lt;br /&gt;
&lt;br /&gt;
* Left click temporarily increases the showjumping potential of nearby dwarves using Horse Force, giving them and himself Jump Boost for 10 seconds on a cooldown of 60 seconds.&lt;br /&gt;
* Right clicking a dwarf will put them on SuperHorse's back, giving them a rampage for the entire duration they are riding him. This ability has a cooldown of 60 seconds from when SuperHorse picks the dwarf up.&lt;br /&gt;
* Holding the Super Saddle also gives SuperHorse Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cake.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Stone Cake ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* While not an item SuperHorse himself carries, when he eats a Stone Cake he is granted 10 seconds of Resistance. If a dwarf is riding SuperHorse when he eats the cake, they will also receive this buff.&lt;br /&gt;
&lt;br /&gt;
== Tips as SuperHorse ==&lt;br /&gt;
&lt;br /&gt;
* During build phase SuperHorse has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold or making arrows for other dwarves that may need them, doing actions to support the dwarves as a whole. He can also traverse the map much quicker than any dwarf can with the use of his Mighty Hooves, and can even taxi dwarves across the map.&lt;br /&gt;
* SuperHorse should remind the dwarves to make Stone Cakes and place them so he can use his Resistance buff as often as possible.&lt;br /&gt;
* SuperHorse has extremely high mobility especially when he has a rampage since he is able to leap from target to target when they are just out of range normally.&lt;br /&gt;
* The cooldown on SuperHorse's leap is also the same duration as the Resistance buff he receives from breaking a Stone Cake. This means he can eat a cake, leap into combat, fight, and leap out right when the buff ends, making his combat especially safe if this is repeated.&lt;br /&gt;
* SuperHorse's most powerful item, the Super Saddle, should be used as often and frequently as possible. The Jump Boost buff provides dwarves with added mobility especially in ranged combat, and picking up a dwarf gives them a free rampage they can continue to carry even when they fall off your back.&lt;br /&gt;
* Picking up dwarves can also frequently save them if they have low health or mana, since it allows them to rampage and regenerate some of what they have missing.&lt;br /&gt;
* SuperHorse's hitbox however is larger in melee combat. Due to this, he is easier to hit and will be hit more often. He should pay special attention to his helmet, since without the additional Unbreaking X his other pieces have, it will break extremely quickly.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Image:Super horse zombie.png|Super Horse's 2019 Halloween costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Iron_Golem&amp;diff=1637</id>
		<title>Iron Golem</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Iron_Golem&amp;diff=1637"/>
		<updated>2026-05-05T10:03:16Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron golem.png|250px|frameless|right]]&lt;br /&gt;
: ''Mighty iron golems approach.''&lt;br /&gt;
&lt;br /&gt;
'''Iron Golems''' are [[Monsters#Special_Monsters|special monsters]] that deal massive damage, shatter armor, and instantly destroy walls at will. Iron Golems are immune to rampages until their chestplate breaks.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Diamond pickaxe.png|32px|frameless|left]]&lt;br /&gt;
Iron Golems are given the Ancient Pickaxe:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* With a left click, the Iron Golem will deal massive damage and instantly destroy most blocks.&lt;br /&gt;
&lt;br /&gt;
Iron Golems also cannot be killed with a rampage and have Knockback Resistance as long as their chestplate is not broken, but do have Slowness during that time as well. The durability of the Iron Golem's chestplate is also dependent on the number of dwarves alive at the time they spawn.&lt;br /&gt;
&lt;br /&gt;
== Monster Role ==&lt;br /&gt;
&lt;br /&gt;
* Iron Golems can instantly break nearly every block, allowing them to create tunnels, tear down walls, and circumvent most defenses with relative ease.&lt;br /&gt;
* With their immunity to rampages coming from their chestplate, they live and die by its durability. Avoiding early combat, especially taking arrow hits is recommended to keep the chestplate mostly intact until reaching its destination.&lt;br /&gt;
* Cornering a dwarf is an effective way to deal massive damage to them, as getting stuck leaves them with little options to avoid taking hits.&lt;br /&gt;
* Even if a dwarf seems capable of outhealing the Iron Golem damage, the continued pressure will deplete their mana and armor much quicker than other monsters can manage, and can be done constantly.&lt;br /&gt;
* Iron Golems also have unrivalled control over space, able to take control of a shrine just by being present on it. This can be effectively used to progress the game by capturing a shrine that is particularly hard to crack.&lt;br /&gt;
&lt;br /&gt;
== Dwarven Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Iron Golems, as stated above, live and die by their chestplate durability. Hitting them from range can quickly deplete that without having to initiate a melee, but if entering melee it is best to use the Strength buff from a rampage to deal armor damage quicker and use Momentum absorption hearts to avoid taking major damage.&lt;br /&gt;
* Kiting Iron Golems can be fairly easy due to their Slowness and Mining Fatigue debuffs. Running around them to avoid being hit is effective. &lt;br /&gt;
* It is also imperative that dwarves do not get cornered by Iron Golems as it will result in massive damage or even death. Using the Dwarven Oak Shield is advised to avoid those situations.&lt;br /&gt;
* Iron Golems are loud and even make noise when moving, which can be used to effectively hunt them down.&lt;br /&gt;
* Some [[Heroes|heroes]] can deal with Iron Golems in some way much quicker than initiating direct combat.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Grand_Paladin_Ziros&amp;diff=1636</id>
		<title>Grand Paladin Ziros</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Grand_Paladin_Ziros&amp;diff=1636"/>
		<updated>2026-05-05T10:01:32Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ziros.png|250px|frameless|right]]&lt;br /&gt;
'''Grand Paladin Ziros''' is a [[Heroes|Hero]] and wielder of Lightbringer. &lt;br /&gt;
&lt;br /&gt;
: ''Holding one of the highest positions in the Paladin Order, Ziros is strong, authoritative, and professional to all but his closest acquaintances. To his friends he can be relaxed and jovial, though he insists on not entering rooms without lighting a torch first. A king of melee combat, his prowess is unmatched even among the other Minor Heroes.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Ziros carries the sword Lightbringer.&lt;br /&gt;
&lt;br /&gt;
[[File:Diamond pickaxe.png|frameless|left]]&lt;br /&gt;
=== Lightbringer ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Crafted in the pure light of the Golden Forge of Randinburg, the Lightbringers are swords handed down to the grandest paladins of the dwarves.''&lt;br /&gt;
&lt;br /&gt;
* Slaying a monster with Lightbringer gives Ziros a 4 second rampage, 1 second longer than a standard dwarf's rampage. This rampage is also signified by gold rampage particles rather than green.&lt;br /&gt;
* In addition, due to Lightbringer's strength it can also act as a pickaxe, capable of breaking blocks faster than a standard pick as it is a diamond pick with Efficiency III. It can also refine gold at armor tables.&lt;br /&gt;
&lt;br /&gt;
== Tips as Ziros ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Ziros is by far the best gold miner in the game due to having a high efficiency pick. Ziros will tend to mine as much gold as he can to supplement the dwarves' need.&lt;br /&gt;
* Ziros's strength in combat is reliant on employing the effects of the rampage. As his time between kills is longer, he can use his rampage speed to chase down escaping monsters, hunt down player monsters in a crowd more accurately, take advantage of all 4 absorption hearts he gains via momentum per rampage kill, and use his extended rampage's Strength buff to break [[Iron Golem|Iron Golems']] and [[Death's Servant|Death's Servants']] chestplates quickly.&lt;br /&gt;
* Ziros can also afford to allow his fellow dwarves to take his rampage fodder, since he can wait slightly longer to renew it than they can. This allows both parties to continue rampaging longer and taking advantage of the safety that grants.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Sprocket&amp;diff=1635</id>
		<title>Sprocket</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Sprocket&amp;diff=1635"/>
		<updated>2026-05-05T10:01:09Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sprocket.png|250px|frameless|right]]&lt;br /&gt;
'''Sprocket''' is a [[Heroes|Hero]]. Being particularly complicated, he shares few abilities with normal dwarves or even his fellow heroes. With his random spells, incredible range, and smaller player model, Sprocket is a powerful oddity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
: ''Venturing further than the rest of his race ever dare, Sprocket brings his small stature, fantastic devices, and eccentric personality to the battlefield. An engineer who has mastered control over spatial ether itself, Sprocket looks to test his trinkets and machines on the demon hordes that are in abundance in the dwarven lands. Gadgets capable of creating shields around all of his allies, blasting essence out of his enemies, and even pulling demons across the battlefield to a single point, the dwarves cannot begin fathom how they function but all that matters is that they keep the monsters at bay. Taking some time while experimenting to study the strange weapons and oddities on the battlefield, Sprocket does wonder if he could find some way to break General Kurt's curse. ''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sprocket has the standard hero kit, as well as his Gnomish Rocket Boots. He also carries the Wand of Limited Probabilities and the dual-function ranged and melee weapon Tinder Flame MV711. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tinder flame mv711.png|32px|frameless|left]]&lt;br /&gt;
=== Tinder Flame MV711 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A high-tech weapon designed by Sprocket for the war. It can shoot high-powered laser beams to strike at range, while its tough material enables it to slay monsters in melee for a rampage.''&lt;br /&gt;
&lt;br /&gt;
* Right click acts as hitscan weapon that fires a beam in a line that deals 13 damage on hit, but is somewhat difficult to hit [[Rat|Rats]] and [[Wolf|Wolves]] with. Firing this weapon also slightly knocks Sprocket back, so checking his footing is advised. Any monster within 5 blocks of Sprocket however will take no damage. These shots have a 2 second cooldown between them.&lt;br /&gt;
* This gun also acts as Sprocket's sword with the same stats as a Dwarven Runeblade, and also counts for sword kills for the purposes of obtaining the [[Titles#Paladin|Paladin]] title.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wand of limited probabilities.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Wand of Limited Probabilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A technologically-enhanced wand used by Sprocket for both research and combat. Left-clicking will cast a variety of random spells in the heat of combat, while right-clicking will cast a protective barrier to shield all dwarves.''&lt;br /&gt;
&lt;br /&gt;
* Right clicking the Wand of Limited Probabilities casts '''Super Shield''' and gives all dwarves, as well as Sprocket himself, 20 absorption hearts that last as long as it takes to lose them via damage, or for 30 seconds. This ability has a 90 second cooldown.&lt;br /&gt;
* Left clicking the Wand of Limited Probabilities has a 15 second cooldown that throws out a slow-moving projectile that, upon landing, fires a randomly chosen spell from the following list:&lt;br /&gt;
** '''Wormhole''': A 20 block radius black hole that raises monsters 5 blocks into the air, doing some damage and grouping them up.&lt;br /&gt;
** '''Dwarven Ale''': Gives all monsters in a 4 block radius Slowness II, Mining Fatigue II, Weakness II, Nausea II, and Silence (not able to use cooldown abilities like leap) for 10 seconds.&lt;br /&gt;
** '''Knockback 50''': A 4 block radius cloud that knocks back all monsters within it.&lt;br /&gt;
** '''Tinder Flame''': A 4 block radius attack that does 10 damage and launches monsters into the air.&lt;br /&gt;
** '''Explosion''': A 4 block radius attack that does 10 damage to monsters hit by it.&lt;br /&gt;
* Holding the Wand of Limited Probabilities also gives Sprocket Knockback Resistance, which is useful if his Gnomish Hero Helmet has broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Diamond boots.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Gnomish Rocket Boots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Rocket Boots developed by Sprocket to quickly traverse the battlefield. Just crouch to Waaaaahhooooooooo!''&lt;br /&gt;
&lt;br /&gt;
* Shifting while wearing the rocket boots will cause Sprocket to launch about 50 blocks horizontally on a 20 second cooldown.&lt;br /&gt;
* These boots also have Feather Falling V.&lt;br /&gt;
&lt;br /&gt;
== Tips as Sprocket ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Sprocket has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole. He can also traverse the map much quicker than any dwarf can with the use of his Gnomish Rocket Boots.&lt;br /&gt;
* Sprocket can use his small size to avoid being spotted by monsters at range. Hiding one block lower than usual will mean that he is almost completely obscured to monsters, but able to see himself. He can also make use of his size to kite monsters such as [[Iron Golem|Iron Golems]] to deal armor damage without taking damage himself.&lt;br /&gt;
* Since Tinder Flame can start rampages and acts like a sword, periodically just shooting with it when in a rampage will fire a beam that will one shot monsters that can be killed with a rampage as long as they are at least 5 blocks away.&lt;br /&gt;
* Sprocket can also use a bow while waiting for the cooldown on his Tinder Flame to stay in combat.&lt;br /&gt;
* Using the Wand of Limited Probabilities left click to cast spells as often as possible is advised since the spell produced is entirely random, and the effects almost never have a downside.&lt;br /&gt;
* The spells Tinder Flame and Explosion when cast during a rampage can also one shot any monster in the 4 block radius who can be killed with a rampage as long as Sprocket switches to his melee weapon before the spell lands.&lt;br /&gt;
* Casting Super Shield with the right click on the Wand of Limited Probabilities can save dwarves from certain death. Whether fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, the 20 absorption hearts can lessen the damage taken for a short time. Its greatest use however is to save dwarves from falling from a great height after being launched by a [[Super Creeper]], almost completely negating the fall damage. It should be noted however that not using the Super Shield for extended periods of time can be wasteful, so it should be used timely, but not without reason.&lt;br /&gt;
* Gnomish Rocket Boots can serve as a quick getaway in almost any situation, completely removing Sprocket from the horde of monsters he may find himself stuck in. Sprocket can also use them to quickly close a gap to high value monster targets like [[Blaze Cannon|Blaze Cannons]] or simply to get to the next AI Zombie to continue his rampage. Though the boots may seem more of a novelty, the freedom of movement Sprocket employs is more valuable than it may seem.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Salogel_Sureshot&amp;diff=1634</id>
		<title>Salogel Sureshot</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Salogel_Sureshot&amp;diff=1634"/>
		<updated>2026-05-05T10:00:22Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Salogel.png|250px|frameless|right]]&lt;br /&gt;
'''Salogel Sureshot''' is a [[Heroes|Hero]] and wielder of Nohdalag. &lt;br /&gt;
&lt;br /&gt;
: ''The most skilled of [[Lady Lorelei|Lady Lorelei's]] Elven Royal Guard, Salogel earned her title of Sureshot through sheer skill. Quiet and reserved, Salogel is timid to those closest, but of those there are not many; preferring to complete her tasks as directed and move on, and those tasks she does excel at.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Salogel carries the bow Nohdalag, and its eternal Arrow of Light.&lt;br /&gt;
&lt;br /&gt;
[[File:Nohdalag.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Nohdalag ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Made with strings of pure light, the shockwaves produced from Salogel firing arrows are not entirely the bow's doing. Some of that is all her.''&lt;br /&gt;
&lt;br /&gt;
* Striking a monster with an arrow will produce a 3x3 Area of Effect of radiant light centered around the monster hit which damages all monsters in that area as if they were also struck by an arrow. This effect is denoted by a cloud of gold particles and is also subject to the same mechanics as Dwarven Shortbows, reducing its damage by 70% indoors and by 100% within 5 blocks.&lt;br /&gt;
* Left clicking with Nohdalag will toggle Deft Draw, allowing Salogel to shoot a rampage infused arrow at targets without first getting a rampage. The cooldown for the next use is reduced based on the number of targets hit by the arrow's radiance effect. &lt;br /&gt;
* Salogel does not need to craft arrows; as Nohdalag has Infinity it only requires its solitary single Arrow of Light.&lt;br /&gt;
&lt;br /&gt;
== Tips as Salogel ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Salogel can provide much of her excess arrows to other dwarves who need them and prioritize building and mining gold over the time should would have spent crafting arrows.&lt;br /&gt;
* Outside Salogel is especially effective striking from great heights. With no blindness in the dark, no limit on arrows, and a larger hit region as long as she at least hits one monster, she can take out large swaths of monsters from range. Small monsters like [[Rat|Rats]], [[Digging Zombie|Digging Zombies]], and [[Spiderling|Spiderlings]] become much easier to hit as they do not need to be hit directly. &lt;br /&gt;
* Inside, though damage is reduced, Salogel can still strike groups of AI Zombies to weaken them and easily start rampages, as well as get more value from shooting monsters while rampaging to one-shot them.&lt;br /&gt;
* Though inconsistent, Salogel can shoot a monster and take out her sword, and if the area of effect from the hit kills a monster within 5 blocks of her it will provide her with a rampage.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Myra_the_Unseen&amp;diff=1633</id>
		<title>Myra the Unseen</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Myra_the_Unseen&amp;diff=1633"/>
		<updated>2026-05-05T09:59:59Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Myra.png|250px|frameless|right]]&lt;br /&gt;
'''Myra the Unseen''' is a [[Heroes|Hero]] and wielder of Athalux. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Myra carries the dagger Athalux and is equipped with Spiked Boots.&lt;br /&gt;
&lt;br /&gt;
[[File:Athalux.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Athalux===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A dagger imbuded with light which enables the user to seemingly flicker in and out of existence.''&lt;br /&gt;
&lt;br /&gt;
* Blink charges can be stored as indicated by the item stack size.&lt;br /&gt;
* Right clicking with Athalux will cause Myra to blink forward, damaging monsters in her path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Diamond boots.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Spiked Boots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A pair of spiked boots which enables the user to climb walls.''&lt;br /&gt;
&lt;br /&gt;
* Crouching next to a wall will allow Myra to a climb it based on the direction she is looking.&lt;br /&gt;
* Crouching whilst falling next to a wall will slow Myra's descent performing a wall slide.&lt;br /&gt;
* Releasing crouch whilst performing a wall slide will perform a wall kick away from the wall.&lt;br /&gt;
* These boots also have Feather Falling V.&lt;br /&gt;
&lt;br /&gt;
== Tips as Myra ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Myra has a lot of spare time due to spawning with much of the supplies she needs, thus she can spend her time building or mining gold, doing actions to support the dwarves as a whole. She can also traverse the map fairly quickly by using Athalux.&lt;br /&gt;
* By expending blink charges Myra can chase down and corner weaker targets to attain a rampage. Additionally slaying a monster with the blink damage will grant a rampage, and hitting a monster whilst rampaged will extend the rampage.&lt;br /&gt;
* Expending blink charges also enables Myra to chase down key player monster targets such as [[Zombie|Zombies]] or [[Wolf|Wolves]] which would otherwise leap past other dwarves.&lt;br /&gt;
* Athalux's blink will climb one block slopes allowing Myra to quickly climb stairs or other constructs to chase down targets.&lt;br /&gt;
* Athalux's blink can be used midair in succession allowing Myra to cross sizable gaps.&lt;br /&gt;
* Myra's Spiked Boots enable her to easily get on top of shrine boxes or other perches to displace [[Skeleton|Skeletons]] or [[Venomburner|Venomburners]].&lt;br /&gt;
* A wall kick can be used in conjunction with Athalux's blink to extend Myra's horizontal travel.&lt;br /&gt;
* While wall kicks can only be performed off the ground, Myra can easily perform one nearly from the ground by jumping at a wall whilst crouching and releasing crouch at the peak of her jump. Myra can also briefly look up to climb to make a quick wall kick from the ground more consistent.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Magnus_the_Red&amp;diff=1632</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Magnus_the_Red&amp;diff=1632"/>
		<updated>2026-05-05T09:59:41Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magnus the red.png|250px|frameless|right]]&lt;br /&gt;
'''Magnus the Red''' is a [[Heroes|Hero]] and a god at close-quarters combat, able to melt anything coming his way with his Holy Purifier, and keep his fellow dwarves alive with his Holy Water.&lt;br /&gt;
&lt;br /&gt;
: ''A renound war hero, Magnus the Red is one of the Paladin Order's most decorated leaders. A good friend of General Kurt and an aspirational icon, Magnus has earned the right to wield weapons capable of burning away anything and anyone that keeps him from rocking and rolling his way to victory. Lesser paladins look in awe as waves of death pass over the demon hordes, embellished to entice them into wanting to be even greater than themselves. Whenever he heals, they do, whenever he slays demons, they feel inspired to do the same, and with their efforts maybe one day they too will become heroes.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Magnus has the standard hero kit and he carries a flamethrower: The Holy Purifier. He also uses the Holy Ale to heal his wounds and those of this allies around him.&lt;br /&gt;
&lt;br /&gt;
[[File:Holy purifier.png|frameless|left]]&lt;br /&gt;
=== Holy Purifier ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A flamethrower gifted to Magnus by Kurt. Its flames are capable of purifying whole hordes of monsters.''&lt;br /&gt;
&lt;br /&gt;
* The Holy Purifier is a flamethrower capable of melting monsters' health incredibly quickly with flames that can travel 15 blocks in an arc. It requires only 3 ammo to kill an AI Zombie and penetrates monsters, meaning multiple can be hit by the same pump of flame.&lt;br /&gt;
* The flamethrower can hold 100 ammo at any point which is the equivalent of 25 continuous seconds of firing. To refill his ammo, Magnus has to stand on top of oil blocks and left click, during which the stack size of the Holy Purifier will display its current ammo. Each left click will refill 4 ammo. Magnus also cannot refill within 6 seconds of the last time he used the Holy Purifier, but it does have 8 Attack Damage which can be used to protect himself while refilling.&lt;br /&gt;
* Though still potent against them, the Holy Purifier only does half damage to [[Iron Golem|Iron Golems]]. It also does no damage whatsoever to [[Death's Servant]].&lt;br /&gt;
* Holding the Holy Purifier also gives Magnus Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Holy water.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Holy Water ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A vial of holy water blessed by the priests of the paladin order. Magnus uses the water amidst the melee to christen his allies healing any dwarves within healing range.''&lt;br /&gt;
&lt;br /&gt;
* The Holy Water acts as Magnus's potion; as such, left clicking it will fully heal Magnus and clear all negative status effects at the cost of 100 mana. In addition, all dwarves in a 4 block radius of Magnus will also get fully healed at no cost.&lt;br /&gt;
* Magnus can also use this ale when already at full health, something that could potentially be dangerous as he could rapidly drain his mana, so he should be extra careful not to do so.&lt;br /&gt;
&lt;br /&gt;
== Tips as Magnus ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Magnus has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole. Magnus should also spend time locating the Oil around the map, as it will be required to refill his Holy Purifier.&lt;br /&gt;
* At any given point, Magnus can give himself a rampage by firing 2 bouts of flame and then swinging at an AI Zombie once at the cost of only 2 ammo. By this process, Magnus can virtually have a rampage throughout the whole game.&lt;br /&gt;
* The Holy Purifier's flames can also one shot as long as Magnus has a rampage. Getting a kill and then immediately firing a few bouts of flame can clear an entire room with little effort, only at a cost of a few ammo.&lt;br /&gt;
* If there is no quicker way to acquire a rampage and use these powerful skills, Magnus can just unload his Holy Purifier into a room at the cost of a large amount of ammo, but still clearing the room. A scenario where this may occur is when the shrine is at very low health and the monsters need to be taken off it extremely quickly.&lt;br /&gt;
* Though not instant, using the Holy Purifier to melt [[Iron Golem]] chestplates is effective in mitigating the time they spend alive causing damage.&lt;br /&gt;
* Going out to refill the Holy Purifier can be a dangerous task, so usage of the Holy Purifier should be done sparingly when in situations where Oil is close to monster spawn. Sometimes Magnus can take another dwarf with him in order to help him reach and acquire Oil as long as it does not leave the shrine defenseless.&lt;br /&gt;
* In addition to just simply helping dwarves not use mana by healing near them, Magnus can effectively keep dwarves in danger alive by using his Holy Water over and over near them, whether they're trapped in a Dwarven Slab or just being mauled by monster hordes.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Lady_Lorelei&amp;diff=1631</id>
		<title>Lady Lorelei</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Lady_Lorelei&amp;diff=1631"/>
		<updated>2026-05-05T09:59:14Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lorelei.png|250px|frameless|right]]&lt;br /&gt;
'''Lady Lorelei''' is a [[Heroes|Hero]] and has a kit that revolves around supporting the dwarves, but that doesn't mean she doesn't have the strength to fight on her own terms. &lt;br /&gt;
&lt;br /&gt;
: ''An elven noble of the royal high court, Lady Lorelei was tasked with a diplomatic mission to the dwarves. Along with she brought members of her royal guard such as [[Salogel Sureshot]] in order to protect her. She did not expect her mission to take her to strange, corrupted lands and take part in a war between the dwarves and twisted, evil monsters. Though diplomatic and courteous, Lorelei holds an air of superiority over the dwarves due to her strong control of life and death with the Regrowth Pendant. She looks to support the dwarves in their battles and complete her mission, while also putting her own prowess on display to put the dwarves in awe.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Lorelei has the standard hero kit, the Regrowth Pendant, and carries Empyrean and its eternal Arrow of Light.&lt;br /&gt;
&lt;br /&gt;
[[File:Regrowth pendant.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Regrowth Pendant ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A beautifully fashioned pendant made from a gemstone infused with pure ether. While wearing this pendant the heart and mind are in tune with ether, granting powers over life that is normally reserved for the gods.''&lt;br /&gt;
&lt;br /&gt;
* The Regrowth Pendant acts as Lorelei's potion, as such left clicking it will fully heal Lorelei and clear all negative status effects at the cost of 100 mana. In addition she recieves Regeneration IV for 10 seconds.&lt;br /&gt;
* Right clicking the Regrowth Pendant has two uses:&lt;br /&gt;
** Right clicking a dwarf will heal them for 5 hearts, give them Regeneration II for 10 seconds, and provide them 50 mana for the cost of 25 mana to Lorelei.&lt;br /&gt;
** Right clicking a monster will levitate them, giving Lorelei control of the monster's position using the cursor. [[Death's Servant]] is immune to this action, while [[Golem|Golems]] are levitated for a shorter duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ethereal longbow.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Empyrean ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A treasure of the high elven court capable of shooting beams of pure moonlight. Its beams will pierce through their targets enabling the destruction of whole hordes. Striking down a demon will grant nearby dwarves rampages.''&lt;br /&gt;
&lt;br /&gt;
* Unlike a typical bow, Empyrean fires moonlight beams in a line which penetrate targets unless Lorelei is rampaging. Killing monsters with these beams gives dwarves nearby that beam a rampage.&lt;br /&gt;
* Empyrean is capable of firing a maximum of 3 beams at a time, with the amount of beams dependent on how long Lorelei waits between shots. Waiting less than 1.5 second between shots will only fire 1 beam, between 1.5 and 3 seconds will fire 2 beams, and waiting more than 3 seconds will fire 3 beams.&lt;br /&gt;
* The length of the beams is dependent on how far back Lorelei pulls the bow before firing.&lt;br /&gt;
* By default the beams each do 30% of the damage a normal arrow from a bow does, meaning hitting all 3 beams will yield about the same damage as hitting a bow shot. If Lorelei is rampaging, these beams will instantly kill anything that can be killed with a rampage, but do not penetrate for the rampage duration (meaning a maximum of 3 monsters can be instantly killed per shot).&lt;br /&gt;
* Holding Empyrean will also give Lorelei Knockback Resistance, useful for if she has lost her Elven Hero Helmet.&lt;br /&gt;
* Empyrean is also subject to modified rules of nerfing bows indoors. Under a roof each beam will only do 50% of their original damage, and within 5 blocks of Lorelei the beams do no damage.&lt;br /&gt;
* Lorelei does not need to craft arrows; as Empyrean has Infinity it only requires its solitary single Arrow of Light.&lt;br /&gt;
&lt;br /&gt;
== Tips as Lorelei ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Lorelei has a lot of spare time due to spawning with much of the supplies she needs, thus she can spend her time building or mining gold, doing actions to support the dwarves as a whole.&lt;br /&gt;
* Lorelei's strength is greatly amplified when she focuses mostly on supporting dwarves rather than strictly acting on her own accord. Groups of dwarves can be given rampages practically indefinitely, whether by directly providing them by killing the monster or by weakening them and making them easy for other dwarves to kill.&lt;br /&gt;
* The Regrowth Pendant can make a dwarf almost immortal if Lorelei heals them repeatedly when needed. Bleeding dwarves especially only need about 2 to 4 heals to no longer be bleeding in most cases, and these dwarves are high priority to give those heals.&lt;br /&gt;
* Levitating monsters with the Regrowth Pendant can be used in many ways. Weaker monsters can be delivered directly to dwarves to give them a rampage, stronger ones can be held in place so that all dwarves can attack them easily, and the strongest ones like [[Iron Golem|Iron Golems]] can be thrown into shrine protection as long as it is still active, instantly killing them. Even if shrine protection is not accessible, throwing them into ravines or pits can also be effective in delaying their ability to attack dwarves.&lt;br /&gt;
* When rampaging, Lorelei can efficiently kill 3 extra monsters by firing Empyrean and then switching back to the sword to continue rampaging, going between the two at will. As well, weaker monsters like [[Rat|Rats]] can be killed instantly with one shot, making killing large groups of them incredibly easy and providing rampages for all those around.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1630</id>
		<title>Lord of the Undead</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1630"/>
		<updated>2026-05-05T09:57:58Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|250px|frameless|right]]&lt;br /&gt;
'''Lord of the Undead''' is a [[Heroes|Hero]] and wielder of the Staff of Defile. &lt;br /&gt;
&lt;br /&gt;
: ''Between life and death, a gravedigger who has cast away his name, Lord of the Undead has made it his life's goal to put monsters in the dirt with his shovel alone. Lord holds himself to a buisnessman-like cadence that falls away when he can finally express his obsession with death and ending the lives of monsters.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Lord carries his shovel: the Staff of Defile.&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_Defile.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Staff of Defile ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A shovel so beaten and destroyed from overuse its lost its original head, replaced with a mysterious purple orb. Its power makes Lord feel not like a dwarf anymore, but something more.''&lt;br /&gt;
&lt;br /&gt;
* Extending a rampage with the Staff of Defile grants Lord two additional momentum hearts stacking up to a total of 30 bonus momentum hearts. These momentum hearts do not expire shortly after the rampage ends as regular momentum hearts would, granting Lord a significant amount of bulk.&lt;br /&gt;
* Kills during rampage with the Staff of Defile also provide double Scavenger rates, making it more likely to get items upon killing a monster.&lt;br /&gt;
* The Staff of Defile is also a gold shovel with Efficiency III, making it particularly effective at digging gravel.&lt;br /&gt;
&lt;br /&gt;
== Tips as Lord ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Lord is capable of digging gravel at an accelerated rate. He can use Gold Panner to acquire gold by doing so which is instantly placed in the gold reserve, as well as provide other dwarves with additional cobblestone to build with.&lt;br /&gt;
* Starting a rampage with his sword and then switching to the Staff of Defile allows him to build up extra momentum hearts, making him especially tanky when rampaging and freedom to take more damage as his mana usage will also be slowed. &lt;br /&gt;
* With incredibly low Attack Damage on the Staff of Defile itself, Lord cannot capitalize on the Strength buff gained when rampaging with it. In order to damage [[Iron Golem|Iron Golems']] and [[Death's Servant|Death's Servants']] chestplates effectively he must switch to his sword. Alternatively, he can poise himself as the main target of the Iron Golems when rampaging with the staff, saving his fellow dwarves from the damage as they weaken its armor.&lt;br /&gt;
* Lord also has incredible gold obtaining ability. Using his doubled Scavenger rates and his ability to break gravel in destroyed walls much quicker than other dwarves means he will obtain gold extremely quickly when compared to others and can provide himself and his fellow dwarves with resource for repairing once the shrine has run dry.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=General_Kurt&amp;diff=1629</id>
		<title>General Kurt</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=General_Kurt&amp;diff=1629"/>
		<updated>2026-05-05T09:57:35Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:General kurt.png|250px|frameless|right]]&lt;br /&gt;
'''General Kurt''' is a [[Heroes|Hero]] with a kit that revolves around having better versions of normal dwarves' equipment to the point of complete monster destruction.&lt;br /&gt;
&lt;br /&gt;
: ''Held in high regard as a masterful tactician and fighter without equal, General Kurt brings the limits of a single dwarf’s potential into question. Kurt maintains a simultaneous blessing and curse from Thor, the Thunder God. Thor’s boon of strength has given the dwarven general pure unmitigated might, but his curse has brought about an enemy which cannot be contained-- condemning Kurt to an endless cycle of death and rebirth against the legions of demise. Throughout his cycle of eternal struggle, General Kurt has grown ever more bold and authoritative, ignoring even the Dwarven Council’s authority to take charge and fight back against the curse he cannot hope to conquer. Though every battle is lost, Kurt refuses to concede defeat, powering through each fight as if it were his last.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Kurt also receives the golden sword Caliburn, his powerful bow Melia, and the Horn of the Buffalo.&lt;br /&gt;
&lt;br /&gt;
[[File:Excaliju.png|frameless|left]]&lt;br /&gt;
=== Caliburn ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Broken and reforged a thousand times, Caliburn is a legendary blade stronger than normal weapons despite its brittle material.''&lt;br /&gt;
&lt;br /&gt;
* Caliburn is a gold sword which radiates Kurt's rampages in all directions. With a 4.5 second rampage signified by gold particles instead of green, Kurt can also, upon killing a monster, kill 5 monsters in a 1 block radius around himself.&lt;br /&gt;
* Holding Caliburn gives Kurt Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Virendra32x.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Melia ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A bow created from the bones of a dragon and the soul of Kurt's late wife. When drawn, her strings are imbued with the force of Kurt's love and regret, resulting in immense damage and knockback when piercing monster skulls.''&lt;br /&gt;
&lt;br /&gt;
* Melia possesses Punch X and has 1.5x the damage of a normal Dwarven Shortbow.&lt;br /&gt;
* Melia is however subject to the same rules as Dwarven Shortbows, meaning that under a roof it will deal 70% less damage and within 5 blocks will deal 100% less damage.&lt;br /&gt;
* An additional capability is that if Kurt fires an arrow with Melia and switches to Caliburn before the arrow kills its target, Kurt will gain a rampage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffalo Horn.png|32px|frameless|left]]&lt;br /&gt;
=== Horn of the Buffalo ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A well-crafted horn made for use by dwarven generals to direct their allies. A mighty blow from this horn inspires other dwarves, sending them into a powerful rampage.''&lt;br /&gt;
&lt;br /&gt;
* Left click blows this horn to invigorate all dwarves on the battlefield, giving them a 10 second special rampage with Speed III and Haste I after a short 2 second delay. This rampage however will be overridden upon rolling it, replacing its special buffs with that of the normal rampage.&lt;br /&gt;
* The cooldown for the horn is dependent on the number of dwarves alive times 6, with a minimum of 60 seconds. Meaning the more dwarves that die, the more the horn can be used.&lt;br /&gt;
* Kurt can also right-click the Horn to block 50% of all incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Tips as Kurt ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Kurt has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole. His horn gives Speed III and Haste I as well which is useful in helping other dwarves collect stone and gold, so blowing it often is recommended.&lt;br /&gt;
* Kurt's ability to mow through monster hordes is unmatched. Every time he kills a monster, another 5 can die around him. This should be noted when other dwarves are starting to get rampages, as being around them could cause them to be unable to do so. Kurt can stand at the very front lines will little repercussion, so he should probably stick to doing so.&lt;br /&gt;
* When using Melia, anticipating where the Punch X will send the monster after the first shot and firing there can allow Kurt to hit a monster with two shots in quick succession.&lt;br /&gt;
* Melia doesn't strictly need to be used to kill monsters alone. Since she has Punch X, using her to knock back monsters out of melee range is useful, and when able to kill monsters switching to Caliburn to get an instant rampage is particularly powerful.&lt;br /&gt;
* Using the Horn of the Buffalo is an easy way to get many dwarves out of trouble fast. When fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, using the horn can help dwarves make swift work of them. It should be noted however that not using the horn for extended periods of time can be wasteful, so it should be used timely, but not without reason.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Margrave_Hector&amp;diff=1628</id>
		<title>Margrave Hector</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Margrave_Hector&amp;diff=1628"/>
		<updated>2026-05-05T09:57:09Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Margrave hector.png|250px|frameless|right]]&lt;br /&gt;
'''Margrave Hector''' is a [[Heroes|Hero]] and is a stalwart guard of every shrine; an impenetrable wall of unending strength. His kit revolves around increasing the resistance of himself and his fellow dwarves.&lt;br /&gt;
&lt;br /&gt;
: ''Unassuming and seemingly unimportant, Hector was cast into a life of battle when [[Grand Paladin Ziros]] took an interest in training the young margrave. With a stunning aspiration to prove his worth in battle, Ziros had a legendary blade forged for Hector in the Golden Forge of Randinburg: Durendal, and a shield engineered by [[Sprocket]] using a magically conductive alloy: the Runic Aegis. Hector is stalwart and forever-faithful to the dwarven shrine and his comrades. Beyond capable in melee-- Hector will stop at nothing to prove to his teacher and the rest of dwarvenkind that he can live up to that which is asked of him-- that he is not just a boy, but a man.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Hector also receives his sword, Durendal, and the Runic Aegis.&lt;br /&gt;
&lt;br /&gt;
[[File:Holy longsword faithful.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Durendal ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A blade forged in the golden flames of Randinburg and presented to Hector by Ziros. It is capable of firing beams of light to dispatch hordes of enemies.''&lt;br /&gt;
&lt;br /&gt;
* Right clicking Durendal fires a sword beam which travels in the direction Hector is facing. It pierces several mobs and travels a fair distance.&lt;br /&gt;
* The sword beam is capable of starting and rolling rampages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Runeblessed shield.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Runic Aegis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''An aegis made of a durable, magically conductive alloy. Holding the aegis will grant nearby dwarves resistance. Right-clicking will provide all dwarves with knockback resistance. This aegis will start a rampage upon slaying a monster.''&lt;br /&gt;
&lt;br /&gt;
* Holding the Runic Aegis gives Hector Resistance II and all dwarves in a 15 block radius Resistance I. &lt;br /&gt;
* Right clicking the aegis initiates '''Resolute''', giving all dwarves Resistance I, Speed I, and Knockback Resistance for 15 seconds as indicated by the gold particles circling at their waist. This ability has a cooldown of 120 seconds.&lt;br /&gt;
* The Runic Aegis can also roll a rampage like a Dwarven Runeblade or Dwarven Shovel, and also counts for sword kills for the purposes of obtaining the [[Titles#Paladin|Paladin]] title, but does only have 5 Attack Damage.&lt;br /&gt;
* Holding the Runic Aegis also gives Hector Knockback Resistance, which is useful if his Dwarven Hero Helmet has broken.&lt;br /&gt;
&lt;br /&gt;
== Tips as Hector ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Hector has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole.&lt;br /&gt;
* Since the sword beams are capable of starting and rolling rampages, getting a rampage then firing a sword beam is an easy way to clear a shrine or hallway as it will take out multiple targets.&lt;br /&gt;
* The sword beam is available on a charge based system. Hector can store multiple sword beams and use them in rapid succession to finish off key targets, or to start a rampage when needed.&lt;br /&gt;
* It's advised to use the Runic Aegis as your primary melee weapon once Hector has started a rampage due to its constant Knockback Resistance and Resistance II to himself, and the Resistance I to his fellow dwarves is immeasurable in its strength. Switching between the two weapons much like how [[Titles#Gravedigger|Gravediggers]] switch between the Dwarven Runeblade and their Dwarven Shovel can utilize the sword beams of Durendal for getting and maintaining a rampage while switching to the Runic Aegis to simply roll it is optimal.&lt;br /&gt;
* Casting Resolute with the right click on the Runic Aegis can save dwarves from certain death, especially when traversing over high places. Whether fighting [[Wolf|Wolves]] or [[Venomburner|Venomburners]] at night, or [[Iron Golem|Iron Golems]] at any time, the Resistance can lessen the damage taken for a short time and allow for much more freedom of movement. It is especially useful when retreating over bridges or near cliffs, since the Knockback Resistance allows dwarves to stay in combat while not getting knocked around by monsters and reach a safer location. It should be noted however that not using Resolute for extended periods of time can be wasteful, so it should be used timely, but not too reason.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Priestess_Arianna&amp;diff=1627</id>
		<title>Priestess Arianna</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Priestess_Arianna&amp;diff=1627"/>
		<updated>2026-05-05T09:56:15Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arianna.png|250px|frameless|right]]&lt;br /&gt;
'''Priestess Arianna''' is a [[Heroes|Hero]] and holder of the Ruby Necklace. &lt;br /&gt;
&lt;br /&gt;
: ''When younger, Arianna was a timid and curious girl who aspired to join the Order of Light and serve the dwarves in their fight against darkness. Through her service she would become a militaristic zealot, the High Priestess of the Order of Light; ready to support her followers in their task to strike down the evil forces of the monsters.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Arianna does has the standard hero kit as well as the Ruby Necklace. &lt;br /&gt;
&lt;br /&gt;
[[File:Ruby_Necklace.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Ruby Necklace ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ruby Necklace Pylon.png|200px|thumb|right|The Pylon placed down by Arianna's Ruby Necklace.]]&lt;br /&gt;
: ''A necklace made by dwarves of an era gone by. The pristine ruby pendant enables its wearer to manipulate the surrounding ether into a regenerative field, allowing them to heal all wounds.''&lt;br /&gt;
&lt;br /&gt;
* The Ruby Necklace acts as Arianna's potion, as such left clicking it will fully heal Arianna and clear all negative status effects at the cost of 100 mana. In addition she receives Regeneration IV for 10 seconds.&lt;br /&gt;
* Right clicking the Ruby Necklace will place down a healing pylon which provides a light source and grants dwarves Regeneration II and Night Vision in the affected region as long as they have line of sight to the pylon. This pylon lasts for 30 seconds and is on cooldown for 60 seconds from when it was placed. Monsters can destroy the pylon by attacking it.&lt;br /&gt;
&lt;br /&gt;
== Tips as Arianna ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Arianna has a lot of spare time due to spawning with much of the supplies she needs, thus she can spend her time building or mining gold, doing actions to support the dwarves as a whole.&lt;br /&gt;
* Arianna on her own is somewhat tanky, serving as a paladin cleric role as she can give herself a continuous buff of Regeneration II and then boost it to Regeneration IV for 10 seconds upon healing. This allows her to conserve mana greatly and space out her heals to only when they are necessary. &lt;br /&gt;
* Placing the healing pylon where it would affect the most dwarves, such as on shrines or front walls is advised so its value can be most capitalized on. Night Vision allows dwarves much more freedom in both ranged and melee combat, no longer needing to rely on a torch to see their target or be able to hit them with a critical hit. &lt;br /&gt;
* The pylon can be used to temporarily draw player monster aggro. This allows Arianna to draw out key targets such as [[Wolf|Wolves]] or [[Zombie|Fury Zombies]] as they need to destroy the pylon to capitalize on their darkness buffs.&lt;br /&gt;
* It is imperative that Arianna remind the dwarves that her pylon does not block monsters that gain some buff from being in darkness such as Wolves or [[Venomburner|Venomburners]] from doing so, meaning dwarves should still stay alert even if they are no longer blinded in the dark.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Guard_Captain_Alfon&amp;diff=1626</id>
		<title>Guard Captain Alfon</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Guard_Captain_Alfon&amp;diff=1626"/>
		<updated>2026-05-05T09:55:50Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alfon.png|250px|frameless|right]]&lt;br /&gt;
'''Guard Captain Alfon''' is a [[Heroes|Hero]] and holder of the Hookshot. &lt;br /&gt;
&lt;br /&gt;
: ''Inheriting his position of Guard Captain from his befallen father, Alfon is capable at his position, but tends to spend a lot of time away from it. Seen by some as lacking discipline and by others as outright lazy, Alfon still knows when he needs to be serious, but that's only really when monsters are on the shrine. Outside of that Alfon spends most of his time swinging around, having more fun than he probably should be while doing so.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Alfon carries the Hookshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hookshot.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Hookshot ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A beautifully fashioned hookshot made from a lightweight yet durable metal. It has been passed down by royal dwarven guards for generations.''&lt;br /&gt;
&lt;br /&gt;
* Left clicking with the Hookshot will send out a hook capable of bringing a player monster directly in front of Alfon unless it is an [[Iron Golem]] or [[Death's Servant]], in which case he will be pulled towards it or evade it respectively. Unless Alfon directly hits the monster with the point of the hook, it will only do slight damage (or when rampaging, no damage), however if directly hit the Monster will be dealt massive damage.&lt;br /&gt;
* Right clicking the Hookshot will send out a hook which pulls Alfon to wherever it lands.&lt;br /&gt;
&lt;br /&gt;
== Tips as Alfon ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Alfon has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole. He can also traverse the map fairly quickly with the use of his Hookshot.&lt;br /&gt;
* Alfon is a master of evasion, using his Hookshot to go to locations far out of reach of monsters can provide him with vantage points to shoot at monsters, safety to repair his armor, or a pause to regenerate mana.&lt;br /&gt;
* Left clicking the Hookshot has a massive hit region capable of pulling in player monsters from huge crowds. In tandem with this, the damage it deals is enough to instantly kill [[Rat|Rats]] and [[Spiderling|Spiderlings]], so the Hookshot can be used to quickly deal with those mobs without chasing them or aiming at them.&lt;br /&gt;
* Pulling in monsters can also serve as a way for Alfon to quickly reset his rampage and roll it if no AI Zombies or other monsters are nearby to do so.&lt;br /&gt;
* If Alfon does take the time to aim his Hookshot, the point of the hook can become as deadly as an arrow, dealing massive damage and when rampaging; instantly killing most Monsters outside of Iron Golems and Death's Servant.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Guard_Captain_Alfon&amp;diff=1625</id>
		<title>Guard Captain Alfon</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Guard_Captain_Alfon&amp;diff=1625"/>
		<updated>2026-05-05T09:55:19Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alfon.png|250px|frameless|right]]&lt;br /&gt;
'''Guard Captain Alfon''' is a [[Hero]] and holder of the Hookshot. &lt;br /&gt;
&lt;br /&gt;
: ''Inheriting his position of Guard Captain from his befallen father, Alfon is capable at his position, but tends to spend a lot of time away from it. Seen by some as lacking discipline and by others as outright lazy, Alfon still knows when he needs to be serious, but that's only really when monsters are on the shrine. Outside of that Alfon spends most of his time swinging around, having more fun than he probably should be while doing so.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard hero kit, Alfon carries the Hookshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hookshot.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Hookshot ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A beautifully fashioned hookshot made from a lightweight yet durable metal. It has been passed down by royal dwarven guards for generations.''&lt;br /&gt;
&lt;br /&gt;
* Left clicking with the Hookshot will send out a hook capable of bringing a player monster directly in front of Alfon unless it is an [[Iron Golem]] or [[Death's Servant]], in which case he will be pulled towards it or evade it respectively. Unless Alfon directly hits the monster with the point of the hook, it will only do slight damage (or when rampaging, no damage), however if directly hit the Monster will be dealt massive damage.&lt;br /&gt;
* Right clicking the Hookshot will send out a hook which pulls Alfon to wherever it lands.&lt;br /&gt;
&lt;br /&gt;
== Tips as Alfon ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Alfon has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold, doing actions to support the dwarves as a whole. He can also traverse the map fairly quickly with the use of his Hookshot.&lt;br /&gt;
* Alfon is a master of evasion, using his Hookshot to go to locations far out of reach of monsters can provide him with vantage points to shoot at monsters, safety to repair his armor, or a pause to regenerate mana.&lt;br /&gt;
* Left clicking the Hookshot has a massive hit region capable of pulling in player monsters from huge crowds. In tandem with this, the damage it deals is enough to instantly kill [[Rat|Rats]] and [[Spiderling|Spiderlings]], so the Hookshot can be used to quickly deal with those mobs without chasing them or aiming at them.&lt;br /&gt;
* Pulling in monsters can also serve as a way for Alfon to quickly reset his rampage and roll it if no AI Zombies or other monsters are nearby to do so.&lt;br /&gt;
* If Alfon does take the time to aim his Hookshot, the point of the hook can become as deadly as an arrow, dealing massive damage and when rampaging; instantly killing most Monsters outside of Iron Golems and Death's Servant.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Heroes&amp;diff=1624</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Heroes&amp;diff=1624"/>
		<updated>2026-05-05T09:54:36Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the beginning of nearly every game a small selection of dwarves are randomly selected to become '''heroes'''. Heroes are individuals with additional or enhanced powers compared with regular dwarves, but can also do everything a normal dwarf can do. &lt;br /&gt;
&lt;br /&gt;
Heroes are randomly selected from the dwarf players at the start of the game, excluding players who have opted out of becoming a hero and those who have opted into the [[plague|Plague]].&lt;br /&gt;
&lt;br /&gt;
Different heroes have different relative strengths, so the chance of any given hero spawning in each game depends on factors like game size and current map. The number of heroes spawned in each game will also vary. On some occasions, an additional hero may be spawned towards the end of the build phase.&lt;br /&gt;
&lt;br /&gt;
== List of Heroes ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of current heroes and their special items:&lt;br /&gt;
&lt;br /&gt;
* [[Guard Captain Alfon]]&lt;br /&gt;
** '''Hookshot''' - A tool that allows Alfon to hook monsters to him and hook himself to locations.&lt;br /&gt;
* [[Priestess Arianna]]&lt;br /&gt;
** '''Ruby Necklace''' - A Healing Ale that can place Regeneration and Night Vision wards and give Regeneration IV upon healing.&lt;br /&gt;
* [[Margrave Hector]]&lt;br /&gt;
** '''Durendal''' - A longsword that gives Hector an extra block of range in melee.&lt;br /&gt;
** '''Runic Aegis''' - A shield that gives all nearby dwarves and himself Resistance as well as globally give everyone Resistance and Knockback Resistance.&lt;br /&gt;
* [[General Kurt]]&lt;br /&gt;
** '''Caliburn''' - A greatly empowered golden sword that gives Kurt longer rampages and kills monsters around him.&lt;br /&gt;
** '''Melia''' - A powerful bow with Punch X.&lt;br /&gt;
** '''Horn of the Buffalo''' - A Horn that allows Kurt to empower all dwarves with a special rampage globally.&lt;br /&gt;
* [[Lord of the Undead]]&lt;br /&gt;
** '''Staff of Defile''' - A shovel that empowers Lord with additional Momentum hearts when slaying monsters, and double Scavenger.&lt;br /&gt;
* [[Lady Lorelei]]&lt;br /&gt;
** '''Regrowth Pendant''' - A Healing Ale that allows Lorelei to heal others and pick up monsters.&lt;br /&gt;
** '''Empyrean''' - A bow that shoots beams that penetrates monsters and gives dwarves rampages.&lt;br /&gt;
* [[Magnus the Red]]&lt;br /&gt;
** '''Holy Purifier''' - A flamethrower.&lt;br /&gt;
** '''Holy Water''' - A Healing Ale that can heal all nearby dwarves in an area of effect.&lt;br /&gt;
* [[Myra the Unseen]]&lt;br /&gt;
** '''Athalux''' - A dagger that enables Myra to move at blinding speeds.&lt;br /&gt;
* [[Salogel Sureshot]]&lt;br /&gt;
** '''Nohdalag''' - A bow that does an area of effect of damage upon hitting monsters.&lt;br /&gt;
* [[Sprocket]]&lt;br /&gt;
** '''Tinder Flame MV711''' - A hitscan gun that also acts as Sprocket's sword.&lt;br /&gt;
** '''Wand of Limited Probabilities''' - A wand that casts random spells as well as a global shield of absorption hearts.&lt;br /&gt;
** '''Gnomish Rocket Boots''' - A set of boots that launch Sprocket in a desired direction.&lt;br /&gt;
* [[SuperHorse]]&lt;br /&gt;
** '''Mighty Hooves''' - A sword that allows SuperHorse to leap forward.&lt;br /&gt;
** '''Super Saddle''' - Allows SuperHorse to carry a dwarf on his back, giving them an instant rampage.&lt;br /&gt;
* [[Grand Paladin Ziros]]&lt;br /&gt;
** '''Lightbringer''' - A sword which empowers Ziros with longer rampages.&lt;br /&gt;
&lt;br /&gt;
== Universal Hero Abilities ==&lt;br /&gt;
&lt;br /&gt;
There is a small number of abilities each hero has regardless of who they are. These are listed below:&lt;br /&gt;
* Every hero receives immunity to blindness in the dark. Though this is incredibly useful in melee combat for constantly critical-hitting and ranged combat to see far off targets, it does not prevent monsters that get buffs in the dark such as [[Zombie|Zombies]], [[Venomburner|Venomburners]], and [[Wolf|Wolves]], so placing light sources can still be useful.&lt;br /&gt;
* All heroes are immune to the [[Plague]].&lt;br /&gt;
* All heroes receive a Healing Ale of some sort that can purge all negative status effects such as burning, poison, etc.&lt;br /&gt;
* All heroes receive some sort of Knockback Resistance item, that being an item they either wear or hold that negates all non-explosion knockback effects.&lt;br /&gt;
* Hero boots all have Feather Falling V on them.&lt;br /&gt;
* Heroes spawn with bonus supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Shield.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarven Shield ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''These heavy shields were once used in the Great Wars by dwarven soldiers. Few survived the devastation and they are now wielded by only our finest.''&lt;br /&gt;
&lt;br /&gt;
* A shield which negates all knockback when held and can be used to block 50% incoming damage when right clicked, it also does not need to be charged like the normal Dwarven Oak Shield and is always active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Healing ale.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Mighty Healing Ale ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''My friend, Jimmy is stuck with the crappy ale. You, however, get the good stuff.''&lt;br /&gt;
&lt;br /&gt;
* Same as a regular Healing Ale except it purges all negative status effects except nausea such as poison, burning, slowness, wither, etc.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1623</id>
		<title>April Event</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1623"/>
		<updated>2026-04-04T17:39:40Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''April Event''' is a [[Events|seasonal event]] occurring in early April each year, which adds temporary changes to the game which are fun and slightly silly but may not be as balanced as regular gameplay.&lt;br /&gt;
&lt;br /&gt;
== AI Zombie Upgrades ==&lt;br /&gt;
The 2026 April Event allows monsters to upgrade the [[Zombie#AI_Zombies|AI zombies]] that spawn around them in the game. Unlike regular monster upgrades, AI upgrades do not cost mana and instead consume water, which is earned passively during gameplay.&lt;br /&gt;
&lt;br /&gt;
Monsters can give their AI zombies cosmetic upgrades as well as functional abilities.&lt;br /&gt;
* '''Leap''': Allows AI zombies to leap like player zombies, either out of boredom or when in pursuit of a dwarf. At higher levels, it also grants an absorption buff to nearby monsters when landing.&lt;br /&gt;
* '''Thorny''': Deals damage back to dwarves who attack the AI zombie.&lt;br /&gt;
* '''Team Diversity''': Allows some of your AI zombies to spawn as more useful variants.&lt;br /&gt;
** '''On Fire Zombies''' spawn on fire, and set dwarves on fire&lt;br /&gt;
** The '''Determined Zombie''' heads straight to the shrine and breaks blocks in its path&lt;br /&gt;
** '''[[Halloween_Event#Witches|Witches]]''' throw potions which heal monsters and damage dwarves&lt;br /&gt;
** '''Zombie Villagers''' spawn with additional health&lt;br /&gt;
&lt;br /&gt;
There is a choice of final upgrade (these are mutually exclusive):&lt;br /&gt;
* '''Why Did I Upgrade Them Then''' reduces the number of AI zombies you spawn, making it harder for dwarves to start a rampage.&lt;br /&gt;
* '''Mana Minions''' allows your AI zombies to collect mana for you when they are on the shrine with you.&lt;br /&gt;
&lt;br /&gt;
== SuperHorse ==&lt;br /&gt;
[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[SuperHorse]]''&lt;br /&gt;
&lt;br /&gt;
During the April Event SuperHorse is guaranteed to spawn in every game (unless it is [[Rush Mode]]), regardless of size. His spawning during this event is in addition to the regular hero spawning, meaning he usually serves as a bonus hero.&lt;br /&gt;
&lt;br /&gt;
Riding SuperHorse can allow dwarves to earn the Horseback Archery [[Achievements|achievement]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Death Replies ==&lt;br /&gt;
During the April Event, players will have a new option in their player menus to enable a feature called Death Replies. Enabling this feature will cause dwarves to automatically send a message &amp;quot;explaining&amp;quot; their death the instant they die.&lt;br /&gt;
&lt;br /&gt;
== Distraction Creepers ==&lt;br /&gt;
To complement the existing damage and destruction [[Creeper|creeper]] paths, Distraction Creepers can confuse and bewilder dwarves. Distraction creepers are able to hide in the undergrowth and make strange noises to lure dwarves into danger, leaving the shrines undefended from monster attacks. Any creeper can use this ability by right-clicking their explosion, regardless of upgrade path.&lt;br /&gt;
&lt;br /&gt;
== Previous Features ==&lt;br /&gt;
The April Event is updated each year, and some features from previous years are sometimes removed to make way for new features, or relocated to a different event.&lt;br /&gt;
&lt;br /&gt;
* '''[[Slime|Slimes]]''' were created for the 2020 April Event, but have since been added to the game year-round.&lt;br /&gt;
* '''[[Emboar|Emboars]]''' are special monsters which originally featured in the 2022 April Event, but now spawn in [[Rush Mode]] games and during the [[Halloween Event]].&lt;br /&gt;
* '''Chickens''' are special monsters which can carry other monsters around on their backs. They are occasionally spawned manually by admins.&lt;br /&gt;
* '''Gazebogotchi''' were virtual pets which players could take care of throughout the game, including feeding and interacting with them to keep them happy.&lt;br /&gt;
* '''Gazebob's Trivia''' was a gameshow in which players could answer general knowledge questions to earn buffs for their team.&lt;br /&gt;
* '''Challenge Mode''' gave dwarves the option to play the game at a higher difficulty, with weaker armor and/or a reduced mana cap.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Halloween Event]]&lt;br /&gt;
* [[Winter Event]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1622</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1622"/>
		<updated>2026-04-04T16:58:17Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== April 2026 ==&lt;br /&gt;
=== 2026-04-03 ===&lt;br /&gt;
* This year's [[April Event]] is now live&lt;br /&gt;
** Added AI zombie upgrades&lt;br /&gt;
** Event [[Quests|quest]]: Fire Fighter&lt;br /&gt;
** AI zombies have a lower chance of spawning with 'Risk Averse' behaviour&lt;br /&gt;
&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Quests&amp;diff=1621</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Quests&amp;diff=1621"/>
		<updated>2026-04-04T10:45:53Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each month, there is an active '''quest''' which can be earned by players. Quest progress can only be made in the month that quest is active, but progress persists between games throughout that month, collectively adding to the final goal of quest and announcing a player's or the playerbase as a whole's completion of that quest as it would for [[achievements]]. Quests reward a high amount of experience, much more than that of any achievement.&lt;br /&gt;
&lt;br /&gt;
Quest progress is tracked automatically, so you do not need to activate or opt into the quest before you play. You can check your progress by visiting the Quests NPC in the lobby. Quest progress is not tracked if the game is in [[Rush Mode]].&lt;br /&gt;
&lt;br /&gt;
== Past Quests ==&lt;br /&gt;
&lt;br /&gt;
These quests have already occurred. While they can not be completed at the moment, they may return in the future to be completed by players next time they occur. The progress towards non-event quests does not reset, meaning that if the quest returns players can pick up where they left off.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Slayer''' - Slay 500 player monsters.&lt;br /&gt;
** Occurred August 2019 with a requirement of 1000 player monsters.&lt;br /&gt;
** Recurred January 2020 lowering the requirement to 500 player monsters.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''The Art of PROC''' - Rampage for an hour cumulatively.&lt;br /&gt;
** Occurred September 2019, April 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Creeper Keeper''' - Defuse 150 [[Creeper|Creepers]] or [[Super Creeper|Super Creepers]]&lt;br /&gt;
** Occured October 2019, October 2020, March 2023.&lt;br /&gt;
** Initally occured with a requirement of 250 Creepers and Super Creepers.&lt;br /&gt;
** Requirement was lowered in 2020 to 150 Creepers and Super Creepers.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
** Creepers and Super Creepers are defused by hitting them when they are hissing to explode.&lt;br /&gt;
&lt;br /&gt;
* '''Finders Keepers''' - Deposit 500 scavenged gold into the shrine.&lt;br /&gt;
** Occurred December 2019, August 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Shrine Siphoner''' - Drain 3000 shrine health.&lt;br /&gt;
** Occurred February 2020.&lt;br /&gt;
** Recurred January 2021, reducing the requirement to 2100 shrine health.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Suited and Booted''' - Restore 20 armour pieces using [[Dwarven_Equipment#Wiggly_Wrenches|Wiggly Wrenches]].&lt;br /&gt;
** Occurred March 2020, October 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Lifetime Commitment''' - Survive for 10 hours while defending the [[shrine]] or in combat.&lt;br /&gt;
** Occurred April 2020.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Torch Trouncer''' - Break 500 torches as a monster.&lt;br /&gt;
** Occurred May 2020, January 2023.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Bloody Murder''' - Get 1000 kills below 250 mana.&lt;br /&gt;
** Occurred June 2020, October 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Mass Transit''' - As Death's Servant, transport 150 monsters using a doom portal.&lt;br /&gt;
** Occurred July 2020.&lt;br /&gt;
** Can only be completed as Death's Servant.&lt;br /&gt;
&lt;br /&gt;
* '''Archery Addict''' - Kill 200 monsters while over a combo shot of 10.&lt;br /&gt;
** Occurred August 2020, June 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Big Spender''' - As a monster, spend 60k mana.&lt;br /&gt;
** Occurred September 2020.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Wear and Tear''' - Slay 1000 monsters while missing a piece of armor.&lt;br /&gt;
** Occurred November 2020, January 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Drink on the Brink''' - Heal below 5 hearts 150 times while in combat.&lt;br /&gt;
** Occurred February 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''UnDeadeye''' - Get 150 bow kills from a horizontal distance of 40 blocks or more.&lt;br /&gt;
** Occurred March 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Head Hunter''' - Slay 300 player monsters in succession.&lt;br /&gt;
** Occurred May 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodthirsty''' - Maintain a killstreak of 15 without healing.&lt;br /&gt;
** Occurred June 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Marksman''' - Slay 100 monsters using reverse bow-procs.&lt;br /&gt;
** Occurred July 2021, May 2023.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Sequence Break''' - Begin 100 rampages by slaying player monsters.&lt;br /&gt;
** Occured September 2021, June 2023&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Halved Heartrate Havoc''' - Slay 2500 monsters while playing with Challenge Mode mana.&lt;br /&gt;
** Occured November 2021&lt;br /&gt;
** Challenge mode mana was an optional mode which limited players to a maximum of 500 mana.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
*'''Murderous Miscellany''' - Slay 25 unique monsters in rampages where 3 or more unique monster types have been slain.&lt;br /&gt;
** Occured Feburary 2022&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Blood Breaker''' - Slay 200 monsters with rampages started on a player monster, with a rampage streak of 15, without healing.&lt;br /&gt;
** Occured March 2022&lt;br /&gt;
** Was featured as the winner of the quest mash-up vote&lt;br /&gt;
** Mashup of Bloodthirsty and Sequence Break&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Glass Cannon''' - Slay 1750 monsters while using both Challenge Mode armor and mana.&lt;br /&gt;
** Occured May 2022, April 2023&lt;br /&gt;
** Was featured as the runner-up of the quest mash-up vote&lt;br /&gt;
** Mashup of Dress for Distress and Halved Heartrate Havoc&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
*'''Interception''' - Intercept 50 monsters mid-leap with either melee or ranged attacks.&lt;br /&gt;
** Occured August 2022&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Drawn and Quartered''' - Disrupt 500 dwarves drawing back their bows.&lt;br /&gt;
** Occured September 2022&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
== Event Quests ==&lt;br /&gt;
&lt;br /&gt;
These quests occur during their respective [[Events|Event]] and revolve around the gameplay changes in those events. Progress towards event quests may reset at the end of each event.&lt;br /&gt;
&lt;br /&gt;
* '''Spectral Skrimish''' - Slay 250 special ghosts during the [[Halloween Event]].&lt;br /&gt;
** Occurs during the Halloween Event.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Special Delivery''' - Retrieve 50 presents from [[Monsters#Special_Monsters|Special Monsters]] during the [[Winter Event]].&lt;br /&gt;
** Occurs during the Winter event.&lt;br /&gt;
** This achievement was a playerbase collective achievement. Any player who retrieved a single present as a dwarf or hero during the event would receive its completion.&lt;br /&gt;
** During the 2021 Winter event the quest was adjusted to be a solo quest and as a result had its goal reduced from 1,000 to 50. If a another player was nearby when a present was picked up both would receive quest progress.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Fighter''' - Slay 50 On Fire Zombies during the [[April Event]].&lt;br /&gt;
** Occurred during the 2026 April Event.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
Retired:&lt;br /&gt;
&lt;br /&gt;
* '''Showjump Showdown''' - Slay 250 monsters while under the effect of SuperHorse's Horse Force during the April Event.&lt;br /&gt;
** Occurred during 2020's April event.&lt;br /&gt;
** Can only be completed as a dwarf or hero that directly receives SuperHorse's Jump Boost buff.&lt;br /&gt;
&lt;br /&gt;
* '''Gazebogotchi Guardian''' - Have your Gazebogotchi survive 10 games.&lt;br /&gt;
** Occurred during the April Event.&lt;br /&gt;
&lt;br /&gt;
* '''Specter Deflector''' - Slay 500 ghosts during the Halloween event.&lt;br /&gt;
** Occurs during the Halloween Event.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Dress to Distress''' - Slay 1,000 monsters while using Challenge Mode armor acquired from the dwarven strongbox.&lt;br /&gt;
** Occurs during the April Event.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Monsters&amp;diff=1620</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Monsters&amp;diff=1620"/>
		<updated>2026-04-03T23:30:41Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After [[Plague]], those dwarves who died to the plague or die afterwards become monsters. Instead of being incredibly strong and having one life, monsters are weak and have infinite lives. Their entire purpose is to take the dwarven shrines. To achieve this they can destroy [[defenses]], take control of shrines by standing on them, or by outright killing the dwarves.&lt;br /&gt;
&lt;br /&gt;
Monsters come in two varieties: base monsters and special monsters.&lt;br /&gt;
&lt;br /&gt;
== Base Monsters ==&lt;br /&gt;
&lt;br /&gt;
Base monsters, those being [[Zombie]], [[Skeleton]], and [[Creeper]] are always available to spawn as and are the most common monsters to see. Skeleton and Creeper require 25 monster mana to unlock but can be chosen freely afterwards. These monsters can also be upgraded over time using monster mana.&lt;br /&gt;
&lt;br /&gt;
=== Monster Mana ===&lt;br /&gt;
&lt;br /&gt;
Represented by a monster's experience bar and shown on the upgrade menu screen, monster mana is used to buy upgrades for the base monsters. This mana can be gained from a few sources.&lt;br /&gt;
* 1 mana per second is gained regardless of any other conditions, just simply being a monster.&lt;br /&gt;
* An additional 1 mana per second is gained if the player plagued to become a monster.&lt;br /&gt;
* An additional 1 mana per second is gained if the game has 20 players or fewer in it.&lt;br /&gt;
* An additional 1 mana per second is gained by standing on the shrine as a monster.&lt;br /&gt;
* Breaking a torch as a monster gives 8 mana, except for [[Rat|Rats]] which receive 50 mana.&lt;br /&gt;
&lt;br /&gt;
== Special Monsters ==&lt;br /&gt;
&lt;br /&gt;
Special monsters spawn in waves denoted by the status bar above the inventory bar. These monsters are more specialized and the number that spawn in a wave is limited. The time between waves is variable and they cannot be upgraded with monster mana.&lt;br /&gt;
&lt;br /&gt;
The following monsters are special monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
&lt;br /&gt;
There is also one more special monster which does not abide by normal spawning requirements: the [[Death's Servant]]. Instead of spawning randomly in waves, a monster gains access to the Death’s Servant by unlocking the final upgrade on all base monsters, and then spending 1000 additional mana to use it. Each time the monster wants to spawn as it they must pay 1000 monster mana.&lt;br /&gt;
&lt;br /&gt;
== Seppuku ==&lt;br /&gt;
&lt;br /&gt;
[[File:Seppuku.png|32px|frameless|left]]&lt;br /&gt;
If a monster finds themselves stuck and unable to free themselves from a location, they are given an item in their inventory called a Seppuku. It has the following functionalities:&lt;br /&gt;
&lt;br /&gt;
* Left click will start a cast that will kill the monster after a short timer. Getting hit while casting will interrupt it, requiring it to be left clicked again.&lt;br /&gt;
* Right click will start a cast that will bring the monster back to the [[Monster Spawn]]. Moving or getting hit while casting will interrupt it, requiring it to be right clicked again.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1619</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1619"/>
		<updated>2026-04-03T23:26:39Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|title=The Gazebo - Guide&lt;br /&gt;
|keywords=dvz, dwarves vs zombies, playmindcrack, coathar&lt;br /&gt;
|description=Welcome to Gazebo Dwarves vs Zombies! This game follows the war between two opposing sides, the dwarves and the monsters.&lt;br /&gt;
}}&lt;br /&gt;
Welcome to '''Gazebo Dwarves vs Zombies'''! This game follows the war between two opposing sides, the dwarves and the monsters. Dwarves are much more powerful than monsters but only have one single life, as after they die they become monsters which can die and respawn repeatedly. The goal of the dwarves is to defend their shrines from the monsters, who seek to capture them. The game will always result in the dwarves losing either by all dying or the shrines being captured and there is no way for the dwarves to win, so they seek instead to survive as long as possible before they eventually fall.&lt;br /&gt;
&lt;br /&gt;
Read our '''[[Getting Started]]''' guide, browse the pages below, or search for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''Gameplay''':&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
** [[Dwarven Equipment|Equipment]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Plague]]&lt;br /&gt;
** [[Combat]]&lt;br /&gt;
* [[Shrine|Shrines]]&lt;br /&gt;
* [[Monster Spawn]]&lt;br /&gt;
* [[Rush Mode]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Server Information''':&lt;br /&gt;
* [https://gazebodvz.com/rules Rules]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Achievements]] &amp;amp; [[Quests]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Events]] ([[April Event]])&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Heroes|Dwarven Heroes]]''':&lt;br /&gt;
* [[Guard Captain Alfon|Guard Captain '''Alfon''']]&lt;br /&gt;
* [[Priestess Arianna|Priestess '''Arianna''']]&lt;br /&gt;
* [[Margrave Hector|Margrave '''Hector''']]&lt;br /&gt;
* [[General Kurt|General '''Kurt''']]&lt;br /&gt;
* [[Lord of the Undead|'''Lord of the Undead''']]&lt;br /&gt;
* [[Lady Lorelei|Lady '''Lorelei''']]&lt;br /&gt;
* [[Magnus the Red|'''Magnus''' the Red]]&lt;br /&gt;
* [[Myra the Unseen|'''Myra''' the Unseen]]&lt;br /&gt;
* [[Salogel Sureshot|'''Salogel''' Sureshot]]&lt;br /&gt;
* [[Sprocket|'''Sprocket''']]&lt;br /&gt;
* [[SuperHorse|'''SuperHorse''']]&lt;br /&gt;
* [[Grand Paladin Ziros|Grand Paladin '''Ziros''']]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''[[Monsters|Monster Classes]]''':&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Creeper]] ''([[Broodmother]])''&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
* [[Death's Servant]]&lt;br /&gt;
* ''[[Emboar]]'' (rush/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1618</id>
		<title>April Event</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1618"/>
		<updated>2026-04-03T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''April Event''' is a [[Events|seasonal event]] occurring in early April each year, which adds temporary changes to the game which are fun and slightly silly but may not be as balanced as regular gameplay.&lt;br /&gt;
&lt;br /&gt;
== SuperHorse ==&lt;br /&gt;
[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[SuperHorse]]''&lt;br /&gt;
&lt;br /&gt;
During the April Event SuperHorse is guaranteed to spawn in every game (unless it is [[Rush Mode]]), regardless of size. His spawning during this event is in addition to the regular hero spawning, meaning he usually serves as a bonus hero.&lt;br /&gt;
&lt;br /&gt;
Riding SuperHorse can allow dwarves to earn the Horseback Archery [[Achievements|achievement]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Death Replies ==&lt;br /&gt;
During the April Event, players will have a new option in their player menus to enable a feature called Death Replies. Enabling this feature will cause dwarves to automatically send a message &amp;quot;explaining&amp;quot; their death the instant they die.&lt;br /&gt;
&lt;br /&gt;
== Distraction Creepers ==&lt;br /&gt;
To complement the existing damage and destruction [[Creeper|creeper]] paths, Distraction Creepers can confuse and bewilder dwarves. Distraction creepers are able to hide in the undergrowth and make strange noises to lure dwarves into danger, leaving the shrines undefended from monster attacks. Any creeper can use this ability by right-clicking their explosion, regardless of upgrade path.&lt;br /&gt;
&lt;br /&gt;
== Previous Features ==&lt;br /&gt;
The April Event is updated each year, and some features from previous years are sometimes removed to make way for new features, or relocated to a different event.&lt;br /&gt;
&lt;br /&gt;
* '''[[Slime|Slimes]]''' were created for the 2020 April Event, but have since been added to the game year-round.&lt;br /&gt;
* '''[[Emboar|Emboars]]''' are special monsters which originally featured in the 2022 April Event, but now spawn in [[Rush Mode]] games and during the [[Halloween Event]].&lt;br /&gt;
* '''Chickens''' are special monsters which can carry other monsters around on their backs. They are occasionally spawned manually by admins.&lt;br /&gt;
* '''Gazebogotchi''' were virtual pets which players could take care of throughout the game, including feeding and interacting with them to keep them happy.&lt;br /&gt;
* '''Gazebob's Trivia''' was a gameshow in which players could answer general knowledge questions to earn buffs for their team.&lt;br /&gt;
* '''Challenge Mode''' gave dwarves the option to play the game at a higher difficulty, with weaker armor and/or a reduced mana cap.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Halloween Event]]&lt;br /&gt;
* [[Winter Event]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1617</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Achievements&amp;diff=1617"/>
		<updated>2026-04-03T21:13:13Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As long as there are at least 10 players in a Gazebo DvZ game, players can earn '''achievements'''. Achievements are earnable awards that recognize somewhat rarer events that occur to players and their team over the course of a game. Achievements cannot be earned until monsters are released, and the reward for doing them is server XP.&lt;br /&gt;
&lt;br /&gt;
There are basic 4 categories of achievements; Dwarf, [[Heroes|Hero]], [[Monsters|Monster]], and General, and 3 levels of achievements; Common, Rare, and Team. Common achievements can be earned multiple times but only show for all players once when first unlocked, Rare can be unlocked and earned multiple times and shows for all players each time, and Team can be earned repeatedly and are unlocked as long as you are on the team it is earned for at that point of the game. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic categories of achievements, there are additional categories for [[Events|seasonal event]] achievements which make use of the unique mechanics available during the event.&lt;br /&gt;
&lt;br /&gt;
Similar to achievements are [[quests]], which are achievements that run for a limited time but have progress persist from game to game in that time period. These are listed on their own page.&lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned in [[Rush Mode]], or any game with fewer than 10 players.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Achievements ==&lt;br /&gt;
&lt;br /&gt;
Dwarf achievements are those earned while playing dwarf. If the achievement is prefaced with “as a dwarf”, it cannot be earned by players which are playing [[heroes]] that game.&lt;br /&gt;
&lt;br /&gt;
=== Common Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Hearty Brew''' - Activate your Healing Ale with only 0.5 hearts remaining.&lt;br /&gt;
** This achievement only activates if the dwarf is in combat when they trigger the Healing Ale.&lt;br /&gt;
&lt;br /&gt;
* '''Aerial Wizardry''' - As a dwarf, use a launch pad and slay a monster before you land.&lt;br /&gt;
** This achievement can be earned after using a gold or iron launch pad.&lt;br /&gt;
&lt;br /&gt;
* '''Topsy Turvy''' - Slay 20 upside down monsters in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''Dwarven Brew''' - Have 10 status effects active at once.&lt;br /&gt;
** This achievement can be earned through the use of positive and negative status effects, and burning counts as a status effect.&lt;br /&gt;
&lt;br /&gt;
* '''What Goes Up''' - As a dwarf, survive a [[Super Creeper]] explosion.&lt;br /&gt;
** The dwarf that is launched must be considered outside (have 30 open blocks above them) to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Recommissioned''' - Fully restore all 4 broken pieces of armor using a single Wiggly Wrench.&lt;br /&gt;
** Restoring armor does not require a Wiggly Wrench to be fully channelled, as such, a simple left click that returns those armor pieces is all that is necessary.&lt;br /&gt;
&lt;br /&gt;
* '''Devout Worship''' - Regenerate 500 shrine health in a single game.&lt;br /&gt;
** Shrine health is regenerated by standing within the shrine capture region as a dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Rare Dwarf Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Priority Mail''' - Kill a Blaze Cannon by deflecting a fireball into it.&lt;br /&gt;
** A fireball cannot be deflected with melee attacks, and can only be deflected by shooting an arrow at it.&lt;br /&gt;
&lt;br /&gt;
* '''Green Wire''' - Defuse a Super Creeper with 250 milliseconds remaining on its fuse.&lt;br /&gt;
&lt;br /&gt;
* '''Going Commando''' - Slay an Iron Golem whilst one of your armor pieces is missing.&lt;br /&gt;
** The dwarf only needs to get the final killing blow to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Even Blink''' - Slay [[Death's Servant]] before it can summon a doom portal.&lt;br /&gt;
&lt;br /&gt;
* '''Quarry Run''' - After the gold has run dry, gather and deposit 100 gold. &lt;br /&gt;
** This gold must be obtained after the total gold hits 0 at least once.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Fire''' - As a dwarf, get a combo shot of 50 or greater.&lt;br /&gt;
&lt;br /&gt;
* '''Ranger Danger''' - As a dwarf, get 200 bow kills in a single game while maintaining at least 70% accuracy.&lt;br /&gt;
** Shots that are hit while in a bow-nerf scenario (being under a roof or within 5 blocks of the target) count as a miss.&lt;br /&gt;
&lt;br /&gt;
* '''Deadly Medley''' - Slay 7 different types of monsters in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Catch ‘Em All''' - Slay at least 1 of every monster class in a single game.&lt;br /&gt;
&lt;br /&gt;
* '''PROC and Roll''' - As a dwarf, roll a powerful rampage for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Last Stand''' - As the last dwarf standing, hold the final dwarven shrine for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Team Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Thor’s Zealots''' - Restore a shrine to full from 5% health.&lt;br /&gt;
&lt;br /&gt;
* '''Impenetrable Defense''' - Get 1000 kills without the shrine taking any damage.&lt;br /&gt;
&lt;br /&gt;
* '''Two's Company''' - Slay 1000 monsters as the last two remaining dwarves.&lt;br /&gt;
** No more or less than two dwarves can be alive for progress to this achievement to be made. Both dwarves can contribute any amount of kills as long as they are both alive when they collectively hit 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Extinction Event''' - Have no monsters alive at the same time after 30 minutes have elapsed.&lt;br /&gt;
&lt;br /&gt;
== Hero Achievements ==&lt;br /&gt;
&lt;br /&gt;
Hero achievements can only be earned on the hero stated in the achievement itself.&lt;br /&gt;
&lt;br /&gt;
=== Common Hero Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Enlightenment''' - As [[Grand Paladin Ziros]], have a total rampage uptime of at least 50% of the game.&lt;br /&gt;
** This does not include [[Progression#Build_Phase|Build Phase]].&lt;br /&gt;
&lt;br /&gt;
* '''Unfocused Fire''' - As [[Salogel Sureshot]], shoot 4 different types of monsters in a single shot using [[Salogel_Sureshot#Nohdalag|Nohdalag]].&lt;br /&gt;
** The monsters hit do not need to die to count to the total.&lt;br /&gt;
&lt;br /&gt;
* '''Blood Panner''' - As [[Lord of the Undead]], scavenge 15 gold in a single rampage.&lt;br /&gt;
&lt;br /&gt;
* '''From Cleric to Saint''' - As [[Priestess Arianna]], regenerate 500 hearts with a single use of your [[Priestess_Arianna#Ruby_Necklace|Pylon]].&lt;br /&gt;
** These hearts can be your own and other dwarves'.&lt;br /&gt;
&lt;br /&gt;
* '''Hook, Line and Sinker''' - As [[Guard Captain Alfon]], use the [[Guard_Captain_Alfon#Hookshot|Hookshot]] to pull in one of every monster type.&lt;br /&gt;
** This does not necessarily mean that the monster needs to be physically pulled to you, only simply be hit by the left click of the Hookshot.&lt;br /&gt;
&lt;br /&gt;
* '''Mobile Massacre''' - As [[Myra the Unseen]], travel 200 blocks using Athalux's blink while holding a rampage.&lt;br /&gt;
&lt;br /&gt;
* '''Old Man’s Bold Plan''' - As [[General Kurt]], successfully get a powerful rampage from a bow PROC.&lt;br /&gt;
** A bow PROC is possible to gain with [[General_Kurt#Melia|Melia]] if Kurt fires an arrow and switches to [[General_Kurt#Caliburn|Caliburn]] before the arrow lands.&lt;br /&gt;
&lt;br /&gt;
* '''Purifying Flames''' - As [[Magnus the Red]], slay 70 monsters using [[Magnus_the_Red#Holy_Purifier|Holy Purifier]] with a single tank of gas.&lt;br /&gt;
** Flames from the Holy Purifier do travel through monsters, meaning each flame can kill more than one monster.&lt;br /&gt;
&lt;br /&gt;
* '''Clay Pigeons''' - As [[Sprocket]], launch a monster using the [[Sprocket#Wand_of_Limited_Probabilities|Tinderflame spell]] and shoot it midair using [[Sprocket#Tinder_Flame_MV711|Tinderflame MV711]].&lt;br /&gt;
** The monster can be either player or AI. You can also shoot the monster while it is still rising or while it is falling.&lt;br /&gt;
&lt;br /&gt;
* '''Fortified''' - As [[Margrave Hector]], block 150 hearts of damage with a single use of the [[Margrave_Hector#Runic_Aegis|Runic Aegis's]] Resolute.&lt;br /&gt;
** The global right-click ability is Resolute, the damage blocked can be on Hector himself and all other dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Unbecleaveable''' - As Margrave Hector, slay 5 player monsters with a single sword beam fired by [[Margrave_Hector#Durendal|Durendal]].&lt;br /&gt;
&lt;br /&gt;
* '''Strikingly Effective''' - As Lady Lorelei, throw an [[Iron Golem]] into Shrine Protection using the [[Lady_Lorelei#Regrowth_Pendant|Regrowth Pendant]].&lt;br /&gt;
** Shrine Protection is the area which the Dwarven Gods strike down monsters beyond the active Shrine.&lt;br /&gt;
&lt;br /&gt;
=== Rare Hero Achievements ===&lt;br /&gt;
* '''Call to Arms''' - As General Kurt, have 15 special monsters die during a single use of the [[General Kurt#Horn of the Buffalo|Horn of the Buffalo]].&lt;br /&gt;
** The special monsters can be slain by any dwarf during the 10 second period after the horn provides its buffs.&lt;br /&gt;
&lt;br /&gt;
* '''Emergency Christening''' - As Magnus, provide 50 hearts of healing with a single use of your [[Magnus_the_Red#Holy_Water|Holy Water]].&lt;br /&gt;
&lt;br /&gt;
* '''A Massive Collection''' - As Sprocket, trap 7 different types of monsters in a single [[Sprocket#Wand_of_Limited_Probabilities|wormhole]]. &lt;br /&gt;
&lt;br /&gt;
* '''Ether Energy''' - As [[Lady Lorelei]], grant rampages to 5 dwarves with a single beam of [[Lady_Lorelei#Empyrean|Empyrean]].&lt;br /&gt;
** A single monster killed by the beam can provide all dwarves close to it a rampage, not just one.&lt;br /&gt;
&lt;br /&gt;
== Monster Achievements ==&lt;br /&gt;
&lt;br /&gt;
Monster achievements are those earned while playing monster. Certain achievements can only be earned while playing certain monster classes.&lt;br /&gt;
&lt;br /&gt;
=== Common Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''A Not So Safefall''' - Throw a dwarf to their death.&lt;br /&gt;
** It is possible to earn this achievement by killing a dwarf with a Super Creeper, as long as they die to the fall, not the explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Shield Slayer''' - Destroy a shrine shield before it naturally expires.&lt;br /&gt;
** This achievement can be unlocked by breaking the first night shield on the first shrine, or the 30 second shield on subsequent shrines. &lt;br /&gt;
** Only the monsters on the shrine at the time it has its shield broken will unlock the achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decommissioned''' - Break a piece of dwarven armor.&lt;br /&gt;
** The monster only needs to get the final blow to break the armor piece to unlock this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''PROC Blocked''' - Slay a rampaging dwarf.&lt;br /&gt;
&lt;br /&gt;
* '''Beyond the Grave''' - As a Zombie, rebirth and kill the dwarf which previously killed you.&lt;br /&gt;
** The Zombie must kill the dwarf in the life they use their rebirth in.&lt;br /&gt;
&lt;br /&gt;
* '''Per-HISS-tent''' - As a Creeper, successfully explode after having your fuse cancelled 6 times. &lt;br /&gt;
&lt;br /&gt;
* '''Baker’s Dozen'''  - As a Creeper, destroy 13 cakes with a single explosion.&lt;br /&gt;
&lt;br /&gt;
* '''Burning Sensation''' - As a Fire Skeleton, ignite 10 dwarves with conflagration.&lt;br /&gt;
** This achievement requires the final tier 3 upgrade for Fire Skeleton: Conflagration, to be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Sizzling Sapper''' - As a Venomburner, drain 2000 mana from dwarves in a single life.&lt;br /&gt;
&lt;br /&gt;
* '''Money Hungry''' - As a Broodmother, successfully steal 100 gold using awakened rats.&lt;br /&gt;
** Gold the Broodmother personally steals does not count to this goal, but this can be done over multiple Broodmother lives.&lt;br /&gt;
&lt;br /&gt;
* '''Gargantuan Goo''' - As a Slime, grow to maximum size by staying latched to dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Siege Support''' - As a Blaze Cannon, provide absorption buffs to 50 monsters.&lt;br /&gt;
&lt;br /&gt;
* '''Brink of Death''' - As [[Death's Servant]], summon a doom portal after your chestplate has broken.&lt;br /&gt;
&lt;br /&gt;
=== Rare Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Combat Rat''' - As a Rat, slay a dwarf.&lt;br /&gt;
** This achievement unlocks if the dwarf death message says they were slain by a rat. This means if a rat is the last monster to hit a dwarf before they die, they will get the kill and thus the achievement as well.&lt;br /&gt;
&lt;br /&gt;
* '''Highway Robbery''' - Kill a dwarf carrying at least 100 gold.&lt;br /&gt;
&lt;br /&gt;
* '''Mercy Killing''' - Slay a dwarf whose mana has been below 250 for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Double Kill''' - Kill 2 dwarves within 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Hat Trick''' - Kill 3 dwarves with 3 different monster classes in a single game.&lt;br /&gt;
** This achievement requires only a total of 3 dwarf kills, so 1 kill with each different monster class.&lt;br /&gt;
** Monster classes don’t only include the 3 base classes; Zombie, Skeleton, Creeper, it also includes the Special Monsters.&lt;br /&gt;
&lt;br /&gt;
* '''NUCLEAR!''' - As a Super Creeper, throw 4 dwarves into the sky with a single explosion.&lt;br /&gt;
** The dwarves don’t necessarily need to die after being launched.&lt;br /&gt;
** The dwarves that are launched must be considered outside (have 30 open blocks above them) to count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Highway to Hell''' - As a Servant of Death, keep a doom portal open for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
* '''Mana Guru''' - Spawn as a Servant of Death before 1500 seconds have elapsed.&lt;br /&gt;
&lt;br /&gt;
=== Team Monster Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Back Capped''' - Break a shrine’s shield and capture it within 60 seconds of activating.&lt;br /&gt;
&lt;br /&gt;
* '''High Pressure''' - Keep final shrine below 50% health for 5 minutes.&lt;br /&gt;
** The shrine does not need to be under 50% health continuously for 5 minutes, just cumulatively, meaning it can be brought back to 100% while not resetting progress.&lt;br /&gt;
&lt;br /&gt;
== General Achievements ==&lt;br /&gt;
&lt;br /&gt;
General achievements are those earned playing as any class. These achievements should trigger no matter if the player is a dwarf, hero, or monster. &lt;br /&gt;
&lt;br /&gt;
=== Common General Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Entitled''' - Earn a [[Titles|title]].&lt;br /&gt;
&lt;br /&gt;
* '''Well Accomplished''' - Earn three achievements in one game.&lt;br /&gt;
** Any combination of Dwarf, Hero, or Monster achievements will fulfil this requirement.&lt;br /&gt;
** While they may not show for all players, repeating achievements does count towards this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''Decorated''' - Earn six medals in a single game.&lt;br /&gt;
** Medals are those which are shown on the end-of-game statistics card. The availability of those medals below gold (silver and bronze) depend on the number of players in the game. &lt;br /&gt;
** The rank of each medal does not matter for this achievement.&lt;br /&gt;
** A player must get at least one medal from each side (Dwarf and Monster) in order to get this achievement.&lt;br /&gt;
&lt;br /&gt;
* '''At Least I Got an Achievement''' - Receive bonus starting mana as compensation for plaguing in two consecutive games.&lt;br /&gt;
&lt;br /&gt;
== Halloween Achievements ==&lt;br /&gt;
&lt;br /&gt;
Halloween achievements are those earned during the [[Halloween Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Not-So-Popular''' - Anger no ghosts after killing a [[Events#AI_Ghosts|Popular Ghost]].&lt;br /&gt;
&lt;br /&gt;
* '''Specter Collector''' - Slay one of each  [[Events#AI_Ghosts|ghost]] during a rampage.&lt;br /&gt;
** [[Events#Player_Ghosts|Player Ghosts]] count as the default AI Ghost; not a separate type.&lt;br /&gt;
&lt;br /&gt;
* '''Out for Blood''' - Amplify 500 damage during [[Events#Moon_Events|blood moons]].&lt;br /&gt;
&lt;br /&gt;
=== Rare Halloween Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Supernatural Delight''' - Kill a dwarf during each moon event.&lt;br /&gt;
** Includes the default [[Progression#Temporal_Shifts|Temporal Shift]] event.&lt;br /&gt;
&lt;br /&gt;
== Winter Achievements ==&lt;br /&gt;
&lt;br /&gt;
Winter achievements are those earned during the [[Winter Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Common Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Sharing is Caring''' - Retrieve a [[Winter_Event#Presents|present]] shared with 5 dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''A Great Grinchy Trick''' - Destroy 10 presents.&lt;br /&gt;
&lt;br /&gt;
=== Rare Winter Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''There's a Rock in This One''' - Kill an enemy player using a snowball.&lt;br /&gt;
&lt;br /&gt;
== April Achievements ==&lt;br /&gt;
&lt;br /&gt;
April achievements are those earned during the [[April Event]]. These include achievements which can be earned playing as either dwarf, hero, or monster.&lt;br /&gt;
&lt;br /&gt;
=== Rare April Achievements ===&lt;br /&gt;
&lt;br /&gt;
* '''Horseback Archery''' - Kill a special monster using a bow while riding [[SuperHorse]].&lt;br /&gt;
&lt;br /&gt;
== Unavailable Achievements ==&lt;br /&gt;
Some achievements are tied to events or features which aren't currently active in normal gameplay or have been removed from their seasonal event. Sometimes admins run games manually with these removed features enabled, in which case it should be possible to earn these achievements.&lt;br /&gt;
&lt;br /&gt;
* '''Trivial Trivia''' - Correctly answer a question in Gazebob's trivia gameshow.&lt;br /&gt;
** Gazebob's trivia has been removed from the 2026 April Event, but is sometimes manually enabled by admins in smaller games throughout the year.&lt;br /&gt;
&lt;br /&gt;
* '''Digital Daycare''' - Have your [[April_Event#Gazebogotchi|Gazebogotchi]] survive a game.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''One and a Half's Company''' - Slay 100 monsters as the last dwarf with your Gazebogotchi still alive.&lt;br /&gt;
** Gazebogotchis have been removed from the 2026 April Event, meaning this achievement can't currently be unlocked.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Quests&amp;diff=1616</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Quests&amp;diff=1616"/>
		<updated>2026-04-03T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each month, there is an active '''quest''' which can be earned by players. Quest progress can only be made in the month that quest is active, but progress persists between games throughout that month, collectively adding to the final goal of quest and announcing a player's or the playerbase as a whole's completion of that quest as it would for [[achievements]]. Quests reward a high amount of experience, much more than that of any achievement.&lt;br /&gt;
&lt;br /&gt;
Quest progress is tracked automatically, so you do not need to activate or opt into the quest before you play. You can check your progress by visiting the Quests NPC in the lobby. Quest progress is not tracked if the game is in [[Rush Mode]].&lt;br /&gt;
&lt;br /&gt;
== Past Quests ==&lt;br /&gt;
&lt;br /&gt;
These quests have already occurred. While they can not be completed at the moment, they may return in the future to be completed by players next time they occur. The progress towards non-event quests does not reset, meaning that if the quest returns players can pick up where they left off.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Slayer''' - Slay 500 player monsters.&lt;br /&gt;
** Occurred August 2019 with a requirement of 1000 player monsters.&lt;br /&gt;
** Recurred January 2020 lowering the requirement to 500 player monsters.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''The Art of PROC''' - Rampage for an hour cumulatively.&lt;br /&gt;
** Occurred September 2019, April 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Creeper Keeper''' - Defuse 150 [[Creeper|Creepers]] or [[Super Creeper|Super Creepers]]&lt;br /&gt;
** Occured October 2019, October 2020, March 2023.&lt;br /&gt;
** Initally occured with a requirement of 250 Creepers and Super Creepers.&lt;br /&gt;
** Requirement was lowered in 2020 to 150 Creepers and Super Creepers.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
** Creepers and Super Creepers are defused by hitting them when they are hissing to explode.&lt;br /&gt;
&lt;br /&gt;
* '''Finders Keepers''' - Deposit 500 scavenged gold into the shrine.&lt;br /&gt;
** Occurred December 2019, August 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Shrine Siphoner''' - Drain 3000 shrine health.&lt;br /&gt;
** Occurred February 2020.&lt;br /&gt;
** Recurred January 2021, reducing the requirement to 2100 shrine health.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Suited and Booted''' - Restore 20 armour pieces using [[Dwarven_Equipment#Wiggly_Wrenches|Wiggly Wrenches]].&lt;br /&gt;
** Occurred March 2020, October 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Lifetime Commitment''' - Survive for 10 hours while defending the [[shrine]] or in combat.&lt;br /&gt;
** Occurred April 2020.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Torch Trouncer''' - Break 500 torches as a monster.&lt;br /&gt;
** Occurred May 2020, January 2023.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Bloody Murder''' - Get 1000 kills below 250 mana.&lt;br /&gt;
** Occurred June 2020, October 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Mass Transit''' - As Death's Servant, transport 150 monsters using a doom portal.&lt;br /&gt;
** Occurred July 2020.&lt;br /&gt;
** Can only be completed as Death's Servant.&lt;br /&gt;
&lt;br /&gt;
* '''Archery Addict''' - Kill 200 monsters while over a combo shot of 10.&lt;br /&gt;
** Occurred August 2020, June 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Big Spender''' - As a monster, spend 60k mana.&lt;br /&gt;
** Occurred September 2020.&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Wear and Tear''' - Slay 1000 monsters while missing a piece of armor.&lt;br /&gt;
** Occurred November 2020, January 2022.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Drink on the Brink''' - Heal below 5 hearts 150 times while in combat.&lt;br /&gt;
** Occurred February 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''UnDeadeye''' - Get 150 bow kills from a horizontal distance of 40 blocks or more.&lt;br /&gt;
** Occurred March 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Head Hunter''' - Slay 300 player monsters in succession.&lt;br /&gt;
** Occurred May 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodthirsty''' - Maintain a killstreak of 15 without healing.&lt;br /&gt;
** Occurred June 2021.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Marksman''' - Slay 100 monsters using reverse bow-procs.&lt;br /&gt;
** Occurred July 2021, May 2023.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Sequence Break''' - Begin 100 rampages by slaying player monsters.&lt;br /&gt;
** Occured September 2021, June 2023&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Halved Heartrate Havoc''' - Slay 2500 monsters while playing with Challenge Mode mana.&lt;br /&gt;
** Occured November 2021&lt;br /&gt;
** Challenge mode mana was an optional mode which limited players to a maximum of 500 mana.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
*'''Murderous Miscellany''' - Slay 25 unique monsters in rampages where 3 or more unique monster types have been slain.&lt;br /&gt;
** Occured Feburary 2022&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Blood Breaker''' - Slay 200 monsters with rampages started on a player monster, with a rampage streak of 15, without healing.&lt;br /&gt;
** Occured March 2022&lt;br /&gt;
** Was featured as the winner of the quest mash-up vote&lt;br /&gt;
** Mashup of Bloodthirsty and Sequence Break&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Glass Cannon''' - Slay 1750 monsters while using both Challenge Mode armor and mana.&lt;br /&gt;
** Occured May 2022, April 2023&lt;br /&gt;
** Was featured as the runner-up of the quest mash-up vote&lt;br /&gt;
** Mashup of Dress for Distress and Halved Heartrate Havoc&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
*'''Interception''' - Intercept 50 monsters mid-leap with either melee or ranged attacks.&lt;br /&gt;
** Occured August 2022&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
*'''Drawn and Quartered''' - Disrupt 500 dwarves drawing back their bows.&lt;br /&gt;
** Occured September 2022&lt;br /&gt;
** Can only be completed as a monster.&lt;br /&gt;
&lt;br /&gt;
== Event Quests ==&lt;br /&gt;
&lt;br /&gt;
These quests occur during their respective [[Events|Event]] and revolve around the gameplay changes in those events. Progress towards event quests may reset at the end of each event.&lt;br /&gt;
&lt;br /&gt;
* '''Spectral Skrimish''' - Slay 250 special ghosts during the [[Halloween Event]].&lt;br /&gt;
** Occurs during the Halloween Event.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Special Delivery''' - Retrieve 50 presents from [[Monsters#Special_Monsters|Special Monsters]] during the [[Winter Event]].&lt;br /&gt;
** Occurs during the Winter event.&lt;br /&gt;
** This achievement was a playerbase collective achievement. Any player who retrieved a single present as a dwarf or hero during the event would receive its completion.&lt;br /&gt;
** During the 2021 Winter event the quest was adjusted to be a solo quest and as a result had its goal reduced from 1,000 to 50. If a another player was nearby when a present was picked up both would receive quest progress.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Firefighter''' - Slay 50 On Fire Zombies during the [[April Event]].&lt;br /&gt;
** Occurred during the 2026 April Event.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;br /&gt;
&lt;br /&gt;
Retired:&lt;br /&gt;
&lt;br /&gt;
* '''Showjump Showdown''' - Slay 250 monsters while under the effect of SuperHorse's Horse Force during the April Event.&lt;br /&gt;
** Occurred during 2020's April event.&lt;br /&gt;
** Can only be completed as a dwarf or hero that directly receives SuperHorse's Jump Boost buff.&lt;br /&gt;
&lt;br /&gt;
* '''Gazebogotchi Guardian''' - Have your Gazebogotchi survive 10 games.&lt;br /&gt;
** Occurred during the April Event.&lt;br /&gt;
&lt;br /&gt;
* '''Specter Deflector''' - Slay 500 ghosts during the Halloween event.&lt;br /&gt;
** Occurs during the Halloween Event.&lt;br /&gt;
** Can only be completed as a dwarf or hero.&lt;br /&gt;
&lt;br /&gt;
* '''Dress to Distress''' - Slay 1,000 monsters while using Challenge Mode armor acquired from the dwarven strongbox.&lt;br /&gt;
** Occurs during the April Event.&lt;br /&gt;
** Can only be completed as a dwarf.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Witch&amp;diff=1615</id>
		<title>Witch</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Witch&amp;diff=1615"/>
		<updated>2026-04-03T20:19:22Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: Redirected page to Halloween Event#Witches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Halloween_Event#Witches]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1614</id>
		<title>April Event</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=April_Event&amp;diff=1614"/>
		<updated>2026-04-03T16:03:58Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''April Event''' is a [[Events|seasonal event]] occurring in early April each year, which adds temporary changes to the game which are fun and slightly silly but may not be as balanced as regular gameplay.&lt;br /&gt;
&lt;br /&gt;
== SuperHorse ==&lt;br /&gt;
[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
: ''Main article: [[SuperHorse]]''&lt;br /&gt;
&lt;br /&gt;
During the April Event SuperHorse is guaranteed to spawn in every game (unless it is [[Rush Mode]]), regardless of size. He also does not impede the spawning of other heroes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Death Replies ==&lt;br /&gt;
During the April Event, players will have a new option in their player menus to enable a feature called Death Replies. Enabling this feature will cause dwarves to automatically send a message &amp;quot;explaining&amp;quot; their death the instant they die.&lt;br /&gt;
&lt;br /&gt;
== Distraction Creepers ==&lt;br /&gt;
To complement the existing damage and destruction [[Creeper|creeper]] paths, Distraction Creepers can confuse and bewilder dwarves. Distraction creepers are able to hide in the undergrowth and make strange noises to lure dwarves into danger, leaving the shrines undefended from monster attacks. Any creeper can use this ability by right-clicking their explosion, regardless of upgrade path.&lt;br /&gt;
&lt;br /&gt;
== Previous Features ==&lt;br /&gt;
Some features from previous years' April Events include Gazebogotchis and Challenge Mode.&lt;br /&gt;
&lt;br /&gt;
=== Gazebogotchi ===&lt;br /&gt;
During the April Event, dwarves will spawn with a Gazebogotchi in their [[Strongbox]]. Clicking the the Gazebogotchi will add a new set of items to the player's crafting grid in their inventory. Players take care of their Gazebogotchi by feeding it cake as a dwarf or sating its bloodlust as a monster, and interacting with it to keep it happy. Gazebogotchis which survive an entire game will increase the player's progress toward the Gazebogotchi Guardian [[Quests|Quest]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Mode ===&lt;br /&gt;
During the April Event, dwarves spawn with both a special wrench and potion in their Strongbox. &lt;br /&gt;
&lt;br /&gt;
Using the wrench after being armored will replace the dwarf's helmet, leggings and boots with weaker iron armor. Challenge armor consumes less gold when repairing, and the wrench can be used again to restore regular dwarven armor. Kills gained while wearing the weaker armor count towards the Dress to Distress Quest if it is active.&lt;br /&gt;
&lt;br /&gt;
Using the potion will halve the dwarf's maximum mana. Using it again, like the wrench, will restore the dwarf to their previous maximum mana. Kills gained while using the reduced mana cap will count toward the Halved Heartrate Havoc Quest if it is active.&lt;br /&gt;
&lt;br /&gt;
Heroes are unable to use both challenge mode armor and challenge mode mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Halloween Event]]&lt;br /&gt;
* [[Winter Event]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Events&amp;diff=1613</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Events&amp;diff=1613"/>
		<updated>2026-04-03T16:02:48Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super horse.png|250px|thumb|right|SuperHorse spawns in every game during the April Event, and makes appearances in other events]]&lt;br /&gt;
Over the course of the year there are a number of '''events''' that occur for a short time. During these events, some game mechanics will differ and there will be a [[Quests|quest]] tailored to that event for the duration.&lt;br /&gt;
&lt;br /&gt;
== April Event ==&lt;br /&gt;
: ''Main article: [[April Event]]''&lt;br /&gt;
&lt;br /&gt;
The April Event adds temporary changes which are fun and slightly silly, but may not be as balanced as regular gameplay. During the April Event, [[SuperHorse]] spawns in every game regardless of player count, and in addition to the normal heroes. Other features from previous years' April Events include:&lt;br /&gt;
&lt;br /&gt;
* '''Gazebogotchi''', a virtual pet which must be kept fed and happy throughout the game.&lt;br /&gt;
* '''Challenge Mode''', two optional toggles to make the game more difficult for the player.&lt;br /&gt;
* '''Distraction Creepers''', which make confusing noises to bewilder dwarves.&lt;br /&gt;
&lt;br /&gt;
== Halloween Event ==&lt;br /&gt;
[[File:Ghost.png|150px|thumb|right|Ghosts are exclusive to the Halloween Event]]&lt;br /&gt;
: ''Main article: [[Halloween Event]]''&lt;br /&gt;
&lt;br /&gt;
The Halloween Event includes changes which bring a spooky, scary tone to this game about zombies and skeletons. The event allows [[Emboar|Emboars]] to spawn as regular special monsters, and adds [[SuperHorse]] to the regular hero pool. The event includes:&lt;br /&gt;
&lt;br /&gt;
* '''Ghosts''', which are similar to zombies but with some additional abilities.&lt;br /&gt;
* '''Moon Events''', which replace the usual [[Temporal Shift]] and affect gameplay in unique ways.&lt;br /&gt;
* '''Witches''', which throw potions to harm dwarves and heal monsters.&lt;br /&gt;
* '''Candy Apples''', which can be collected by dwarves and eaten to provide random positive or negative effects.&lt;br /&gt;
&lt;br /&gt;
== Winter Event ==&lt;br /&gt;
: ''Main article: [[Winter Event]]''&lt;br /&gt;
&lt;br /&gt;
Occurring around Christmas, the Winter Event puts on a seasonal layer of paint over the game as a whole but does not alter much core gameplay, leaving most of it to be cosmetic. The event includes Cookies, which dwarves can use to enable team-wide perks, as well as presents, which drop when special monsters are killed and can be collected by dwarves to provide scavenger rewards. The Winter Event also allows players to throw snowballs at each other.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Halloween&amp;diff=1612</id>
		<title>Halloween</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Halloween&amp;diff=1612"/>
		<updated>2026-03-24T14:47:11Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: Changed redirect target from Events#Halloween Event to Halloween Event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Halloween_Event]]&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1611</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1611"/>
		<updated>2026-03-05T10:40:49Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|title=The Gazebo - Guide&lt;br /&gt;
|keywords=dvz, dwarves vs zombies, playmindcrack, coathar&lt;br /&gt;
|description=Welcome to Gazebo Dwarves vs Zombies! This game follows the war between two opposing sides, the dwarves and the monsters.&lt;br /&gt;
}}&lt;br /&gt;
Welcome to '''Gazebo Dwarves vs Zombies'''! This game follows the war between two opposing sides, the dwarves and the monsters. Dwarves are much more powerful than monsters but only have one single life, as after they die they become monsters which can die and respawn repeatedly. The goal of the dwarves is to defend their shrines from the monsters, who seek to capture them. The game will always result in the dwarves losing either by all dying or the shrines being captured and there is no way for the dwarves to win, so they seek instead to survive as long as possible before they eventually fall.&lt;br /&gt;
&lt;br /&gt;
Read our '''[[Getting Started]]''' guide, browse the pages below, or search for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''Gameplay''':&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
** [[Dwarven Equipment|Equipment]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Plague]]&lt;br /&gt;
** [[Combat]]&lt;br /&gt;
* [[Shrine|Shrines]]&lt;br /&gt;
* [[Monster Spawn]]&lt;br /&gt;
* [[Rush Mode]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Server Information''':&lt;br /&gt;
* [https://gazebodvz.com/rules Rules]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Achievements]] &amp;amp; [[Quests]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Heroes|Dwarven Heroes]]''':&lt;br /&gt;
* [[Guard Captain Alfon|Guard Captain '''Alfon''']]&lt;br /&gt;
* [[Priestess Arianna|Priestess '''Arianna''']]&lt;br /&gt;
* [[Margrave Hector|Margrave '''Hector''']]&lt;br /&gt;
* [[General Kurt|General '''Kurt''']]&lt;br /&gt;
* [[Lord of the Undead|'''Lord of the Undead''']]&lt;br /&gt;
* [[Lady Lorelei|Lady '''Lorelei''']]&lt;br /&gt;
* [[Magnus the Red|'''Magnus''' the Red]]&lt;br /&gt;
* [[Myra the Unseen|'''Myra''' the Unseen]]&lt;br /&gt;
* [[Salogel Sureshot|'''Salogel''' Sureshot]]&lt;br /&gt;
* [[Sprocket|'''Sprocket''']]&lt;br /&gt;
* [[SuperHorse|'''SuperHorse''']]&lt;br /&gt;
* [[Grand Paladin Ziros|Grand Paladin '''Ziros''']]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''[[Monsters|Monster Classes]]''':&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Creeper]] ''([[Broodmother]])''&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
* [[Death's Servant]]&lt;br /&gt;
* ''[[Emboar]]'' (rush/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1610</id>
		<title>Lord of the Undead</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1610"/>
		<updated>2026-02-17T14:19:12Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: Reverted edits by Tomlough (talk) to last revision by Wifi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|250px|frameless|right]]&lt;br /&gt;
'''Lord of the Undead''' is a [[Heroes#Minor_Heroes|Minor Hero]] and wielder of the Staff of Defile. &lt;br /&gt;
&lt;br /&gt;
: ''Between life and death, a gravedigger who has cast away his name, Lord of the Undead has made it his life's goal to put monsters in the dirt with his shovel alone. Lord holds himself to a buisnessman-like cadence that falls away when he can finally express his obsession with death and ending the lives of monsters.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard [[Heroes#Minor_Hero_Kit|Minor Hero kit]], Lord carries his shovel: the Staff of Defile.&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_Defile.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Staff of Defile ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A shovel so beaten and destroyed from overuse its lost its original head, replaced with a mysterious purple orb. Its power makes Lord feel not like a dwarf anymore, but something more.''&lt;br /&gt;
&lt;br /&gt;
* Extending a rampage with the Staff of Defile grants Lord two additional momentum hearts stacking up to a total of 30 bonus momentum hearts. These momentum hearts do not expire shortly after the rampage ends as regular momentum hearts would, granting Lord a significant amount of bulk.&lt;br /&gt;
* Kills during rampage with the Staff of Defile also provide double Scavenger rates, making it more likely to get items upon killing a monster.&lt;br /&gt;
* The Staff of Defile is also a gold shovel with Efficiency III, making it particularly effective at digging gravel.&lt;br /&gt;
&lt;br /&gt;
== Tips as Lord ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Lord is capable of digging gravel at an accelerated rate. He can use Gold Panner to acquire gold by doing so which is instantly placed in the gold reserve, as well as provide other dwarves with additional cobblestone to build with.&lt;br /&gt;
* Starting a rampage with his sword and then switching to the Staff of Defile allows him to build up extra momentum hearts, making him especially tanky when rampaging and freedom to take more damage as his mana usage will also be slowed. &lt;br /&gt;
* With incredibly low Attack Damage on the Staff of Defile itself, Lord cannot capitalize on the Strength buff gained when rampaging with it. In order to damage [[Iron Golem|Iron Golems']] and [[Death's Servant|Death's Servants']] chestplates effectively he must switch to his sword. Alternatively, he can poise himself as the main target of the Iron Golems when rampaging with the staff, saving his fellow dwarves from the damage as they weaken its armor.&lt;br /&gt;
* Lord also has incredible gold obtaining ability. Using his doubled Scavenger rates and his ability to break gravel in destroyed walls much quicker than other dwarves means he will obtain gold extremely quickly when compared to others and can provide himself and his fellow dwarves with resource for repairing once the shrine has run dry.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1609</id>
		<title>Lord of the Undead</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Lord_of_the_Undead&amp;diff=1609"/>
		<updated>2026-02-17T14:18:57Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|250px|frameless|right]]&lt;br /&gt;
'''Lord of the Undead''' is a [[Heroes#Minor_Heroes|Minor Hero]] and wielder of the Staff of Defile. &lt;br /&gt;
&lt;br /&gt;
: ''Between life and death, a gravedigger who has cast away his name, Lord of the Undead has made it his life's goal to put monsters in the dirt with his shovel alone. Lord holds himself to a buisnessman-like cadence that falls away when he can finally express his obsession with death and ending the lives of monsters.''&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In addition to the standard [[Heroes#Minor_Hero_Kit|Minor Hero kit]], Lord carries his shovel: the Staff of Defile.&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_Defile.png|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Staff of Defile ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''A shovel so beaten and destroyed from overuse its lost its original head, replaced with a mysterious purple orb. Its power makes Lord feel not like a dwarf anymore, but something more.''&lt;br /&gt;
&lt;br /&gt;
* Extending a rampage with the Staff of Defile grants Lord two additional momentum hearts stacking up to a total of 30 bonus momentum hearts. These momentum hearts do not expire shortly after the rampage ends as regular momentum hearts would, granting Lord a significant amount of bulk.&lt;br /&gt;
* Kills during rampage with the Staff of Defile also provides double Scavenger rates, making it more likely to get items upon killing a monster.&lt;br /&gt;
* The Staff of Defile is also a gold shovel with Efficiency III, making it particularly effective at digging gravel.&lt;br /&gt;
&lt;br /&gt;
== Tips as Lord ==&lt;br /&gt;
&lt;br /&gt;
* During build phase Lord is capable of digging gravel at an accelerated rate. He can use Gold Panner to acquire gold by doing so which is instantly placed in the gold reserve, as well as provide other dwarves with additional cobblestone to build with.&lt;br /&gt;
* Starting a rampage with his sword and then switching to the Staff of Defile allows him to build up extra momentum hearts, making him especially tanky when rampaging and freedom to take more damage as his mana usage will also be slowed. &lt;br /&gt;
* With incredibly low Attack Damage on the Staff of Defile itself, Lord cannot capitalize on the Strength buff gained when rampaging with it. In order to damage [[Iron Golem|Iron Golems']] and [[Death's Servant|Death's Servants']] chestplates effectively he must switch to his sword. Alternatively, he can poise himself as the main target of the Iron Golems when rampaging with the staff, saving his fellow dwarves from the damage as they weaken its armor.&lt;br /&gt;
* Lord also has incredible gold obtaining ability. Using his doubled Scavenger rates and his ability to break gravel in destroyed walls much quicker than other dwarves means he will obtain gold extremely quickly when compared to others and can provide himself and his fellow dwarves with resource for repairing once the shrine has run dry.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Heroes&amp;diff=1608</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Heroes&amp;diff=1608"/>
		<updated>2026-02-17T10:59:43Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the beginning of nearly every game a small selection of dwarves are chosen to become '''heroes'''. Heroes are individuals with additional or enhanced powers over regular dwarves, but can do everything a normal dwarf can do. These heroes are split into two categories that vary in relative power and spawning requirements.&lt;br /&gt;
&lt;br /&gt;
To become a hero, you are simply chosen completely randomly from the pool of players at the beginning of the game, excluding players who have opted out of becoming a hero or those which have opted into the [[Plague]].&lt;br /&gt;
&lt;br /&gt;
== Spawning Requirements ==&lt;br /&gt;
&lt;br /&gt;
Different numbers of players in the game at the start will result in a different number of heroes comprising different amounts of Major and Minor Heroes. The ramp up of these requirements is detailed below:&lt;br /&gt;
* Under 10 players, no hero will spawn.&lt;br /&gt;
* Between 10 and 14 players, one Minor Hero will spawn.&lt;br /&gt;
* Between 15 and 19 players, two Minor Heroes will spawn.&lt;br /&gt;
* Between 20 and 24 players, three Minor Heroes will spawn.&lt;br /&gt;
* Between 25 and 29 players, one Major Hero and two Minor Heroes will spawn.&lt;br /&gt;
* Between 30 and 34 players, two Major Heroes and one Minor Hero will spawn.&lt;br /&gt;
* With 35 or more players, three Major Heroes will spawn.&lt;br /&gt;
* If the game is in [[Rush Mode]], no hero will spawn regardless of player count.&lt;br /&gt;
&lt;br /&gt;
== Universal Hero Abilities ==&lt;br /&gt;
&lt;br /&gt;
There is a small number of abilities each hero has regardless of who they are. These are listed below:&lt;br /&gt;
* Every single hero receives immunity to Blindness in the dark. Though this is incredibly useful in melee combat for constantly critical hitting and ranged combat to see far off targets, it does not prevent monsters that get buffs in the dark such as [[Zombie|Zombies]], [[Venomburner|Venomburners]], and [[Wolf|Wolves]], so placing light sources can still be useful.&lt;br /&gt;
* All heroes are immune to the [[Plague]].&lt;br /&gt;
* All heroes receive a Healing Ale of some sort that can purge all negative status effects such as burning, poison, etc.&lt;br /&gt;
* All Heroes receive some sort of Knockback Resistance item, that being an item they either wear or hold that negates all non-explosion knockback effects.&lt;br /&gt;
* Hero boots all have Feather Falling V on them.&lt;br /&gt;
&lt;br /&gt;
== Minor Heroes ==&lt;br /&gt;
&lt;br /&gt;
Minor Heroes are somewhat selfish, their abilities are mostly of benefit to themselves though do have some level of team utility. They are however much weaker than Major Heroes and only receive one special item outside of the Minor Hero kit.&lt;br /&gt;
&lt;br /&gt;
The current Minor Heroes and their special items are as follows:&lt;br /&gt;
* [[Grand Paladin Ziros]]&lt;br /&gt;
** '''Lightbringer''' - A sword which empowers Ziros with longer rampages.&lt;br /&gt;
* [[Salogel Sureshot]]&lt;br /&gt;
** '''Nohdalag''' - A bow that does an area of effect of damage upon hitting monsters.&lt;br /&gt;
* [[Lord of the Undead]]&lt;br /&gt;
** '''Staff of Defile''' - A shovel that empowers Lord with additional Momentum hearts when slaying monsters, and double Scavenger.&lt;br /&gt;
* [[Priestess Arianna]]&lt;br /&gt;
** '''Ruby Necklace''' - A Healing Ale that can place Regeneration and Night Vision wards and give Regeneration IV upon healing.&lt;br /&gt;
* [[Guard Captain Alfon]]&lt;br /&gt;
** '''Hookshot''' - A tool that allows Alfon to hook monsters to him and hook himself to locations.&lt;br /&gt;
* [[Myra the Unseen]]&lt;br /&gt;
** '''Athalux''' - A dagger that enables Myra to move at blinding speeds.&lt;br /&gt;
&lt;br /&gt;
=== Minor Hero Kit ===&lt;br /&gt;
&lt;br /&gt;
Minor Heroes generally receive 5 Wiggly Wrenches, 7 Slabs, 20 Enchanted Lamps, 32 Super Mortar, 5 stacks of Cobblestone, 2 stacks of Arrows, a permanently activated Dwarven Oak Shield, a Mighty Healing Ale, and their one special item.&lt;br /&gt;
&lt;br /&gt;
Some of these items may possibly be replaced with the special hero item each hero spawns with, but that item is either equivalent or better than what would have been provided. A few of the heroes are also provided title weapons or renamed armor, but these give no gameplay advantage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Shield.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
==== Dwarven Shield ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''These heavy shields were once used in the Great Wars by dwarven soldiers. Few survived the devastation and they are now wielded by only our finest.''&lt;br /&gt;
&lt;br /&gt;
* A shield which negates all knockback when held and can be used to block 50% incoming damage when right clicked, it also does not need to be charged like the normal Dwarven Oak Shield and is always active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Healing ale.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
==== Mighty Healing Ale ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''My friend, Jimmy is stuck with the crappy ale. You, however, get the good stuff.''&lt;br /&gt;
&lt;br /&gt;
* Same as a regular Healing Ale except it purges all negative status effects except nausea such as poison, burning, slowness, wither, etc.&lt;br /&gt;
&lt;br /&gt;
== Major Heroes ==&lt;br /&gt;
&lt;br /&gt;
Major Heroes are incredibly powerful, game-shaping individuals with abilities that affect the dwarves as a whole. They all play extremely differently, almost as if playing different classes that dominate the battlefield simply with their presence alone.&lt;br /&gt;
&lt;br /&gt;
The current Major Heroes and their special items are as follows:&lt;br /&gt;
* [[General Kurt]]&lt;br /&gt;
** '''Caliburn''' - A greatly empowered golden sword that gives Kurt longer rampages and kills monsters around him.&lt;br /&gt;
** '''Melia''' - A powerful bow with Punch X.&lt;br /&gt;
** '''Horn of the Buffalo''' - A Horn that allows Kurt to empower all dwarves with a special rampage globally.&lt;br /&gt;
* [[Magnus the Red]]&lt;br /&gt;
** '''Holy Purifier''' - A flamethrower.&lt;br /&gt;
** '''Holy Water''' - A Healing Ale that can heal all nearby dwarves in an area of effect.&lt;br /&gt;
* [[Sprocket]]&lt;br /&gt;
** '''Tinder Flame MV711''' - A hitscan gun that also acts as Sprocket's sword.&lt;br /&gt;
** '''Wand of Limited Probabilities''' - A wand that casts random spells as well as a global shield of absorption hearts.&lt;br /&gt;
** '''Gnomish Rocket Boots''' - A set of boots that launch Sprocket in a desired direction.&lt;br /&gt;
* [[Margrave Hector]]&lt;br /&gt;
** '''Durendal''' - A longsword that gives Hector an extra block of range in melee.&lt;br /&gt;
** '''Runic Aegis''' - A shield that gives all nearby dwarves and himself Resistance as well as globally give everyone Resistance and Knockback Resistance.&lt;br /&gt;
* [[Lady Lorelei]]&lt;br /&gt;
** '''Regrowth Pendant''' - A Healing Ale that allows Lorelei to heal others and pick up monsters.&lt;br /&gt;
** '''Empyrean''' - A bow that shoots beams that penetrates monsters and gives dwarves rampages.&lt;br /&gt;
&lt;br /&gt;
=== Major Hero Kit ===&lt;br /&gt;
&lt;br /&gt;
Major Heroes generally receive 5 Wiggly Wrenches, 7 Slabs, 20 Enchanted Lamps, 32 Super Mortar, 5 stacks of Cobblestone, 2 stacks of Arrows, a Mighty Healing Ale, and their special items. They also receive Dwarven Hero Armor which has Unbreaking X on every piece, Protection II and a health boost of an additional 2.5 hearts on the Chestplate and Leggings, and Knockback Resistance on the helmet.&lt;br /&gt;
&lt;br /&gt;
Like Minor Heroes, some of these items may possibly be replaced with the special hero item each hero spawns with, but that item is either equivalent or better than what would have been provided. A few of the heroes are also provided title weapons or renamed armor, but these give no gameplay advantage.&lt;br /&gt;
&lt;br /&gt;
== Event Heroes ==&lt;br /&gt;
&lt;br /&gt;
Event Heroes are those which typically only spawn during [[Events]]. They are generally more whimsical and unbalanced than typical heroes and may not adhere to the normal Major/Minor Hero scheme the others do.&lt;br /&gt;
&lt;br /&gt;
The current Event Heroes and their special items are as follows:&lt;br /&gt;
* [[SuperHorse]]&lt;br /&gt;
** '''Mighty Hooves''' - A sword that gives SuperHorse the ability to leap.&lt;br /&gt;
** '''Equine Arrowslinger''' - A bow with Infinity.&lt;br /&gt;
** '''Super Saddle''' - A saddle that gives SuperHorse the ability to pick up dwarves and give them rampages, as well as Jump Boost in an area of effect.&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1607</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1607"/>
		<updated>2026-02-17T10:59:23Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|title=The Gazebo - Guide&lt;br /&gt;
|keywords=dvz, dwarves vs zombies, playmindcrack, coathar&lt;br /&gt;
|description=Welcome to Gazebo Dwarves vs Zombies! This game follows the war between two opposing sides, the dwarves and the monsters.&lt;br /&gt;
}}&lt;br /&gt;
Welcome to '''Gazebo Dwarves vs Zombies'''! This game follows the war between two opposing sides, the dwarves and the monsters. Dwarves are much more powerful than monsters but only have one single life, as after they die they become monsters which can die and respawn repeatedly. The goal of the dwarves is to defend their shrines from the monsters, who seek to capture them. The game will always result in the dwarves losing either by all dying or the shrines being captured and there is no way for the dwarves to win, so they seek instead to survive as long as possible before they eventually fall.&lt;br /&gt;
&lt;br /&gt;
Read our '''[[Getting Started]]''' guide, browse the pages below, or search for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''Gameplay''':&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
** [[Dwarven Equipment|Equipment]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Plague]]&lt;br /&gt;
** [[Combat]]&lt;br /&gt;
* [[Shrine|Shrines]]&lt;br /&gt;
* [[Monster Spawn]]&lt;br /&gt;
* [[Rush Mode]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Server Information''':&lt;br /&gt;
* [https://gazebodvz.com/rules Rules]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Achievements]] &amp;amp; [[Quests]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Heroes|Dwarven Heroes]]''':&lt;br /&gt;
* [[General Kurt]]&lt;br /&gt;
* [[Magnus the Red]]&lt;br /&gt;
* [[Sprocket]]&lt;br /&gt;
* [[Margrave Hector]]&lt;br /&gt;
* [[Lady Lorelei]]&lt;br /&gt;
* [[Grand Paladin Ziros]]&lt;br /&gt;
* [[Salogel Sureshot]]&lt;br /&gt;
* [[Lord of the Undead]]&lt;br /&gt;
* [[Priestess Arianna]]&lt;br /&gt;
* [[Myra the Unseen]]&lt;br /&gt;
* [[Guard Captain Alfon]]&lt;br /&gt;
* ''[[SuperHorse]]'' (rare/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''[[Monsters|Monster Classes]]''':&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Creeper]] ''([[Broodmother]])''&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
* [[Death's Servant]]&lt;br /&gt;
* ''[[Emboar]]'' (rush/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1606</id>
		<title>SuperHorse</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=SuperHorse&amp;diff=1606"/>
		<updated>2026-02-16T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super horse.png|250px|frameless|right]]&lt;br /&gt;
A [[hero]] who appears only in special circumstances, '''SuperHorse''' has many different tools in his kit. SuperHorse will typically only spawn during some [[Events]].&lt;br /&gt;
&lt;br /&gt;
: ''Kurt has had few friends he can truly rely on in his time as a Dwarven General, but one he knows will never let him down is his trusty steed: SuperHorse. Resilient, powerful, and supportive, SuperHorse brings strength and increases the morale of all the Dwarves he fights with.''&lt;br /&gt;
&lt;br /&gt;
== Spawning Requirements ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's spawning requirements are modified from that of typical heroes.&lt;br /&gt;
&lt;br /&gt;
* During the [[April Event]], SuperHorse is a guaranteed spawn regardless of the size of the game and does not affect the spawning of other heroes, raising the normal maximum number of heroes in a game from 3 to 4.&lt;br /&gt;
* During the [[Halloween Event]], SuperHorse is added to the pool of minor heroes. This means he is not guaranteed to spawn every game.&lt;br /&gt;
* SuperHorse is also known to appear in other battles when his schedule permits.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
SuperHorse's kit is slightly varied from that of all other Heroes. SuperHorse is given [[Heroes#Mighty_Healing_Ale|Mighty Healing Ale]], and the armor from the [[Heroes#Major_Hero_Kit|Major Hero kit]] except for the helmet, which is a normal Dwarven Helmet. This accommodates SuperHorse's larger size, but doesn't also give him permanent Knockback Resistance from his helmet. He is also given Mighty Hooves, the Equine Arrowslinger, and the Super Saddle, as well as extra utility from Stone Cakes.&lt;br /&gt;
&lt;br /&gt;
[[File:Mighty hooves.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Mighty Hooves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse leaps into battle, ready to crush demons with his Mighty Hooves!''&lt;br /&gt;
&lt;br /&gt;
* A sword which when right clicked, causes SuperHorse to leap forward a short distance with a cooldown of 10 seconds.&lt;br /&gt;
* As well, Mighty Hooves grants rampages after slaying a demon exactly like a [[Dwarven_Equipment#Dwarven_Runeblade|Dwarven Runeblade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bow.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Equine Arrowslinger ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Drawing the string with his teeth, SuperHorse can hurl arrows at amazing speeds.''&lt;br /&gt;
&lt;br /&gt;
* A bow identical to the [[Dwarven_Equipment#Dwarven_Shortbow|Dwarven Shortbow]] except that it has Infinity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saddle.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Super Saddle ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''SuperHorse doesn't leap into battle alone, he carries the mightiest of warriors and empowers them to elevate them over the rest of the rabble.''&lt;br /&gt;
&lt;br /&gt;
* Left click temporarily increases the showjumping potential of nearby dwarves using Horse Force, giving them and himself Jump Boost for 10 seconds on a cooldown of 60 seconds.&lt;br /&gt;
* Right clicking a dwarf will put them on SuperHorse's back, giving them a rampage for the entire duration they are riding him. This ability has a cooldown of 60 seconds from when SuperHorse picks the dwarf up.&lt;br /&gt;
* Holding the Super Saddle also gives SuperHorse Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cake.png|32px|frameless|left]]&lt;br /&gt;
&lt;br /&gt;
=== Stone Cake ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* While not an item SuperHorse himself carries, when he eats a Stone Cake he is granted 10 seconds of Resistance. If a dwarf is riding SuperHorse when he eats the cake, they will also receive this buff.&lt;br /&gt;
&lt;br /&gt;
== Tips as SuperHorse ==&lt;br /&gt;
&lt;br /&gt;
* During build phase SuperHorse has a lot of spare time due to spawning with much of the supplies he needs, thus he can spend his time building or mining gold or making arrows for other dwarves that may need them, doing actions to support the dwarves as a whole. He can also traverse the map much quicker than any dwarf can with the use of his Mighty Hooves, and can even taxi dwarves across the map.&lt;br /&gt;
* SuperHorse should remind the dwarves to make Stone Cakes and place them so he can use his Resistance buff as often as possible.&lt;br /&gt;
* SuperHorse has extremely high mobility especially when he has a rampage since he is able to leap from target to target when they are just out of range normally.&lt;br /&gt;
* The cooldown on SuperHorse's leap is also the same duration as the Resistance buff he receives from breaking a Stone Cake. This means he can eat a cake, leap into combat, fight, and leap out right when the buff ends, making his combat especially safe if this is repeated.&lt;br /&gt;
* SuperHorse's most powerful item, the Super Saddle, should be used as often and frequently as possible. The Jump Boost buff provides dwarves with added mobility especially in ranged combat, and picking up a dwarf gives them a free rampage they can continue to carry even when they fall off your back.&lt;br /&gt;
* Picking up dwarves can also frequently save them if they have low health or mana, since it allows them to rampage and regenerate some of what they have missing.&lt;br /&gt;
* SuperHorse's hitbox however is larger in melee combat. Due to this, he is easier to hit and will be hit more often. He should pay special attention to his helmet, since without the additional Unbreaking X his other pieces have, it will break extremely quickly.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Image:Super horse zombie.png|Super Horse's 2019 Halloween costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1605</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1605"/>
		<updated>2026-02-14T11:12:02Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== February 2026 ==&lt;br /&gt;
=== 2026-02-14 ===&lt;br /&gt;
* Today only, players can equip a special Valentine's Day themed title&lt;br /&gt;
&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1604</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Main_Page&amp;diff=1604"/>
		<updated>2026-01-25T21:34:42Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|title=The Gazebo - Guide&lt;br /&gt;
|keywords=dvz, dwarves vs zombies, playmindcrack, coathar&lt;br /&gt;
|description=Welcome to Gazebo Dwarves vs Zombies! This game follows the war between two opposing sides, the dwarves and the monsters.&lt;br /&gt;
}}&lt;br /&gt;
Welcome to '''Gazebo Dwarves vs Zombies'''! This game follows the war between two opposing sides, the dwarves and the monsters. Dwarves are much more powerful than monsters but only have one single life, as after they die they become monsters which can die and respawn repeatedly. The goal of the dwarves is to defend their shrines from the monsters, who seek to capture them. The game will always result in the dwarves losing either by all dying or the shrines being captured and there is no way for the dwarves to win, so they seek instead to survive as long as possible before they eventually fall.&lt;br /&gt;
&lt;br /&gt;
Read our '''[[Getting Started]]''' guide, browse the pages below, or search for more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''Gameplay''':&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
** [[Dwarven Equipment|Equipment]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Plague]]&lt;br /&gt;
** [[Combat]]&lt;br /&gt;
* [[Shrine|Shrines]]&lt;br /&gt;
* [[Monster Spawn]]&lt;br /&gt;
* [[Rush Mode]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''Server Information''':&lt;br /&gt;
* [https://gazebodvz.com/rules Rules]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Achievements]] &amp;amp; [[Quests]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Titles]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| '''[[Heroes|Dwarven Heroes]]''':&lt;br /&gt;
* [[General Kurt]]&lt;br /&gt;
* [[Magnus the Red]]&lt;br /&gt;
* [[Sprocket]]&lt;br /&gt;
* [[Margrave Hector]]&lt;br /&gt;
* [[Lady Lorelei]]&lt;br /&gt;
* [[Grand Paladin Ziros]]&lt;br /&gt;
* [[Salogel Sureshot]]&lt;br /&gt;
* [[Lord of the Undead]]&lt;br /&gt;
* [[Priestess Arianna]]&lt;br /&gt;
* [[Myra the Unseen]]&lt;br /&gt;
* [[Guard Captain Alfon]]&lt;br /&gt;
* ''[[SuperHorse]]'' (rare/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| '''[[Monsters|Monster Classes]]''':&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Creeper]] ''([[Broodmother]])''&lt;br /&gt;
* [[Digging Zombie]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Venomburner]]&lt;br /&gt;
* [[Spiderling]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
* [[Slime]]&lt;br /&gt;
* [[Super Creeper]]&lt;br /&gt;
* [[Iron Golem]]&lt;br /&gt;
* [[Blaze Cannon]]&lt;br /&gt;
* [[Death's Servant]]&lt;br /&gt;
* ''[[Emboar]]'' (rush/event)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
	<entry>
		<id>https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1603</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://guide.gazebodvz.com/index.php?title=Updates&amp;diff=1603"/>
		<updated>2026-01-24T22:53:01Z</updated>

		<summary type="html">&lt;p&gt;Tomlough: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazebo DvZ is updated regularly with gameplay changes, new features, bug fixes and quality of life improvements. This page lists significant additions and changes which affect gameplay or user experience, but generally does not list bug fixes, small tweaks, or behind-the-scenes changes which aren't noticeable in-game. You can also read about updates in the announcements channel on our community Discord server. Note that changes listed on this page may have been superseded by subsequent updates.&lt;br /&gt;
&lt;br /&gt;
To keep this page a reasonable length, older updates will be periodically moved to archive pages - keep this in mind when linking to specific updates.&lt;br /&gt;
== January 2026 ==&lt;br /&gt;
=== 2026-01-24 ===&lt;br /&gt;
* Salogel's arrow is now undroppable&lt;br /&gt;
&lt;br /&gt;
=== 2026-01-17 ===&lt;br /&gt;
* The Winter Event has ended, but the Cookie Shop feature will continue to be available for a little longer&lt;br /&gt;
&lt;br /&gt;
== December 2025 ==&lt;br /&gt;
=== 2025-12-12 ===&lt;br /&gt;
* [[Winter_Event#Cookies|Cookie Shop]] tweaks:&lt;br /&gt;
** Haste perk can be purchased during build phase&lt;br /&gt;
** Ube Cookie Booster is unavailable before the first shrine has fallen&lt;br /&gt;
** Gold perk can only be used when the gold is low&lt;br /&gt;
* Cobblestone walls (fences) can now be degraded by monsters&lt;br /&gt;
&lt;br /&gt;
=== 2025-12-06 ===&lt;br /&gt;
* [[Winter Event]]&lt;br /&gt;
** Added Cookies, a team-wide currency earned by killing monsters and used to purchase team-wide perks&lt;br /&gt;
* Refreshed the Special Delivery [[Quests|quest]] for 2025&lt;br /&gt;
&lt;br /&gt;
== November 2025 ==&lt;br /&gt;
=== 2025-11-15 ===&lt;br /&gt;
* Halloween event has ended&lt;br /&gt;
* Mass Transit quest&lt;br /&gt;
&lt;br /&gt;
== October 2025 ==&lt;br /&gt;
=== 2025-10-17 ===&lt;br /&gt;
* Enabled scary [[Events#Halloween Event|Halloween Event]]&lt;br /&gt;
* Refreshed scary ghost [[Quests|quest]]&lt;br /&gt;
* Added scary witches&lt;br /&gt;
* Added scary halloween fireworks in lobby&lt;br /&gt;
&lt;br /&gt;
== September 2025 ==&lt;br /&gt;
=== 2025-09-25 ===&lt;br /&gt;
* New [[Achievements|achievement]]: Mercy Killing&lt;br /&gt;
* Dwarves now always spawn with a [[Dwarven_Equipment#Compass|compass]]&lt;br /&gt;
** This is placed in your crafting grid, so won't take up an inventory slot unless you need to use it&lt;br /&gt;
** You can use /compass to change the target without putting the compass in your inventory&lt;br /&gt;
* Monsters now have an item in their inventory to toggle night vision&lt;br /&gt;
* Monsters now receive an alert when they reach full mana&lt;br /&gt;
* Right-clicking cake as a dwarf now consumes half the cake and restores 0.5 health&lt;br /&gt;
* [[SuperHorse]] can now eat cake by right-clicking it (and will not leap when doing so)&lt;br /&gt;
* SuperHorse's resistance buff when eating cake is now extended to his passenger&lt;br /&gt;
* [[Priestess Arianna|Arianna's]] pylon has new damage sounds and particles&lt;br /&gt;
* Crafting speed in [[Rush Mode]] has been increased&lt;br /&gt;
* [[Emboar|Emboars]] can now spawn in Rush Mode&lt;br /&gt;
* Lobby update:&lt;br /&gt;
** The players with the most arena kills are now displayed in the lobby&lt;br /&gt;
*** The current top player also receives a flair in lobby chat&lt;br /&gt;
** Added Pebble, a small little speed-boosted non-binary baby villager who scampers around the lobby and gives you a tremendous firework if you click them&lt;br /&gt;
** Map name is now displayed in chat when a new game opens&lt;br /&gt;
** New fireworks vendor&lt;br /&gt;
** New player-activated fireworks display&lt;br /&gt;
** New items available from the toy shop&lt;br /&gt;
** Loot chests now give consumable items in addition to gold&lt;br /&gt;
** Title weapons are now available in the arena merchant&lt;br /&gt;
** Gold balance is now displayed nicely in shop menus&lt;br /&gt;
** Cooldowns on Rainbow Wand have been reduced&lt;br /&gt;
** Many shop items have had their costs adjusted&lt;br /&gt;
** Added new trash cans&lt;br /&gt;
&lt;br /&gt;
=== 2025-09-12 ===&lt;br /&gt;
* Added new trivia questions&lt;br /&gt;
&lt;br /&gt;
== August 2025 ==&lt;br /&gt;
=== 2025-08-27 ===&lt;br /&gt;
* Special monster wave frequency in [[Rush Mode]] has been increased&lt;br /&gt;
* The Dwarven Strongbox on Plains now contains cake&lt;br /&gt;
&lt;br /&gt;
== April 2025 ==&lt;br /&gt;
=== 2025-04-05 ===&lt;br /&gt;
* Monsters now spawn with a compass in their inventory to locate the shrine&lt;br /&gt;
* The winner of the pre-game trivia receives a speed and jump boost during the countdown&lt;br /&gt;
&lt;br /&gt;
== Older Updates ==&lt;br /&gt;
{{:Updates/Links}}&lt;/div&gt;</summary>
		<author><name>Tomlough</name></author>
		
	</entry>
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